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Diffstat (limited to 'src/capture/xcomposite_drm.c')
-rw-r--r--src/capture/xcomposite_drm.c553
1 files changed, 174 insertions, 379 deletions
diff --git a/src/capture/xcomposite_drm.c b/src/capture/xcomposite_drm.c
index fbd96fc..47cbfcc 100644
--- a/src/capture/xcomposite_drm.c
+++ b/src/capture/xcomposite_drm.c
@@ -1,15 +1,16 @@
#include "../../include/capture/xcomposite_drm.h"
#include "../../include/egl.h"
-#include "../../include/vaapi.h"
#include "../../include/window_texture.h"
#include "../../include/time.h"
#include <stdlib.h>
#include <stdio.h>
#include <X11/Xlib.h>
+#include <X11/extensions/Xcomposite.h>
#include <libavutil/hwcontext.h>
#include <libavutil/hwcontext_vaapi.h>
#include <libavutil/frame.h>
#include <libavcodec/avcodec.h>
+//#include <drm_fourcc.h>
#include <assert.h>
/* TODO: Proper error checks and cleanups */
@@ -27,18 +28,20 @@ typedef struct {
WindowTexture window_texture;
gsr_egl egl;
- gsr_vaapi vaapi;
- unsigned int target_textures[2];
-
- unsigned int framebuffer_y;
- unsigned int framebuffer_uv;
- unsigned int vao;
+ int fourcc;
+ int num_planes;
+ uint64_t modifiers;
+ int dmabuf_fd;
+ int32_t pitch;
+ int32_t offset;
- unsigned int shader_y;
- unsigned int shader_uv;
+ unsigned int target_textures[2];
VADisplay va_dpy;
+ VAConfigID config_id;
+ VAContextID context_id;
+ VASurfaceID input_surface;
} gsr_capture_xcomposite_drm;
static int max_int(int a, int b) {
@@ -47,7 +50,7 @@ static int max_int(int a, int b) {
static bool drm_create_codec_context(gsr_capture_xcomposite_drm *cap_xcomp, AVCodecContext *video_codec_context) {
AVBufferRef *device_ctx;
- if(av_hwdevice_ctx_create(&device_ctx, AV_HWDEVICE_TYPE_VAAPI, "/dev/dri/card0", NULL, 0) < 0) {
+ if(av_hwdevice_ctx_create(&device_ctx, AV_HWDEVICE_TYPE_VAAPI, "/dev/dri/renderD128", NULL, 0) < 0) {
fprintf(stderr, "Error: Failed to create hardware device context\n");
return false;
}
@@ -63,7 +66,7 @@ static bool drm_create_codec_context(gsr_capture_xcomposite_drm *cap_xcomp, AVCo
(AVHWFramesContext *)frame_context->data;
hw_frame_context->width = video_codec_context->width;
hw_frame_context->height = video_codec_context->height;
- hw_frame_context->sw_format = AV_PIX_FMT_NV12;
+ hw_frame_context->sw_format = AV_PIX_FMT_NV12;//AV_PIX_FMT_0RGB32;//AV_PIX_FMT_YUV420P;//AV_PIX_FMT_0RGB32;//AV_PIX_FMT_NV12;
hw_frame_context->format = video_codec_context->pix_fmt;
hw_frame_context->device_ref = device_ctx;
hw_frame_context->device_ctx = (AVHWDeviceContext*)device_ctx->data;
@@ -74,227 +77,20 @@ static bool drm_create_codec_context(gsr_capture_xcomposite_drm *cap_xcomp, AVCo
cap_xcomp->va_dpy = vactx->display;
if (av_hwframe_ctx_init(frame_context) < 0) {
- fprintf(stderr, "Error: Failed to initialize hardware frame context (note: ffmpeg version needs to be > 4.0)\n");
+ fprintf(stderr, "Error: Failed to initialize hardware frame context "
+ "(note: ffmpeg version needs to be > 4.0)\n");
av_buffer_unref(&device_ctx);
//av_buffer_unref(&frame_context);
return false;
}
- video_codec_context->hw_device_ctx = device_ctx; // TODO: av_buffer_ref? and in more places
