diff options
author | dec05eba <dec05eba@protonmail.com> | 2023-04-15 19:41:49 +0200 |
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committer | dec05eba <dec05eba@protonmail.com> | 2023-04-15 19:41:49 +0200 |
commit | c9c615d4c711618e66e95220643d3f97f9fc7b87 (patch) | |
tree | 8968fb1ff61a1daebfa77c7a1279cdfe4a1816b2 /TODO | |
parent | f6107a0c5d41aa9fbaa41d64e2f6a5681f9237cc (diff) |
Apply rotation fix for intel as well (for kms capture)
Diffstat (limited to 'TODO')
-rw-r--r-- | TODO | 6 |
1 files changed, 5 insertions, 1 deletions
@@ -54,4 +54,8 @@ Monitor capture on steam deck is slightly below the game fps, but only when capt Make sure rgb to yuv color conversion is 100% correct. Fallback to vaapi copy in kms if opengl version fails. This can happen on steam deck for some reason (driver bug?). -Test if vaapi copy version uses less memory than opengl version.
\ No newline at end of file +Test if vaapi copy version uses less memory than opengl version. + +Intel is a bit weird with monitor capture and multiple monitors. If one of the monitors is rotated then all the kms will be rotated as well. + Is that only the case when the primary monitor is rotated? Also the primary monitor becomes position 0, 0 so crtc (x11 randr) position doesn't match the drm pos. Maybe get monitor position and size from drm instead. + How about if multiple monitors are rotated?
\ No newline at end of file |