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authordec05eba <dec05eba@protonmail.com>2025-02-09 16:49:39 +0100
committerdec05eba <dec05eba@protonmail.com>2025-02-09 16:49:39 +0100
commitddc3871b27fe9fc086453e3c61b96ae4783e4035 (patch)
tree5c3557aa2467e64d68c80c5e3c0b7baed106fd0a
parent3b3d8e893d586e758cae96a6b4c8508cb65afe14 (diff)
Change hdr colors again
-rw-r--r--src/color_conversion.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/color_conversion.c b/src/color_conversion.c
index 1dd3fe8..4c737e9 100644
--- a/src/color_conversion.c
+++ b/src/color_conversion.c
@@ -98,12 +98,12 @@ static int load_shader_y(gsr_shader *shader, gsr_egl *egl, gsr_color_uniforms *u
if(color_range == GSR_COLOR_RANGE_FULL) {
main_code =
" vec4 pixel = texture(tex1, texcoords_out); \n"
- " FragColor.x = pow((RGBtoYUV * vec4(pixel.rgb, 1.0)).x, 0.62); \n"
+ " FragColor.x = pow((RGBtoYUV * vec4(pixel.rgb, 1.0)).x, 0.55)*0.8; \n"
" FragColor.w = pixel.a; \n";
} else {
main_code =
" vec4 pixel = texture(tex1, texcoords_out); \n"
- " FragColor.x = pow((RGBtoYUV * vec4(pixel.rgb, 1.0)).x, 0.72); \n"
+ " FragColor.x = pow((RGBtoYUV * vec4(pixel.rgb, 1.0)).x, 0.6)*0.82; \n"
" FragColor.w = pixel.a; \n";
}
} else {