- video_codec_context->hw_frames_ctx = frame_context;
+ video_codec_context->hw_device_ctx = av_buffer_ref(device_ctx);
+ video_codec_context->hw_frames_ctx = av_buffer_ref(frame_context);
return true;
}
-#define GL_COMPILE_STATUS 0x8B81
-#define GL_INFO_LOG_LENGTH 0x8B84
-
-unsigned int esLoadShader ( gsr_capture_xcomposite_drm *cap_xcomp, unsigned int type, const char *shaderSrc ) {
- unsigned int shader;
- int compiled;
-
- // Create the shader object
- shader = cap_xcomp->egl.glCreateShader ( type );
-
- if ( shader == 0 )
- return 0;
-
- // Load the shader source
- cap_xcomp->egl.glShaderSource ( shader, 1, &shaderSrc, NULL );
-
- // Compile the shader
- cap_xcomp->egl.glCompileShader ( shader );
-
- // Check the compile status
- cap_xcomp->egl.glGetShaderiv ( shader, GL_COMPILE_STATUS, &compiled );
-
- if ( !compiled )
- {
- int infoLen = 0;
-
- cap_xcomp->egl.glGetShaderiv ( shader, GL_INFO_LOG_LENGTH, &infoLen );
-
- if ( infoLen > 1 )
- {
- char* infoLog = malloc (sizeof(char) * infoLen );
-
- cap_xcomp->egl.glGetShaderInfoLog ( shader, infoLen, NULL, infoLog );
- fprintf (stderr, "Error compiling shader:\n%s\n", infoLog );
-
- free ( infoLog );
- }
-
- cap_xcomp->egl.glDeleteShader ( shader );
- return 0;
- }
-
- return shader;
-
-}
-
-#define GL_FRAGMENT_SHADER 0x8B30
-#define GL_VERTEX_SHADER 0x8B31
-#define GL_COMPILE_STATUS 0x8B81
-#define GL_LINK_STATUS 0x8B82
-
-
-//
-///
-/// \brief Load a vertex and fragment shader, create a program object, link program.
-// Errors output to log.
-/// \param vertShaderSrc Vertex shader source code
-/// \param fragShaderSrc Fragment shader source code
-/// \return A new program object linked with the vertex/fragment shader pair, 0 on failure
-//
-unsigned int esLoadProgram ( gsr_capture_xcomposite_drm *cap_xcomp, const char *vertShaderSrc, const char *fragShaderSrc )
-{
- unsigned int vertexShader;
- unsigned int fragmentShader;
- unsigned int programObject;
- int linked;
-
- // Load the vertex/fragment shaders
- vertexShader = esLoadShader ( cap_xcomp, GL_VERTEX_SHADER, vertShaderSrc );
- if ( vertexShader == 0 )
- return 0;
-
- fragmentShader = esLoadShader ( cap_xcomp, GL_FRAGMENT_SHADER, fragShaderSrc );
- if ( fragmentShader == 0 )
- {
- cap_xcomp->egl.glDeleteShader( vertexShader );
- return 0;
- }
-
- // Create the program object
- programObject = cap_xcomp->egl.glCreateProgram ( );
-
- if ( programObject == 0 )
- return 0;
-
- cap_xcomp->egl.glAttachShader ( programObject, vertexShader );
- cap_xcomp->egl.glAttachShader ( programObject, fragmentShader );
-
- // Link the program
- cap_xcomp->egl.glLinkProgram ( programObject );
-
- // Check the link status
- cap_xcomp->egl.glGetProgramiv ( programObject, GL_LINK_STATUS, &linked );
-
- if ( !linked )
- {
- int infoLen = 0;
-
- cap_xcomp->egl.glGetProgramiv ( programObject, GL_INFO_LOG_LENGTH, &infoLen );
-
- if ( infoLen > 1 )
- {
- char* infoLog = malloc (sizeof(char) * infoLen );
-
- cap_xcomp->egl.glGetProgramInfoLog ( programObject, infoLen, NULL, infoLog );
- fprintf (stderr, "Error linking program:\n%s\n", infoLog );
-
- free ( infoLog );
- }
-
- cap_xcomp->egl.glDeleteProgram ( programObject );
