diff options
author | dec05eba <dec05eba@protonmail.com> | 2022-04-14 19:09:43 +0200 |
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committer | dec05eba <dec05eba@protonmail.com> | 2022-04-14 19:09:43 +0200 |
commit | 380b1fa48c1b7e5fa2b80155e18b8a41ff8e9172 (patch) | |
tree | 5cc62b6712d116aaaeae15e4b88f26559d0fc063 /README.md | |
parent | 32c3807fe1b619f0029a6dd19b81d31d19aa54af (diff) |
Add more performance comparison
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 5 |
1 files changed, 3 insertions, 2 deletions
@@ -12,7 +12,8 @@ NvFBC doesn't work with PRIME, so if you are using PRIME then you can't record t If you are using a variable refresh rate monitor, then choose to record "screen-direct". This will allow variable refresh rate to work when recording fullscreen applications. Note that some applications such as mpv will not work in fullscreen mode. A fix is being developed for this. # Performance -When recording a 4k game, fps drops from 30 to 7 when using OBS Studio, however when using this screen recorder the fps remains at 30.\ +When recording Legend of Zelda Breath of the Wild at 4k, fps drops from 30 to 7 when using OBS Studio + nvenc, however when using this screen recorder the fps remains at 30.\ +When recording GTA V at 4k on highest settings, fps drops from 60 to 23 when using obs-nvfbc + nvenc, however when using this screen recorder the fps only drops to 55.\ It is recommended to save the video to a SSD because of the large file size, which a slow HDD might not be fast enough to handle. # Installation If you are running an Arch Linux based distro, then you can find gpu screen recorder on aur under the name gpu-screen-recorder-git (`yay -S gpu-screen-recorder-git`).\ @@ -45,4 +46,4 @@ libraries at compile-time. * Dynamically change bitrate/resolution to match desired fps. This would be helpful when streaming for example, where the encode output speed also depends on upload speed to the streaming service. * Show cursor when recording. Currently the cursor is not visible when recording a window and it's disabled when recording screen-direct to allow direct nvfbc capture for fullscreen windows, which allows for better performance and variable refresh rate monitors to work. * Implement opengl injection to capture texture. This fixes composition issues and (VRR) without having to use NvFBC direct capture. -* Always use direct capture with NvFBC once the capture issue in mpv fullscreen has been resolved.
\ No newline at end of file +* Always use direct capture with NvFBC once the capture issue in mpv fullscreen has been resolved. |