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author | dec05eba <dec05eba@protonmail.com> | 2022-12-01 00:47:30 +0100 |
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committer | dec05eba <dec05eba@protonmail.com> | 2022-12-20 15:32:42 +0100 |
commit | 4e6fc174fe02d3ddb0d3dfe5894a31502df9b1ed (patch) | |
tree | 033dca81f26edf5f662406b902ca6fe6e2fd4f5e /README.md | |
parent | 6a6bb703bce2d844175950ede4bda5d06dc5a8ae (diff) |
follow focused
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -27,7 +27,7 @@ If you are running another distro then you can run `install.sh` as root: `sudo . You can also install gpu screen recorder ([the gtk gui version](https://git.dec05eba.com/gpu-screen-recorder-gtk/)) from [flathub](https://flathub.org/apps/details/com.dec05eba.gpu_screen_recorder). # Dependencies -`libgl (and libegl) (libglvnd), ffmpeg, libx11, libxcomposite, libpulse`. You need to additionally have `libcuda.so` installed when you run `gpu-screen-recorder` and `libnvidia-fbc.so.1` when using nvfbc.\ +`libglvnd (which provides libgl and libegl), (mesa if you are using an amd or intel gpu), ffmpeg, libx11, libxcomposite, libpulse`. You need to additionally have `libcuda.so` installed when you run `gpu-screen-recorder` and `libnvidia-fbc.so.1` when using nvfbc.\ Recording monitors requires a gpu with NvFBC support (note: this is not required when recording a single window!). Normally only tesla and quadro gpus support this, but by using [nvidia-patch](https://github.com/keylase/nvidia-patch) or [nvlax](https://github.com/illnyang/nvlax) you can do this on all gpus that support nvenc as well (gpus as old as the nvidia 600 series), provided you are not using outdated gpu drivers. # How to use @@ -56,5 +56,5 @@ FFMPEG only uses the GPU with CUDA when doing transcoding from an input video to # TODO * Dynamically change bitrate/resolution to match desired fps. This would be helpful when streaming for example, where the encode output speed also depends on upload speed to the streaming service. * Show cursor when recording. Currently the cursor is not visible when recording a window. -* Implement opengl injection to capture texture. This fixes composition issues and (VRR) without having to use NvFBC direct capture. +* Implement opengl injection to capture texture. This fixes VRR without having to use NvFBC direct capture. * Always use direct capture with NvFBC once the capture issue in mpv fullscreen has been resolved (maybe detect if direct capture fails in nvfbc and switch to non-direct recording. NvFBC says if direct capture fails). |