- return 0;
- }
-
- // Free up no longer needed shader resources
- cap_xcomp->egl.glDeleteShader ( vertexShader );
- cap_xcomp->egl.glDeleteShader ( fragmentShader );
-
- return programObject;
-}
-
-#define RGB_TO_YUV "const mat4 RGBtoYUV = mat4(0.257, 0.439, -0.148, 0.0,\n" \
- " 0.504, -0.368, -0.291, 0.0,\n" \
- " 0.098, -0.071, 0.439, 0.0,\n" \
- " 0.0625, 0.500, 0.500, 1.0);"
-
-static unsigned int LoadShadersY(gsr_capture_xcomposite_drm *cap_xcomp) {
- char vShaderStr[] =
- "#version 300 es \n"
- "in vec2 pos; \n"
- "in vec2 texcoords; \n"
- "out vec2 texcoords_out; \n"
- "void main() \n"
- "{ \n"
- " texcoords_out = texcoords; \n"
- " gl_Position = vec4(pos.x, pos.y, 0.0, 1.0); \n"
- "} \n";
-
- char fShaderStr[] =
- "#version 300 es \n"
- "precision mediump float; \n"
- "in vec2 texcoords_out; \n"
- "uniform sampler2D tex1; \n"
- "out vec4 FragColor; \n"
- RGB_TO_YUV
- "void main() \n"
- "{ \n"
- " FragColor.x = (RGBtoYUV * vec4(texture(tex1, texcoords_out).rgb, 1.0)).x; \n"
- "} \n";
-
- unsigned int shader_program = esLoadProgram(cap_xcomp, vShaderStr, fShaderStr);
- if (shader_program == 0) {
- fprintf(stderr, "failed to create shader!\n");
- return 0;
- }
-
- cap_xcomp->egl.glBindAttribLocation(shader_program, 0, "pos");
- cap_xcomp->egl.glBindAttribLocation(shader_program, 1, "texcoords");
- return shader_program;
-}
-
-static unsigned int LoadShadersUV(gsr_capture_xcomposite_drm *cap_xcomp) {
- char vShaderStr[] =
- "#version 300 es \n"
- "in vec2 pos; \n"
- "in vec2 texcoords; \n"
- "out vec2 texcoords_out; \n"
- "void main() \n"
- "{ \n"
- " texcoords_out = texcoords; \n"
- " gl_Position = vec4(pos.x, pos.y, 0.0, 1.0); \n"
- "} \n";
-
- char fShaderStr[] =
- "#version 300 es \n"
- "precision mediump float; \n"
- "in vec2 texcoords_out; \n"
- "uniform sampler2D tex1; \n"
- "out vec4 FragColor; \n"
- RGB_TO_YUV
- "void main() \n"
- "{ \n"
- " FragColor.xy = (RGBtoYUV * vec4(texture(tex1, texcoords_out*2.0).rgb, 1.0)).zy; \n"
- "} \n";
-
- unsigned int shader_program = esLoadProgram(cap_xcomp, vShaderStr, fShaderStr);
- if (shader_program == 0) {
- fprintf(stderr, "failed to create shader!\n");
- return 0;
- }
-
- cap_xcomp->egl.glBindAttribLocation(shader_program, 0, "pos");
- cap_xcomp->egl.glBindAttribLocation(shader_program, 1, "texcoords");
- return shader_program;
-}
-
-#define GL_FLOAT 0x1406
-#define GL_FALSE 0
-#define GL_TRUE 1
-#define GL_TRIANGLES 0x0004
#define DRM_FORMAT_MOD_INVALID 72057594037927935
-#define EGL_TRUE 1
-#define EGL_IMAGE_PRESERVED_KHR 0x30D2
-#define EGL_NATIVE_PIXMAP_KHR 0x30B0
-
-static uint32_t fourcc(uint32_t a, uint32_t b, uint32_t c, uint32_t d) {
- return (d << 24) | (c << 16) | (b << 8) | a;
-}
-
static int gsr_capture_xcomposite_drm_start(gsr_capture *cap, AVCodecContext *video_codec_context) {
gsr_capture_xcomposite_drm *cap_xcomp = cap->priv;
@@ -317,15 +113,51 @@ static int gsr_capture_xcomposite_drm_start(gsr_capture *cap, AVCodecContext *vi
return -1;
}
- if(!gsr_vaapi_load(&cap_xcomp->vaapi)) {
- fprintf(stderr, "gsr error: gsr_capture_xcomposite_drm_start: failed to load vaapi\n");
+ if(!cap_xcomp->egl.eglExportDMABUFImageQueryMESA) {
