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authordec05eba <dec05eba@protonmail.com>2023-04-13 03:12:40 +0200
committerdec05eba <dec05eba@protonmail.com>2023-04-13 03:12:53 +0200
commit7c4714956cab7ada9028d6722bae97c84f1c8819 (patch)
treebea455f1c8c2c32ae777d58937fd8e334ec54313 /src/main.cpp
parentbbe5a526afe70c453dc35269cf045e684d593075 (diff)
Move back video encoding to main thread, move receive packet to separate thread
When video is encoded at slower than capture rate that would cause a crash (happens on steam deck).
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp148
1 files changed, 71 insertions, 77 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 4fdbad1..2239cb6 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -1102,6 +1102,13 @@ static bool is_xwayland(Display *display) {
return xwayland_found;
}
+struct ReceivePacketData {
+ AVCodecContext *codec_context;
+ int stream_index;
+ AVStream *stream;
+ int64_t pts;
+};
+
int main(int argc, char **argv) {
signal(SIGINT, int_handler);
signal(SIGUSR1, save_replay_handler);
@@ -1726,9 +1733,13 @@ int main(int argc, char **argv) {
}
memset(empty_audio, 0, audio_buffer_size);
+ std::condition_variable receive_packet_cv;
+ std::mutex receive_packet_mutex;
+ std::vector<ReceivePacketData> receive_packet_list;
+
for(AudioTrack &audio_track : audio_tracks) {
for(AudioDevice &audio_device : audio_track.audio_devices) {
- audio_device.thread = std::thread([record_start_time, replay_buffer_size_secs, &frame_data_queue, &frames_erased, &audio_track, empty_audio, &audio_device, &audio_filter_mutex, &write_output_mutex, framerate_mode](AVFormatContext *av_format_context) mutable {
+ audio_device.thread = std::thread([&]() mutable {
const AVSampleFormat sound_device_sample_format = audio_format_to_sample_format(audio_codec_context_get_audio_format(audio_track.codec_context));
const bool needs_audio_conversion = audio_track.codec_context->sample_fmt != sound_device_sample_format;
SwrContext *swr = nullptr;
@@ -1815,8 +1826,9 @@ int main(int argc, char **argv) {
ret = avcodec_send_frame(audio_track.codec_context, audio_track.frame);
if(ret >= 0) {
- // TODO: Move to separate thread because this could write to network (for example when livestreaming)
- receive_frames(audio_track.codec_context, audio_track.stream_index, audio_track.stream, audio_track.frame->pts, av_format_context, record_start_time, frame_data_queue, replay_buffer_size_secs, frames_erased, write_output_mutex);
+ std::lock_guard<std::mutex> lock(receive_packet_mutex);
+ receive_packet_list.push_back({ audio_track.codec_context, audio_track.stream_index, audio_track.stream, audio_track.frame->pts });
+ receive_packet_cv.notify_one();
} else {
fprintf(stderr, "Failed to encode audio!\n");
}
@@ -1854,8 +1866,9 @@ int main(int argc, char **argv) {
ret = avcodec_send_frame(audio_track.codec_context, audio_track.frame);
if(ret >= 0) {
- // TODO: Move to separate thread because this could write to network (for example when livestreaming)
- receive_frames(audio_track.codec_context, audio_track.stream_index, audio_track.stream, audio_track.frame->pts, av_format_context, record_start_time, frame_data_queue, replay_buffer_size_secs, frames_erased, write_output_mutex);
+ std::lock_guard<std::mutex> lock(receive_packet_mutex);
+ receive_packet_list.push_back({ audio_track.codec_context, audio_track.stream_index, audio_track.stream, audio_track.frame->pts });
+ receive_packet_cv.notify_one();
} else {
fprintf(stderr, "Failed to encode audio!\n");
}
@@ -1865,79 +1878,44 @@ int main(int argc, char **argv) {
if(swr)
swr_free(&swr);
- }, av_format_context);
+ });
}
}
- // Set update_fps to 24 to test if duplicate/delayed frames cause video/audio desync or too fast/slow video.
