diff options
author | dec05eba <dec05eba@protonmail.com> | 2022-10-14 01:16:31 +0200 |
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committer | dec05eba <dec05eba@protonmail.com> | 2022-10-14 01:22:43 +0200 |
commit | 93d46b976730bced7a70be1617a0171600167314 (patch) | |
tree | 63580cf3ec44425531f95547c54c2ae519a1da00 /README.md | |
parent | 9d65552d057a7a629ead9758f7627f0c7879bf4a (diff) |
Refactor nvfbc into abstract capture api
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 3 |
1 files changed, 1 insertions, 2 deletions
@@ -28,7 +28,7 @@ If you are running another distro then you can run `install.sh` as root: `sudo . You can also install gpu screen recorder ([the gtk gui version](https://git.dec05eba.com/gpu-screen-recorder-gtk/)) from [flathub](https://flathub.org/apps/details/com.dec05eba.gpu_screen_recorder). # Dependencies -`libgl (libglvnd), ffmpeg, libx11, libxcomposite, libpulse`. You need to additionally have `libcuda.so` installed when you run `gpu-screen-recorder`.\ +`libgl (libglvnd), ffmpeg, libx11, libxcomposite, libxrandr, libpulse`. You need to additionally have `libcuda.so` installed when you run `gpu-screen-recorder`.\ Recording monitors requires a gpu with NvFBC support (note: this is not required when recording a single window!). Normally only tesla and quadro gpus support this, but by using [nvidia-patch](https://github.com/keylase/nvidia-patch) or [nvlax](https://github.com/illnyang/nvlax) you can do this on all gpus that support nvenc as well (gpus as old as the nvidia 600 series), provided you are not using outdated gpu drivers. # How to use @@ -57,7 +57,6 @@ FFMPEG only uses the GPU with CUDA when doing transcoding from an input video to # TODO * Support AMD and Intel, using VAAPI. libraries at compile-time. -* Clean up the code! * Dynamically change bitrate/resolution to match desired fps. This would be helpful when streaming for example, where the encode output speed also depends on upload speed to the streaming service. * Show cursor when recording. Currently the cursor is not visible when recording a window. * Implement opengl injection to capture texture. This fixes composition issues and (VRR) without having to use NvFBC direct capture. |