diff options
author | dec05eba <dec05eba@protonmail.com> | 2022-03-22 17:45:26 +0100 |
---|---|---|
committer | dec05eba <dec05eba@protonmail.com> | 2022-03-22 17:53:53 +0100 |
commit | 821cacf9ffe4870ba98f32c5698a6d655341add4 (patch) | |
tree | 0c8e1456d2e45faeb8031aa15ceac59fb2f1ede7 | |
parent | af2a21176736a9f9ad8a1c7fa458a598262b703e (diff) |
Attempt 2 at fixing black screen under dwm/i3 after resize
-rw-r--r-- | src/main.cpp | 24 |
1 files changed, 17 insertions, 7 deletions
diff --git a/src/main.cpp b/src/main.cpp index df7b28d..4825f9b 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1019,8 +1019,8 @@ int main(int argc, char **argv) { window_width = xwa.width; window_height = xwa.height; } - int original_window_width = window_width; - int original_window_height = window_height; + int original_texture_width = window_pixmap.texture_width; + int original_texture_height = window_pixmap.texture_height; std::mutex write_output_mutex; std::thread audio_thread; @@ -1134,7 +1134,17 @@ int main(int argc, char **argv) { res = cuGraphicsMapResources(1, &cuda_graphics_resource, 0); res = cuGraphicsSubResourceGetMappedArray(&mapped_array, cuda_graphics_resource, 0, 0); - av_frame_unref(frame); + av_frame_free(&frame); + frame = av_frame_alloc(); + if (!frame) { + fprintf(stderr, "Error: Failed to allocate frame\n"); + running = false; + break; + } + frame->format = video_codec_context->pix_fmt; + frame->width = video_codec_context->width; + frame->height = video_codec_context->height; + if (av_hwframe_get_buffer(video_codec_context->hw_frames_ctx, frame, 0) < 0) { fprintf(stderr, "Error: av_hwframe_get_buffer failed\n"); running = false; @@ -1143,15 +1153,15 @@ int main(int argc, char **argv) { frame->pts = frame_count; - if(window_width < original_window_width) + if(window_pixmap.texture_width < original_texture_width) frame->width = window_pixmap.texture_width & ~1; else - frame->width = original_window_width; + frame->width = original_texture_width & ~1; - if(window_height < original_window_height) + if(window_pixmap.texture_height < original_texture_height) frame->height = window_pixmap.texture_height & ~1; else - frame->height = original_window_height; + frame->height = original_texture_height & ~1; } } |