aboutsummaryrefslogtreecommitdiff
path: root/TODO
diff options
context:
space:
mode:
authordec05eba <dec05eba@protonmail.com>2023-04-15 19:41:49 +0200
committerdec05eba <dec05eba@protonmail.com>2023-04-15 19:41:49 +0200
commitc9c615d4c711618e66e95220643d3f97f9fc7b87 (patch)
tree8968fb1ff61a1daebfa77c7a1279cdfe4a1816b2 /TODO
parentf6107a0c5d41aa9fbaa41d64e2f6a5681f9237cc (diff)
Apply rotation fix for intel as well (for kms capture)
Diffstat (limited to 'TODO')
-rw-r--r--TODO6
1 files changed, 5 insertions, 1 deletions
diff --git a/TODO b/TODO
index 1552d20..bfcdba4 100644
--- a/TODO
+++ b/TODO
@@ -54,4 +54,8 @@ Monitor capture on steam deck is slightly below the game fps, but only when capt
Make sure rgb to yuv color conversion is 100% correct.
Fallback to vaapi copy in kms if opengl version fails. This can happen on steam deck for some reason (driver bug?).
-Test if vaapi copy version uses less memory than opengl version. \ No newline at end of file
+Test if vaapi copy version uses less memory than opengl version.
+
+Intel is a bit weird with monitor capture and multiple monitors. If one of the monitors is rotated then all the kms will be rotated as well.
+ Is that only the case when the primary monitor is rotated? Also the primary monitor becomes position 0, 0 so crtc (x11 randr) position doesn't match the drm pos. Maybe get monitor position and size from drm instead.
+ How about if multiple monitors are rotated? \ No newline at end of file