+ fprintf(stderr, "gsr error: gsr_capture_xcomposite_drm_start: could not find eglExportDMABUFImageQueryMESA\n");
+ gsr_egl_unload(&cap_xcomp->egl);
+ return -1;
+ }
+
+ if(!cap_xcomp->egl.eglExportDMABUFImageMESA) {
+ fprintf(stderr, "gsr error: gsr_capture_xcomposite_drm_start: could not find eglExportDMABUFImageMESA\n");
gsr_egl_unload(&cap_xcomp->egl);
return -1;
}
/* Disable vsync */
cap_xcomp->egl.eglSwapInterval(cap_xcomp->egl.egl_display, 0);
+#if 0
+ // TODO: Fallback to composite window
+ if(window_texture_init(&cap_xcomp->window_texture, cap_xcomp->dpy, cap_xcomp->params.window, &cap_xcomp->gl) != 0) {
+ fprintf(stderr, "gsr error: gsr_capture_xcomposite_start: failed get window texture for window %ld\n", cap_xcomp->params.window);
+ gsr_egl_unload(&cap_xcomp->egl);
+ return -1;
+ }
+
+ cap_xcomp->egl.glBindTexture(GL_TEXTURE_2D, window_texture_get_opengl_texture_id(&cap_xcomp->window_texture));
+ cap_xcomp->texture_size.x = 0;
+ cap_xcomp->texture_size.y = 0;
+ cap_xcomp->egl.glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &cap_xcomp->texture_size.x);
+ cap_xcomp->egl.glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &cap_xcomp->texture_size.y);
+ cap_xcomp->egl.glBindTexture(GL_TEXTURE_2D, 0);
+
+ cap_xcomp->texture_size.x = max_int(2, cap_xcomp->texture_size.x & ~1);
+ cap_xcomp->texture_size.y = max_int(2, cap_xcomp->texture_size.y & ~1);
+
+ cap_xcomp->target_texture_id = gl_create_texture(cap_xcomp, cap_xcomp->texture_size.x, cap_xcomp->texture_size.y);
+ if(cap_xcomp->target_texture_id == 0) {
+ fprintf(stderr, "gsr error: gsr_capture_xcomposite_start: failed to create opengl texture\n");
+ gsr_capture_xcomposite_stop(cap, video_codec_context);
+ return -1;
+ }
+ video_codec_context->width = cap_xcomp->texture_size.x;
+ video_codec_context->height = cap_xcomp->texture_size.y;
+
+ cap_xcomp->window_resize_timer = clock_get_monotonic_seconds();
+ return 0;
+#else
// TODO: Fallback to composite window
if(window_texture_init(&cap_xcomp->window_texture, cap_xcomp->dpy, cap_xcomp->params.window, &cap_xcomp->egl) != 0) {
fprintf(stderr, "gsr error: gsr_capture_xcomposite_drm_start: failed get window texture for window %ld\n", cap_xcomp->params.window);
@@ -346,13 +178,47 @@ static int gsr_capture_xcomposite_drm_start(gsr_capture *cap, AVCodecContext *vi
video_codec_context->width = cap_xcomp->texture_size.x;
video_codec_context->height = cap_xcomp->texture_size.y;
+ {
+ const intptr_t pixmap_attrs[] = {
+ EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
+ EGL_NONE,
+ };
+
+ EGLImage img = cap_xcomp->egl.eglCreateImage(cap_xcomp->egl.egl_display, cap_xcomp->egl.egl_context, EGL_GL_TEXTURE_2D, (EGLClientBuffer)(uint64_t)window_texture_get_opengl_texture_id(&cap_xcomp->window_texture), pixmap_attrs);
+ if(!img) {
+ fprintf(stderr, "eglCreateImage failed\n");
+ return -1;
+ }
+
+ if(!cap_xcomp->egl.eglExportDMABUFImageQueryMESA(cap_xcomp->egl.egl_display, img, &cap_xcomp->fourcc, &cap_xcomp->num_planes, &cap_xcomp->modifiers)) {
+ fprintf(stderr, "eglExportDMABUFImageQueryMESA failed\n");
+ return -1;
+ }
+
+ if(cap_xcomp->num_planes != 1) {
+ // TODO: FAIL!