- const double update_fps = fps + 190;
- bool should_stop_error = false;
-
- AVFrame *aframe = av_frame_alloc();
-
- // Separate video encoding from frame capture because on amd/intel the frame capture can be very very slow
- // if we are hitting the graphical processing limit, in which case all applications will run at the same framerate
- // as the game framerate. This performance seems to be artificially limited.
- // This garbage is needed because we want to produce constant frame rate videos instead of variable frame rate
- // videos because bad software such as video editing software and VLC do not support variable frame rate software,
- // despite nvidia shadowplay and xbox game bar producing variable frame rate videos.
- // So we have to encode a frame multiple times (duplicate) if we dont produce exactly 1000/fps frames a second.
- AVFrame *latest_video_frame = nullptr;
- std::condition_variable video_frame_cv;
- std::mutex video_frame_mutex;
- std::thread video_send_encode_thread([&]() {
- int64_t video_pts_counter = 0;
- int64_t video_prev_pts = 0;
- AVFrame *video_frame = nullptr;
-
+ std::thread receive_packet_thread([&]() mutable {
+ std::vector<ReceivePacketData> receive_packet_list_current;
while(running) {
{
- std::unique_lock<std::mutex> lock(video_frame_mutex);
- video_frame_cv.wait(lock, [&]{ return latest_video_frame || !running; });
+ std::unique_lock<std::mutex> lock(receive_packet_mutex);
+ receive_packet_cv.wait(lock, [&]{ return !receive_packet_list.empty() || !running; });
if(!running)
break;
- if(!latest_video_frame)
+ if(receive_packet_list.empty())
continue;
- video_frame = latest_video_frame;
- latest_video_frame = nullptr;
+ receive_packet_list_current = std::move(receive_packet_list);
+ receive_packet_list.clear();
}
- const double this_video_frame_time = clock_get_monotonic_seconds();
- const int64_t expected_frames = std::round((this_video_frame_time - start_time_pts) / target_fps);
-
- const int num_frames = framerate_mode == FramerateMode::CONSTANT ? std::max(0L, expected_frames - video_pts_counter) : 1;
-
- // TODO: Check if duplicate frame can be saved just by writing it with a different pts instead of sending it again
- for(int i = 0; i < num_frames; ++i) {
- if(framerate_mode == FramerateMode::CONSTANT) {
- video_frame->pts = video_pts_counter + i;
- } else {
- video_frame->pts = (this_video_frame_time - record_start_time) * (double)AV_TIME_BASE;
- const bool same_pts = video_frame->pts == video_prev_pts;
- video_prev_pts = video_frame->pts;
- if(same_pts)
- continue;
- }
-
- int ret = avcodec_send_frame(video_codec_context, video_frame);
- if(ret == 0) {
- // TODO: Move to separate thread because this could write to network (for example when livestreaming)
- receive_frames(video_codec_context, VIDEO_STREAM_INDEX, video_stream, video_frame->pts, av_format_context,
- record_start_time, frame_data_queue, replay_buffer_size_secs, frames_erased, write_output_mutex);
- } else {
- fprintf(stderr, "Error: avcodec_send_frame failed, error: %s\n", av_error_to_string(ret));
- }
+ for(ReceivePacketData &receive_packet_data : receive_packet_list_current) {
+ receive_frames(receive_packet_data.codec_context, receive_packet_data.stream_index, receive_packet_data.stream, receive_packet_data.pts,
+ av_format_context, record_start_time, frame_data_queue, replay_buffer_size_secs, frames_erased, write_output_mutex);
}
- video_pts_counter += num_frames;
-
- av_frame_free(&video_frame);
- video_frame = nullptr;
+ receive_packet_list_current.clear();
}
});
+ // Set update_fps to 24 to test if duplicate/delayed frames cause video/audio desync or too fast/slow video.
