aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authordec05eba <dec05eba@protonmail.com>2024-09-06 13:17:17 +0200
committerdec05eba <dec05eba@protonmail.com>2024-09-06 13:17:17 +0200
commit0f289b58bbd4a81f1d0288e89b5fef70719141a2 (patch)
tree59f5515c1f67f71f2cd269ea2c969c82ae2f037a /src
parentf756d5a0a72602a8f3d220a800fdfac20303d66a (diff)
Portal: fix external texture glitches
Diffstat (limited to 'src')
-rw-r--r--src/capture/portal.c33
-rw-r--r--src/egl.c1
2 files changed, 33 insertions, 1 deletions
diff --git a/src/capture/portal.c b/src/capture/portal.c
index 7d50c0a..9b4ded7 100644
--- a/src/capture/portal.c
+++ b/src/capture/portal.c
@@ -16,6 +16,7 @@ typedef struct {
gsr_capture_portal_params params;
gsr_texture_map texture_map;
+ unsigned int external_intermediate_texture;
gsr_dbus dbus;
char *session_handle;
@@ -47,6 +48,11 @@ static void gsr_capture_portal_stop(gsr_capture_portal *self) {
self->texture_map.external_texture_id = 0;
}
+ if(self->external_intermediate_texture) {
+ self->params.egl->glDeleteTextures(1, &self->external_intermediate_texture);
+ self->external_intermediate_texture = 0;
+ }
+
if(self->texture_map.cursor_texture_id) {
self->params.egl->glDeleteTextures(1, &self->texture_map.cursor_texture_id);
self->texture_map.cursor_texture_id = 0;
@@ -326,21 +332,46 @@ static int gsr_capture_portal_capture(gsr_capture *cap, AVFrame *frame, gsr_colo
gsr_pipewire_region region = {0, 0, 0, 0};
gsr_pipewire_region cursor_region = {0, 0, 0, 0};
bool using_external_image = false;
+ bool resized = false;
if(gsr_pipewire_map_texture(&self->pipewire, self->texture_map, &region, &cursor_region, self->plane_fds, &self->num_plane_fds, &using_external_image)) {
if(region.width != self->capture_size.x || region.height != self->capture_size.y) {
gsr_color_conversion_clear(color_conversion);
self->capture_size.x = region.width;
self->capture_size.y = region.height;
+ resized = true;
}
}
self->params.egl->glFlush();
self->params.egl->glFinish();
+
+ if(using_external_image && (self->external_intermediate_texture == 0 || resized)) {
+ int internal_image_format = gl_texture_get_internal_image_format(self->params.egl, self->texture_map.external_texture_id);
+ if(internal_image_format == 0)
+ internal_image_format = GL_RGBA8;
+
+ if(self->external_intermediate_texture == 0)
+ self->params.egl->glGenTextures(1, &self->external_intermediate_texture);
+ self->params.egl->glBindTexture(GL_TEXTURE_2D, self->external_intermediate_texture);
+ self->params.egl->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, self->capture_size.x, self->capture_size.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ self->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ self->params.egl->glBindTexture(GL_TEXTURE_2D, 0);
+ }
+
+ /* The image glitches a lot unless this is done. TODO: Find a proper solution */
+ if(using_external_image) {
+ self->params.egl->glCopyImageSubData(self->texture_map.external_texture_id, GL_TEXTURE_EXTERNAL_OES, 0, 0, 0, 0,
+ self->external_intermediate_texture, GL_TEXTURE_2D, 0, 0, 0, 0,
+ self->capture_size.x, self->capture_size.y, 1);
+ }
const int target_x = max_int(0, frame->width / 2 - self->capture_size.x / 2);
const int target_y = max_int(0, frame->height / 2 - self->capture_size.y / 2);
- gsr_color_conversion_draw(color_conversion, using_external_image ? self->texture_map.external_texture_id : self->texture_map.texture_id,
+ gsr_color_conversion_draw(color_conversion, using_external_image ? self->external_intermediate_texture : self->texture_map.texture_id,
(vec2i){target_x, target_y}, self->capture_size,
(vec2i){region.x, region.y}, self->capture_size,
0.0f, false);
diff --git a/src/egl.c b/src/egl.c
index d97ff0f..a1f23eb 100644
--- a/src/egl.c
+++ b/src/egl.c
@@ -445,6 +445,7 @@ static bool gsr_egl_load_gl(gsr_egl *self, void *library) {
{ (void**)&self->glTexParameteriv, "glTexParameteriv" },
{ (void**)&self->glGetTexLevelParameteriv, "glGetTexLevelParameteriv" },
{ (void**)&self->glTexImage2D, "glTexImage2D" },
+ { (void**)&self->glCopyImageSubData, "glCopyImageSubData" },
{ (void**)&self->glGetTexImage, "glGetTexImage" },
{ (void**)&self->glGenFramebuffers, "glGenFramebuffers" },
{ (void**)&self->glBindFramebuffer, "glBindFramebuffer" },