diff options
author | dec05eba <dec05eba@protonmail.com> | 2023-07-21 15:11:13 +0200 |
---|---|---|
committer | dec05eba <dec05eba@protonmail.com> | 2023-07-21 16:17:22 +0200 |
commit | 8cd0ae0162221bf39729734070918dec97cfc824 (patch) | |
tree | 035dc30863965bfa4ab1cc1c5edcf2aab22bfbd3 /src/main.cpp | |
parent | de019711d19f566aee16dd083aba297b28e0854b (diff) |
vfr on wayland (even on nvidia), add uninstall script
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/main.cpp b/src/main.cpp index af7b224..cbbc594 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1326,10 +1326,11 @@ int main(int argc, char **argv) { // TODO: Fix constant framerate not working properly on amd/intel because capture framerate gets locked to the same framerate as // game framerate, which doesn't work well when you need to encode multiple duplicate frames (AMD/Intel is slow at encoding!). + // It also appears to skip audio frames on nvidia wayland? why? that should be fine, but it causes video stuttering because of audio/video sync. FramerateMode framerate_mode; const char *framerate_mode_str = args["-fm"].value(); if(!framerate_mode_str) - framerate_mode_str = gpu_inf.vendor == GSR_GPU_VENDOR_NVIDIA ? "cfr" : "vfr"; + framerate_mode_str = (gpu_inf.vendor == GSR_GPU_VENDOR_NVIDIA && !wayland) ? "cfr" : "vfr"; if(strcmp(framerate_mode_str, "cfr") == 0) { framerate_mode = FramerateMode::CONSTANT; |