+ const double update_fps = fps + 190;
+ bool should_stop_error = false;
+
+ AVFrame *aframe = av_frame_alloc();
+
+ int64_t video_pts_counter = 0;
+ int64_t video_prev_pts = 0;
int64_t audio_prev_pts = 0;
+
while(running) {
double frame_start = clock_get_monotonic_seconds();
@@ -1973,8 +1951,9 @@ int main(int argc, char **argv) {
err = avcodec_send_frame(audio_track.codec_context, aframe);
if(err >= 0){
- // TODO: Move to separate thread because this could write to network (for example when livestreaming)
- receive_frames(audio_track.codec_context, audio_track.stream_index, audio_track.stream, aframe->pts, av_format_context, record_start_time, frame_data_queue, replay_buffer_size_secs, frames_erased, write_output_mutex);
+ std::lock_guard<std::mutex> lock(receive_packet_mutex);
+ receive_packet_list.push_back({ audio_track.codec_context, audio_track.stream_index, audio_track.stream, aframe->pts });
+ receive_packet_cv.notify_one();
} else {
fprintf(stderr, "Failed to encode audio!\n");
}
@@ -1998,13 +1977,33 @@ int main(int argc, char **argv) {
frame_timer_start = time_now - frame_time_overflow;
gsr_capture_capture(capture, frame);
- std::lock_guard<std::mutex> lock(video_frame_mutex);
- if(latest_video_frame) {
- av_frame_free(&latest_video_frame);
- latest_video_frame = nullptr;
+ const double this_video_frame_time = clock_get_monotonic_seconds();
+ const int64_t expected_frames = std::round((this_video_frame_time - start_time_pts) / target_fps);
+
+ const int num_frames = framerate_mode == FramerateMode::CONSTANT ? std::max(0L, expected_frames - video_pts_counter) : 1;
+
+ // TODO: Check if duplicate frame can be saved just by writing it with a different pts instead of sending it again
+ for(int i = 0; i < num_frames; ++i) {
+ if(framerate_mode == FramerateMode::CONSTANT) {
+ frame->pts = video_pts_counter + i;
+ } else {
+ frame->pts = (this_video_frame_time - record_start_time) * (double)AV_TIME_BASE;
+ const bool same_pts = frame->pts == video_prev_pts;
+ video_prev_pts = frame->pts;
+ if(same_pts)
+ continue;
+ }
+
+ int ret = avcodec_send_frame(video_codec_context, frame);
+ if(ret == 0) {
+ std::lock_guard<std::mutex> lock(receive_packet_mutex);
+ receive_packet_list.push_back({ video_codec_context, VIDEO_STREAM_INDEX, video_stream, frame->pts });
+ receive_packet_cv.notify_one();
+ } else {
+ fprintf(stderr, "Error: avcodec_send_frame failed, error: %s\n", av_error_to_string(ret));
+ }
}
- latest_video_frame = av_frame_clone(frame);
- video_frame_cv.notify_one();
+ video_pts_counter += num_frames;
}
if(save_replay_thread.valid() && save_replay_thread.wait_for(std::chrono::seconds(0)) == std::future_status::ready) {
@@ -2049,18 +2048,13 @@ int main(int argc, char **argv) {
}
{
- std::lock_guard<std::mutex> lock(video_frame_mutex);
- video_frame_cv.notify_one();
+ std::lock_guard<std::mutex> lock(receive_packet_mutex);
+ receive_packet_cv.notify_one();
}
- video_send_encode_thread.join();
+ receive_packet_thread.join();
av_frame_free(&aframe);
- if(latest_video_frame) {
- av_frame_free(&latest_video_frame);
- latest_video_frame = nullptr;
- }
-
if (replay_buffer_size_secs == -1 && av_write_trailer(av_format_context) != 0) {
fprintf(stderr, "Failed to write trailer\n");
}