diff options
author | dec05eba <dec05eba@protonmail.com> | 2024-09-06 13:17:17 +0200 |
---|---|---|
committer | dec05eba <dec05eba@protonmail.com> | 2024-09-06 13:17:17 +0200 |
commit | 0f289b58bbd4a81f1d0288e89b5fef70719141a2 (patch) | |
tree | 59f5515c1f67f71f2cd269ea2c969c82ae2f037a /src | |
parent | f756d5a0a72602a8f3d220a800fdfac20303d66a (diff) |
Portal: fix external texture glitches
Diffstat (limited to 'src')
-rw-r--r-- | src/capture/portal.c | 33 | ||||
-rw-r--r-- | src/egl.c | 1 |
2 files changed, 33 insertions, 1 deletions
diff --git a/src/capture/portal.c b/src/capture/portal.c index 7d50c0a..9b4ded7 100644 --- a/src/capture/portal.c +++ b/src/capture/portal.c @@ -16,6 +16,7 @@ typedef struct { gsr_capture_portal_params params; gsr_texture_map texture_map; + unsigned int external_intermediate_texture; gsr_dbus dbus; char *session_handle; @@ -47,6 +48,11 @@ static void gsr_capture_portal_stop(gsr_capture_portal *self) { self->texture_map.external_texture_id = 0; } + if(self->external_intermediate_texture) { + self->params.egl->glDeleteTextures(1, &self->external_intermediate_texture); + self->external_intermediate_texture = 0; + } + if(self->texture_map.cursor_texture_id) { self->params.egl->glDeleteTextures(1, &self->texture_map.cursor_texture_id); self->texture_map.cursor_texture_id = 0; @@ -326,21 +332,46 @@ static int gsr_capture_portal_capture(gsr_capture *cap, AVFrame *frame, gsr_colo gsr_pipewire_region region = {0, 0, 0, 0}; gsr_pipewire_region cursor_region = {0, 0, 0, 0}; bool using_external_image = false; + bool resized = false; if(gsr_pipewire_map_texture(&self->pipewire, self->texture_map, ®ion, &cursor_region, self->plane_fds, &self->num_plane_fds, &using_external_image)) { if(region.width != self->capture_size.x || region.height != self->capture_size.y) { gsr_color_conversion_clear(color_conversion); self->capture_size.x = region.width; self->capture_size.y = region.height; + resized = true; } } self->params.egl->glFlush(); self->params.egl->glFinish(); + + if(using_external_image && (self->external_intermediate_texture == 0 || resized)) { + int internal_image_format = gl_texture_get_internal_image_format(self->params.egl, self->texture_map.external_texture_id); + if(internal_image_format == 0) + internal_image_format = GL_RGBA8; + + if(self->external_intermediate_texture == 0) + self->params.egl->glGenTextures(1, &self->external_intermediate_texture); + self->params.egl->glBindTexture(GL_TEXTURE_2D, self->external_intermediate_texture); + self->params.egl->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, self->capture_size.x, self->capture_size.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + self->params.egl->glBindTexture(GL_TEXTURE_2D, 0); + } + + /* The image glitches a lot unless this is done. TODO: Find a proper solution */ + if(using_external_image) { + self->params.egl->glCopyImageSubData(self->texture_map.external_texture_id, GL_TEXTURE_EXTERNAL_OES, 0, 0, 0, 0, + self->external_intermediate_texture, GL_TEXTURE_2D, 0, 0, 0, 0, + self->capture_size.x, self->capture_size.y, 1); + } const int target_x = max_int(0, frame->width / 2 - self->capture_size.x / 2); const int target_y = max_int(0, frame->height / 2 - self->capture_size.y / 2); - gsr_color_conversion_draw(color_conversion, using_external_image ? self->texture_map.external_texture_id : self->texture_map.texture_id, + gsr_color_conversion_draw(color_conversion, using_external_image ? self->external_intermediate_texture : self->texture_map.texture_id, (vec2i){target_x, target_y}, self->capture_size, (vec2i){region.x, region.y}, self->capture_size, 0.0f, false); @@ -445,6 +445,7 @@ static bool gsr_egl_load_gl(gsr_egl *self, void *library) { { (void**)&self->glTexParameteriv, "glTexParameteriv" }, { (void**)&self->glGetTexLevelParameteriv, "glGetTexLevelParameteriv" }, { (void**)&self->glTexImage2D, "glTexImage2D" }, + { (void**)&self->glCopyImageSubData, "glCopyImageSubData" }, { (void**)&self->glGetTexImage, "glGetTexImage" }, { (void**)&self->glGenFramebuffers, "glGenFramebuffers" }, { (void**)&self->glBindFramebuffer, "glBindFramebuffer" }, |