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Diffstat (limited to 'src/encoder/video')
-rw-r--r--src/encoder/video/nvenc.c17
-rw-r--r--src/encoder/video/software.c18
-rw-r--r--src/encoder/video/vulkan.c18
3 files changed, 4 insertions, 49 deletions
diff --git a/src/encoder/video/nvenc.c b/src/encoder/video/nvenc.c
index c78e94a..7d8cf5d 100644
--- a/src/encoder/video/nvenc.c
+++ b/src/encoder/video/nvenc.c
@@ -65,21 +65,6 @@ static bool gsr_video_encoder_nvenc_setup_context(gsr_video_encoder_nvenc *self,
return true;
}
-static unsigned int gl_create_texture(gsr_egl *egl, int width, int height, int internal_format, unsigned int format) {
- unsigned int texture_id = 0;
- egl->glGenTextures(1, &texture_id);
- egl->glBindTexture(GL_TEXTURE_2D, texture_id);
- egl->glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, GL_UNSIGNED_BYTE, NULL);
-
- egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-
- egl->glBindTexture(GL_TEXTURE_2D, 0);
- return texture_id;
-}
-
static bool cuda_register_opengl_texture(gsr_cuda *cuda, CUgraphicsResource *cuda_graphics_resource, CUarray *mapped_array, unsigned int texture_id) {
CUresult res;
res = cuda->cuGraphicsGLRegisterImage(cuda_graphics_resource, texture_id, GL_TEXTURE_2D, CU_GRAPHICS_REGISTER_FLAGS_NONE);
@@ -110,7 +95,7 @@ static bool gsr_video_encoder_nvenc_setup_textures(gsr_video_encoder_nvenc *self
const int div[2] = {1, 2}; // divide UV texture size by 2 because chroma is half size
for(int i = 0; i < 2; ++i) {
- self->target_textures[i] = gl_create_texture(self->params.egl, video_codec_context->width / div[i], video_codec_context->height / div[i], self->params.color_depth == GSR_COLOR_DEPTH_8_BITS ? internal_formats_nv12[i] : internal_formats_p010[i], formats[i]);
+ self->target_textures[i] = gl_create_texture(self->params.egl, video_codec_context->width / div[i], video_codec_context->height / div[i], self->params.color_depth == GSR_COLOR_DEPTH_8_BITS ? internal_formats_nv12[i] : internal_formats_p010[i], formats[i], GL_LINEAR);
if(self->target_textures[i] == 0) {
fprintf(stderr, "gsr error: gsr_video_encoder_nvenc_setup_textures: failed to create opengl texture\n");
return false;
diff --git a/src/encoder/video/software.c b/src/encoder/video/software.c
index be227f2..33b8d9c 100644
--- a/src/encoder/video/software.c
+++ b/src/encoder/video/software.c
@@ -1,5 +1,6 @@
#include "../../../include/encoder/video/software.h"
#include "../../../include/egl.h"
+#include "../../../include/utils.h"
#include <libavcodec/avcodec.h>
#include <libavutil/frame.h>
@@ -14,21 +15,6 @@ typedef struct {
unsigned int target_textures[2];
} gsr_video_encoder_software;
-static unsigned int gl_create_texture(gsr_egl *egl, int width, int height, int internal_format, unsigned int format) {
- unsigned int texture_id = 0;
- egl->glGenTextures(1, &texture_id);
- egl->glBindTexture(GL_TEXTURE_2D, texture_id);
- egl->glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, GL_UNSIGNED_BYTE, NULL);
-
- egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-
- egl->glBindTexture(GL_TEXTURE_2D, 0);
- return texture_id;
-}
-
static bool gsr_video_encoder_software_setup_textures(gsr_video_encoder_software *self, AVCodecContext *video_codec_context, AVFrame *frame) {
int res = av_frame_get_buffer(frame, LINESIZE_ALIGNMENT);
if(res < 0) {
@@ -48,7 +34,7 @@ static bool gsr_video_encoder_software_setup_textures(gsr_video_encoder_software
const int div[2] = {1, 2}; // divide UV texture size by 2 because chroma is half size
for(int i = 0; i < 2; ++i) {
- self->target_textures[i] = gl_create_texture(self->params.egl, video_codec_context->width / div[i], video_codec_context->height / div[i], self->params.color_depth == GSR_COLOR_DEPTH_8_BITS ? internal_formats_nv12[i] : internal_formats_p010[i], formats[i]);
+ self->target_textures[i] = gl_create_texture(self->params.egl, video_codec_context->width / div[i], video_codec_context->height / div[i], self->params.color_depth == GSR_COLOR_DEPTH_8_BITS ? internal_formats_nv12[i] : internal_formats_p010[i], formats[i], GL_LINEAR);
if(self->target_textures[i] == 0) {
fprintf(stderr, "gsr error: gsr_capture_kms_setup_cuda_textures: failed to create opengl texture\n");
return false;
diff --git a/src/encoder/video/vulkan.c b/src/encoder/video/vulkan.c
index d202ddd..24e24d6 100644
--- a/src/encoder/video/vulkan.c
+++ b/src/encoder/video/vulkan.c
@@ -71,22 +71,6 @@ static bool gsr_video_encoder_vulkan_setup_context(gsr_video_encoder_vulkan *sel
return true;
}
-static unsigned int gl_create_texture(gsr_egl *egl, int width, int height, int internal_format, unsigned int format) {
- unsigned int texture_id = 0;
- egl->glGenTextures(1, &texture_id);
- egl->glBindTexture(GL_TEXTURE_2D, texture_id);
- //egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_TILING_EXT, GL_OPTIMAL_TILING_EXT);
- egl->glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, GL_UNSIGNED_BYTE, NULL);
-
- egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-
- egl->glBindTexture(GL_TEXTURE_2D, 0);
- return texture_id;
-}
-
static AVVulkanDeviceContext* video_codec_context_get_vulkan_data(AVCodecContext *video_codec_context) {
AVBufferRef *hw_frames_ctx = video_codec_context->hw_frames_ctx;
if(!hw_frames_ctx)
@@ -116,7 +100,7 @@ static bool gsr_video_encoder_vulkan_setup_textures(gsr_video_encoder_vulkan *se
const int div[2] = {1, 2}; // divide UV texture size by 2 because chroma is half size
for(int i = 0; i < 2; ++i) {
- self->target_textures[i] = gl_create_texture(self->params.egl, video_codec_context->width / div[i], video_codec_context->height / div[i], self->params.color_depth == GSR_COLOR_DEPTH_8_BITS ? internal_formats_nv12[i] : internal_formats_p010[i], formats[i]);
+ self->target_textures[i] = gl_create_texture(self->params.egl, video_codec_context->width / div[i], video_codec_context->height / div[i], self->params.color_depth == GSR_COLOR_DEPTH_8_BITS ? internal_formats_nv12[i] : internal_formats_p010[i], formats[i], GL_LINEAR);
if(self->target_textures[i] == 0) {
fprintf(stderr, "gsr error: gsr_video_encoder_cuda_setup_textures: failed to create opengl texture\n");
return false;