+ fprintf(stderr, "Blablalba\n");
+ return -1;
+ }
+
+ if(!cap_xcomp->egl.eglExportDMABUFImageMESA(cap_xcomp->egl.egl_display, img, &cap_xcomp->dmabuf_fd, &cap_xcomp->pitch, &cap_xcomp->offset)) {
+ fprintf(stderr, "eglExportDMABUFImageMESA failed\n");
+ return -1;
+ }
+
+ fprintf(stderr, "texture: %u, dmabuf: %d, pitch: %d, offset: %d\n", window_texture_get_opengl_texture_id(&cap_xcomp->window_texture), cap_xcomp->dmabuf_fd, cap_xcomp->pitch, cap_xcomp->offset);
+ fprintf(stderr, "fourcc: %d, num planes: %d, modifiers: %zu\n", cap_xcomp->fourcc, cap_xcomp->num_planes, cap_xcomp->modifiers);
+ }
+
if(!drm_create_codec_context(cap_xcomp, video_codec_context)) {
fprintf(stderr, "failed to create hw codec context\n");
gsr_egl_unload(&cap_xcomp->egl);
return -1;
}
+ //fprintf(stderr, "sneed: %u\n", cap_xcomp->FramebufferName);
return 0;
+#endif
}
static void gsr_capture_xcomposite_drm_tick(gsr_capture *cap, AVCodecContext *video_codec_context, AVFrame **frame) {
@@ -372,11 +238,7 @@ static void gsr_capture_xcomposite_drm_tick(gsr_capture *cap, AVCodecContext *vi
(*frame)->format = video_codec_context->pix_fmt;
(*frame)->width = video_codec_context->width;
(*frame)->height = video_codec_context->height;
- (*frame)->color_range = video_codec_context->color_range;
- (*frame)->color_primaries = video_codec_context->color_primaries;
- (*frame)->color_trc = video_codec_context->color_trc;
- (*frame)->colorspace = video_codec_context->colorspace;
- (*frame)->chroma_location = video_codec_context->chroma_sample_location;
+ (*frame)->color_range = AVCOL_RANGE_JPEG;
int res = av_hwframe_get_buffer(video_codec_context->hw_frames_ctx, *frame, 0);
if(res < 0) {
@@ -384,143 +246,63 @@ static void gsr_capture_xcomposite_drm_tick(gsr_capture *cap, AVCodecContext *vi
return;
}
- VADRMPRIMESurfaceDescriptor prime;
-
- VASurfaceID surface_id = (uintptr_t)(*frame)->data[3];
- VAStatus va_status = cap_xcomp->vaapi.vaExportSurfaceHandle(cap_xcomp->va_dpy, surface_id, VA_SURFACE_ATTRIB_MEM_TYPE_DRM_PRIME_2, VA_EXPORT_SURFACE_READ_WRITE | VA_EXPORT_SURFACE_SEPARATE_LAYERS, &prime); // TODO: Composed layers
+ fprintf(stderr, "fourcc: %u\n", cap_xcomp->fourcc);
+ fprintf(stderr, "va surface id: %u\n", (VASurfaceID)(uintptr_t)(*frame)->data[3]);
+
+ int xx = 0, yy = 0;
+ cap_xcomp->egl.glBindTexture(GL_TEXTURE_2D, window_texture_get_opengl_texture_id(&cap_xcomp->window_texture));
+ cap_xcomp->egl.glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &xx);
+ cap_xcomp->egl.glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &yy);
+ cap_xcomp->egl.glBindTexture(GL_TEXTURE_2D, 0);
+
+ uintptr_t dmabuf = cap_xcomp->dmabuf_fd;
+
+ VASurfaceAttribExternalBuffers buf = {0};
+ buf.pixel_format = VA_FOURCC_BGRX; // TODO: VA_FOURCC_XRGB?
+ buf.width = xx;
+ buf.height = yy;
+ buf.data_size = yy * cap_xcomp->pitch;
+ buf.num_planes = 1;
+ buf.pitches[0] = cap_xcomp->pitch;
+ buf.offsets[0] = cap_xcomp->offset;
+ buf.buffers = &dmabuf;
+ buf.num_buffers = 1;
+ buf.flags = 0;
+ buf.private_data = 0;
+
+ #define VA_SURFACE_ATTRIB_MEM_TYPE_DRM_PRIME 0x20000000
+
+ VASurfaceAttrib attribs[2] = {0};
+ attribs[0].type = VASurfaceAttribMemoryType;
+ attribs[0].flags = VA_SURFACE_ATTRIB_SETTABLE;
+ attribs[0].value.type = VAGenericValueTypeInteger;
+ attribs[0].value.value.i = VA_SURFACE_ATTRIB_MEM_TYPE_DRM_PRIME; // TODO: prime1 instead?
