diff options
author | dec05eba <dec05eba@protonmail.com> | 2024-03-10 20:59:17 +0100 |
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committer | dec05eba <dec05eba@protonmail.com> | 2024-03-10 20:59:17 +0100 |
commit | f3c32a880a426d8365f01ba7d61d81b75c04d9bc (patch) | |
tree | d4cfa97f27bd56b9b0aa39ac849d2be8f1bc1fb4 /include | |
parent | fc5ddc97cf0293a2aff74e47a28d4d49a8b63f17 (diff) |
Fix cursor capture in nvidia wayland, hdr, clear background immediately in window capture
Diffstat (limited to 'include')
-rw-r--r-- | include/capture/capture.h | 2 | ||||
-rw-r--r-- | include/color_conversion.h | 6 |
2 files changed, 4 insertions, 4 deletions
diff --git a/include/capture/capture.h b/include/capture/capture.h index 148da16..2eb8e42 100644 --- a/include/capture/capture.h +++ b/include/capture/capture.h @@ -63,6 +63,6 @@ bool gsr_capture_base_setup_cuda_textures(gsr_capture_base *self, AVFrame *frame void gsr_capture_base_stop(gsr_capture_base *self); bool drm_create_codec_context(const char *card_path, AVCodecContext *video_codec_context, int width, int height, bool hdr, VADisplay *va_dpy); -bool cuda_create_codec_context(CUcontext cu_ctx, AVCodecContext *video_codec_context, int width, int height, CUstream *cuda_stream); +bool cuda_create_codec_context(CUcontext cu_ctx, AVCodecContext *video_codec_context, int width, int height, bool hdr, CUstream *cuda_stream); #endif /* GSR_CAPTURE_CAPTURE_H */ diff --git a/include/color_conversion.h b/include/color_conversion.h index 1848715..d05df6a 100644 --- a/include/color_conversion.h +++ b/include/color_conversion.h @@ -16,7 +16,6 @@ typedef enum { } gsr_source_color; typedef enum { - GSR_DESTINATION_COLOR_BGR, // TODO: remove GSR_DESTINATION_COLOR_NV12, /* YUV420, BT709, 8-bit */ GSR_DESTINATION_COLOR_P010 /* YUV420, BT2020, 10-bit */ } gsr_destination_color; @@ -36,12 +35,13 @@ typedef struct { int num_destination_textures; gsr_color_range color_range; + bool load_external_image_shader; } gsr_color_conversion_params; typedef struct { gsr_color_conversion_params params; - gsr_color_uniforms uniforms[2]; - gsr_shader shaders[2]; + gsr_color_uniforms uniforms[4]; + gsr_shader shaders[4]; unsigned int framebuffers[2]; |