diff options
author | dec05eba <dec05eba@protonmail.com> | 2025-03-30 03:36:39 +0200 |
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committer | dec05eba <dec05eba@protonmail.com> | 2025-03-30 03:36:39 +0200 |
commit | c679b2fdb6a8172df4e29b1fb12b54d1891665de (patch) | |
tree | 7f49ffb957e84d264e9cd59d569a2d3d437c6d11 /src/egl.c | |
parent | b8a521a785e1c40ef247e6536f284afd9e39922a (diff) |
Use sampler2D for alpha blending compute shader instead of output image2D
Diffstat (limited to 'src/egl.c')
-rw-r--r-- | src/egl.c | 2 |
1 files changed, 2 insertions, 0 deletions
@@ -283,6 +283,7 @@ static bool gsr_egl_load_gl(gsr_egl *self, void *library) { { (void**)&self->glClearColor, "glClearColor" }, { (void**)&self->glGenTextures, "glGenTextures" }, { (void**)&self->glDeleteTextures, "glDeleteTextures" }, + { (void**)&self->glActiveTexture, "glActiveTexture" }, { (void**)&self->glBindTexture, "glBindTexture" }, { (void**)&self->glBindImageTexture, "glBindImageTexture" }, { (void**)&self->glTexParameteri, "glTexParameteri" }, @@ -332,6 +333,7 @@ static bool gsr_egl_load_gl(gsr_egl *self, void *library) { { (void**)&self->glGetUniformLocation, "glGetUniformLocation" }, { (void**)&self->glUniform1f, "glUniform1f" }, { (void**)&self->glUniform2f, "glUniform2f" }, + { (void**)&self->glUniform1i, "glUniform1i" }, { (void**)&self->glUniform2i, "glUniform2i" }, { (void**)&self->glUniformMatrix2fv, "glUniformMatrix2fv" }, { (void**)&self->glDebugMessageCallback, "glDebugMessageCallback" }, |