+ attribs[1].type = VASurfaceAttribExternalBufferDescriptor;
+ attribs[1].flags = VA_SURFACE_ATTRIB_SETTABLE;
+ attribs[1].value.type = VAGenericValueTypePointer;
+ attribs[1].value.value.p = &buf;
+
+ VAStatus va_status = vaCreateSurfaces(cap_xcomp->va_dpy, VA_RT_FORMAT_RGB32, xx, yy, &cap_xcomp->input_surface, 1, attribs, 2);
if(va_status != VA_STATUS_SUCCESS) {
- fprintf(stderr, "vaExportSurfaceHandle failed\n");
+ fprintf(stderr, "failed to create surface: %d\n", va_status);
+ abort();
return;
}
- cap_xcomp->vaapi.vaSyncSurface(cap_xcomp->va_dpy, surface_id);
-
- fprintf(stderr, "fourcc: %u, width: %u, height: %u\n", prime.fourcc, prime.width, prime.height);
- for(int i = 0; i < prime.num_layers; ++i) {
- fprintf(stderr, " drm format: %u, num planes: %u\n", prime.layers[i].drm_format, prime.layers[i].num_planes);
- for(int j = 0; j < prime.layers[i].num_planes; ++j) {
- const uint32_t object_index = prime.layers[i].object_index[j];
- fprintf(stderr, " object index: %u, offset: %u, pitch: %u, fd: %d, size: %u, drm format mod: %lu\n", object_index, prime.layers[i].offset[j], prime.layers[i].pitch[j], prime.objects[object_index].fd, prime.objects[object_index].size, prime.objects[object_index].drm_format_modifier);
- }
- }
-
- #define EGL_LINUX_DRM_FOURCC_EXT 0x3271
- #define EGL_WIDTH 0x3057
- #define EGL_HEIGHT 0x3056
- #define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272
- #define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273
- #define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274
- #define EGL_LINUX_DMA_BUF_EXT 0x3270
-
- #define GL_TEXTURE0 0x84C0
- #define GL_COLOR_ATTACHMENT1 0x8CE1
-
- #define FOURCC_NV12 842094158
-
- if(prime.fourcc == FOURCC_NV12) { // This happens on AMD
- while(cap_xcomp->egl.glGetError()) {}
- while(cap_xcomp->egl.eglGetError() != EGL_SUCCESS){}
-
- EGLImage images[2];
- cap_xcomp->egl.glGenTextures(2, cap_xcomp->target_textures);
- assert(cap_xcomp->egl.glGetError() == 0);
- for(int i = 0; i < 2; ++i) {
- const uint32_t formats[2] = { fourcc('R', '8', ' ', ' '), fourcc('G', 'R', '8', '8') };
- const int layer = i;
- const int plane = 0;
-
- const intptr_t img_attr[] = {
- EGL_LINUX_DRM_FOURCC_EXT, formats[i],
- EGL_WIDTH, prime.width / (1 + i), // half size
- EGL_HEIGHT, prime.height / (1 + i), // for chroma
- EGL_DMA_BUF_PLANE0_FD_EXT, prime.objects[prime.layers[layer].object_index[plane]].fd,
- EGL_DMA_BUF_PLANE0_OFFSET_EXT, prime.layers[layer].offset[plane],
- EGL_DMA_BUF_PLANE0_PITCH_EXT, prime.layers[layer].pitch[plane],
- EGL_NONE
- };
- images[i] = cap_xcomp->egl.eglCreateImage(cap_xcomp->egl.egl_display, 0, EGL_LINUX_DMA_BUF_EXT, NULL, img_attr); // TODO: Cleanup at the end of this for loop
- assert(images[i]);
- assert(cap_xcomp->egl.eglGetError() == EGL_SUCCESS);
-
- //cap_xcomp->egl.glActiveTexture(GL_TEXTURE0 + i);
- cap_xcomp->egl.glBindTexture(GL_TEXTURE_2D, cap_xcomp->target_textures[i]);
- assert(cap_xcomp->egl.glGetError() == 0);
-
