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authordec05eba <dec05eba@protonmail.com>2024-03-04 20:30:43 +0100
committerdec05eba <dec05eba@protonmail.com>2024-03-08 11:35:26 +0100
commit0d89378021b9e8913b521164d1bc436d9bc2630f (patch)
treec72f8ae7453aa7c6b4f149b1d6292d2292b6411b /include/capture/nvfbc.h
parentd0c221a233e0bc07e22cffb06ec3ae77a5f96010 (diff)
Use opengl capture for nvfbc (prepare for vulkan capture without cuda)
Diffstat (limited to 'include/capture/nvfbc.h')
-rw-r--r--include/capture/nvfbc.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/include/capture/nvfbc.h b/include/capture/nvfbc.h
index 431777b..da486f2 100644
--- a/include/capture/nvfbc.h
+++ b/include/capture/nvfbc.h
@@ -4,16 +4,16 @@
#include "capture.h"
#include "../vec2.h"
-typedef struct _XDisplay Display;
-
typedef struct {
- Display *dpy;
+ gsr_egl *egl;
const char *display_to_capture; /* if this is "screen", then the entire x11 screen is captured (all displays). A copy is made of this */
int fps;
vec2i pos;
vec2i size;
bool direct_capture;
bool overclock;
+ bool hdr;
+ gsr_color_range color_range;
} gsr_capture_nvfbc_params;
gsr_capture* gsr_capture_nvfbc_create(const gsr_capture_nvfbc_params *params);