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authordec05eba <dec05eba@protonmail.com>2022-09-26 01:26:45 +0200
committerdec05eba <dec05eba@protonmail.com>2022-09-26 01:26:45 +0200
commit4fead183fe7a0dd2b8591afcf1b82fc68617e79a (patch)
tree0a494c8730381354b1dfed677d2eafa46acbb9f8 /TODO
parent0059724fdc4a8eba89fdfa4d65ad72e3f8c75ff4 (diff)
Load cuda at runtime. Include cuda header files inside the project
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diff --git a/TODO b/TODO
index 24ba54f..0288051 100644
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@@ -1,6 +1,5 @@
Check for reparent.
Only add window to list if its the window is a topmost window.
-Load cuda at runtime with dlopen.
Track window damages and only update then. That is better for output file size.
Getting the texture of a window when using a compositor is an nvidia specific limitation. When gpu-screen-recorder supports other gpus then this can be ignored.
Remove dependency on glfw (and glew?).