- cap_xcomp->egl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- cap_xcomp->egl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- cap_xcomp->egl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- cap_xcomp->egl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- assert(cap_xcomp->egl.glGetError() == 0);
-
- cap_xcomp->egl.glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, images[i]);
- assert(cap_xcomp->egl.glGetError() == 0);
- assert(cap_xcomp->egl.eglGetError() == EGL_SUCCESS);
- }
- //cap_xcomp->egl.glActiveTexture(GL_TEXTURE0);
- cap_xcomp->egl.glBindTexture(GL_TEXTURE_2D, 0);
+ //vaBeginPicture(cap_xcomp->va_dpy, )
+ va_status = vaCreateConfig(cap_xcomp->va_dpy, VAProfileNone, VAEntrypointVideoProc, NULL, 0, &cap_xcomp->config_id);
+ if(va_status != VA_STATUS_SUCCESS) {
+ fprintf(stderr, "vaCreateConfig failed: %d\n", va_status);
+ abort();
+ return;
+ }
- cap_xcomp->egl.glGenFramebuffers(1, &cap_xcomp->framebuffer_y);
- cap_xcomp->egl.glBindFramebuffer(GL_FRAMEBUFFER, cap_xcomp->framebuffer_y);
-
- cap_xcomp->egl.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, cap_xcomp->target_textures[0], 0);
-
- // Set the list of draw buffers.
- unsigned int DrawBuffers[1] = {GL_COLOR_ATTACHMENT0};
- cap_xcomp->egl.glDrawBuffers(1, DrawBuffers); // "1" is the size of DrawBuffers
-
- if(cap_xcomp->egl.glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
- fprintf(stderr, "Failed to setup framebuffer\n");
- return;
- }
-
- cap_xcomp->egl.glBindFramebuffer(GL_FRAMEBUFFER, 0);
-
- cap_xcomp->egl.glGenFramebuffers(1, &cap_xcomp->framebuffer_uv);
- cap_xcomp->egl.glBindFramebuffer(GL_FRAMEBUFFER, cap_xcomp->framebuffer_uv);
-
- cap_xcomp->egl.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, cap_xcomp->target_textures[1], 0);
-
- // Set the list of draw buffers.
- cap_xcomp->egl.glDrawBuffers(1, DrawBuffers); // "1" is the size of DrawBuffers
-
- if(cap_xcomp->egl.glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
- fprintf(stderr, "Failed to setup framebuffer\n");
- return;
- }
-
- cap_xcomp->egl.glBindFramebuffer(GL_FRAMEBUFFER, 0);
-
-
- cap_xcomp->shader_y = LoadShadersY(cap_xcomp);
- cap_xcomp->shader_uv = LoadShadersUV(cap_xcomp);
-
- float vVertices[] = {
- -1.0f, 1.0f, 0.0f, 1.0f,
- -1.0f, -1.0f, 0.0f, 0.0f,
- 1.0f, -1.0f, 1.0f, 0.0f,
-
- -1.0f, 1.0f, 0.0f, 1.0f,
- 1.0f, -1.0f, 1.0f, 0.0f,
- 1.0f, 1.0f, 1.0f, 1.0f
- };
-
- unsigned int quadVBO;
- cap_xcomp->egl.glGenVertexArrays(1, &cap_xcomp->vao);
- cap_xcomp->egl.glGenBuffers(1, &quadVBO);
- cap_xcomp->egl.glBindVertexArray(cap_xcomp->vao);
- cap_xcomp->egl.glBindBuffer(GL_ARRAY_BUFFER, quadVBO);
- cap_xcomp->egl.glBufferData(GL_ARRAY_BUFFER, sizeof(vVertices), &vVertices, GL_STATIC_DRAW);
-
- cap_xcomp->egl.glEnableVertexAttribArray(0);
- cap_xcomp->egl.glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (void*)0);
-
- cap_xcomp->egl.glEnableVertexAttribArray(1);
- cap_xcomp->egl.glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (void*)(2 * sizeof(float)));
-
- cap_xcomp->egl.glBindVertexArray(0);
- } else {
