diff options
author | dec05eba <dec05eba@protonmail.com> | 2022-09-22 01:44:45 +0200 |
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committer | dec05eba <dec05eba@protonmail.com> | 2022-09-22 01:44:45 +0200 |
commit | 0059724fdc4a8eba89fdfa4d65ad72e3f8c75ff4 (patch) | |
tree | aab05889e2a688dbf8a0368647eb67c679fc730e /src/main.cpp | |
parent | 5ba4c059535c2660817f85a39c9f54502b09e5d8 (diff) |
Read audio data from pulseaudio as it's available and buffer it. Fixes audio recording on pulseaudio (and some pipewire configs)
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/src/main.cpp b/src/main.cpp index 67552f4..7a17c84 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1470,10 +1470,16 @@ int main(int argc, char **argv) { int64_t pts = 0; const double target_audio_hz = 1.0 / (double)audio_track.codec_context->sample_rate; + double received_audio_time = clock_get_monotonic_seconds(); while(running) { void *sound_buffer; int sound_buffer_size = sound_device_read_next_chunk(&audio_track.sound_device, &sound_buffer); + const bool got_audio_data = sound_buffer_size >= 0; + + const double this_audio_frame_time = clock_get_monotonic_seconds(); + if(got_audio_data) + received_audio_time = this_audio_frame_time; int ret = av_frame_make_writable(audio_track.frame); if (ret < 0) { @@ -1481,15 +1487,14 @@ int main(int argc, char **argv) { break; } - const double this_audio_frame_time = clock_get_monotonic_seconds(); - const int64_t expected_frames = std::round((this_audio_frame_time - start_time_pts) / target_audio_hz); - const int64_t num_missing_frames = std::max(0L, (expected_frames - pts) / audio_track.frame->nb_samples); + const int64_t num_missing_frames = std::round((this_audio_frame_time - received_audio_time) / target_audio_hz / (int64_t)audio_track.frame->nb_samples); // Jesus is there a better way to do this? I JUST WANT TO KEEP VIDEO AND AUDIO SYNCED HOLY FUCK I WANT TO KILL MYSELF NOW. // THIS PIECE OF SHIT WANTS EMPTY FRAMES OTHERWISE VIDEO PLAYS TOO FAST TO KEEP UP WITH AUDIO OR THE AUDIO PLAYS TOO EARLY. // BUT WE CANT USE DELAYS TO GIVE DUMMY DATA BECAUSE PULSEAUDIO MIGHT GIVE AUDIO A BIG DELAYED!!! - if(num_missing_frames >= 5) { + if(num_missing_frames >= 5 || (num_missing_frames > 0 && got_audio_data)) { // TODO: //audio_track.frame->data[0] = empty_audio; + received_audio_time = this_audio_frame_time; swr_convert(swr, &audio_track.frame->data[0], audio_track.frame->nb_samples, (const uint8_t**)&empty_audio, audio_track.sound_device.frames); // TODO: Check if duplicate frame can be saved just by writing it with a different pts instead of sending it again for(int i = 0; i < num_missing_frames; ++i) { @@ -1504,7 +1509,7 @@ int main(int argc, char **argv) { } } - if(sound_buffer_size >= 0) { + if(got_audio_data) { // TODO: Instead of converting audio, get float audio from alsa. Or does alsa do conversion internally to get this format? swr_convert(swr, &audio_track.frame->data[0], audio_track.frame->nb_samples, (const uint8_t**)&sound_buffer, audio_track.sound_device.frames); |