- fprintf(stderr, "unexpected fourcc: %u, expected nv12\n", prime.fourcc);
+ VASurfaceID target_surface_id = (uintptr_t)(*frame)->data[3];
+ va_status = vaCreateContext(cap_xcomp->va_dpy, cap_xcomp->config_id, xx, yy, VA_PROGRESSIVE, &target_surface_id, 1, &cap_xcomp->context_id);
+ if(va_status != VA_STATUS_SUCCESS) {
+ fprintf(stderr, "vaCreateContext failed: %d\n", va_status);
+ abort();
return;
}
@@ -542,34 +324,47 @@ static bool gsr_capture_xcomposite_drm_should_stop(gsr_capture *cap, bool *err)
static int gsr_capture_xcomposite_drm_capture(gsr_capture *cap, AVFrame *frame) {
gsr_capture_xcomposite_drm *cap_xcomp = cap->priv;
- vec2i source_size = cap_xcomp->texture_size;
- cap_xcomp->egl.glBindVertexArray(cap_xcomp->vao);
- cap_xcomp->egl.glViewport(0, 0, source_size.x, source_size.y);
- cap_xcomp->egl.glBindTexture(GL_TEXTURE_2D, window_texture_get_opengl_texture_id(&cap_xcomp->window_texture));
+ VASurfaceID target_surface_id = (uintptr_t)frame->data[3];
- {
- cap_xcomp->egl.glBindFramebuffer(GL_FRAMEBUFFER, cap_xcomp->framebuffer_y);
- //cap_xcomp->egl.glClear(GL_COLOR_BUFFER_BIT);
+ VAStatus va_status = vaBeginPicture(cap_xcomp->va_dpy, cap_xcomp->context_id, target_surface_id);
+ if(va_status != VA_STATUS_SUCCESS) {
+ fprintf(stderr, "vaBeginPicture failed: %d\n", va_status);
+ abort();
+ return 1;
+ }
- cap_xcomp->egl.glUseProgram(cap_xcomp->shader_y);
- cap_xcomp->egl.glDrawArrays(GL_TRIANGLES, 0, 6);
+ VAProcPipelineParameterBuffer params = {0};
+ params.surface = cap_xcomp->input_surface;
+ params.surface_region = NULL;
+ params.output_background_color = 0xFF000000;
+ params.filter_flags = VA_FRAME_PICTURE;
+ // TODO: Colors
+
+ VABufferID buffer_id = 0;
+ va_status = vaCreateBuffer(cap_xcomp->va_dpy, cap_xcomp->context_id, VAProcPipelineParameterBufferType, sizeof(params), 1, &params, &buffer_id);
+ if(va_status != VA_STATUS_SUCCESS) {
+ fprintf(stderr, "vaCreateBuffer failed: %d\n", va_status);
+ return 1;
}
- {
- cap_xcomp->egl.glBindFramebuffer(GL_FRAMEBUFFER, cap_xcomp->framebuffer_uv);
- //cap_xcomp->egl.glClear(GL_COLOR_BUFFER_BIT);
+ va_status = vaRenderPicture(cap_xcomp->va_dpy, cap_xcomp->context_id, &buffer_id, 1);
+ if(va_status != VA_STATUS_SUCCESS) {
+ fprintf(stderr, "vaRenderPicture failed: %d\n", va_status);
+ return 1;
+ }
- cap_xcomp->egl.glUseProgram(cap_xcomp->shader_uv);
- cap_xcomp->egl.glDrawArrays(GL_TRIANGLES, 0, 6);
+ va_status = vaEndPicture(cap_xcomp->va_dpy, cap_xcomp->context_id);
+ if(va_status != VA_STATUS_SUCCESS) {
+ fprintf(stderr, "vaEndPicture failed: %d\n", va_status);
+ return 1;
}
- cap_xcomp->egl.glBindVertexArray(0);
- cap_xcomp->egl.glUseProgram(0);
- cap_xcomp->egl.glBindTexture(GL_TEXTURE_2D, 0);
- cap_xcomp->egl.glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ // TODO: Needed?
+ //vaSyncSurface(cap_xcomp->va_dpy, target_surface_id);
- cap_xcomp->egl.eglSwapBuffers(cap_xcomp->egl.egl_display, cap_xcomp->egl.egl_surface);
+ // TODO: Remove
+ //cap_xcomp->egl.eglSwapBuffers(cap_xcomp->egl.egl_display, cap_xcomp->egl.egl_surface);
return 0;
}