diff options
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 148 |
1 files changed, 71 insertions, 77 deletions
diff --git a/src/main.cpp b/src/main.cpp index 4fdbad1..2239cb6 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1102,6 +1102,13 @@ static bool is_xwayland(Display *display) { return xwayland_found; } +struct ReceivePacketData { + AVCodecContext *codec_context; + int stream_index; + AVStream *stream; + int64_t pts; +}; + int main(int argc, char **argv) { signal(SIGINT, int_handler); signal(SIGUSR1, save_replay_handler); @@ -1726,9 +1733,13 @@ int main(int argc, char **argv) { } memset(empty_audio, 0, audio_buffer_size); + std::condition_variable receive_packet_cv; + std::mutex receive_packet_mutex; + std::vector<ReceivePacketData> receive_packet_list; + for(AudioTrack &audio_track : audio_tracks) { for(AudioDevice &audio_device : audio_track.audio_devices) { - audio_device.thread = std::thread([record_start_time, replay_buffer_size_secs, &frame_data_queue, &frames_erased, &audio_track, empty_audio, &audio_device, &audio_filter_mutex, &write_output_mutex, framerate_mode](AVFormatContext *av_format_context) mutable { + audio_device.thread = std::thread([&]() mutable { const AVSampleFormat sound_device_sample_format = audio_format_to_sample_format(audio_codec_context_get_audio_format(audio_track.codec_context)); const bool needs_audio_conversion = audio_track.codec_context->sample_fmt != sound_device_sample_format; SwrContext *swr = nullptr; @@ -1815,8 +1826,9 @@ int main(int argc, char **argv) { ret = avcodec_send_frame(audio_track.codec_context, audio_track.frame); if(ret >= 0) { - // TODO: Move to separate thread because this could write to network (for example when livestreaming) - receive_frames(audio_track.codec_context, audio_track.stream_index, audio_track.stream, audio_track.frame->pts, av_format_context, record_start_time, frame_data_queue, replay_buffer_size_secs, frames_erased, write_output_mutex); + std::lock_guard<std::mutex> lock(receive_packet_mutex); + receive_packet_list.push_back({ audio_track.codec_context, audio_track.stream_index, audio_track.stream, audio_track.frame->pts }); + receive_packet_cv.notify_one(); } else { fprintf(stderr, "Failed to encode audio!\n"); } @@ -1854,8 +1866,9 @@ int main(int argc, char **argv) { ret = avcodec_send_frame(audio_track.codec_context, audio_track.frame); if(ret >= 0) { - // TODO: Move to separate thread because this could write to network (for example when livestreaming) - receive_frames(audio_track.codec_context, audio_track.stream_index, audio_track.stream, audio_track.frame->pts, av_format_context, record_start_time, frame_data_queue, replay_buffer_size_secs, frames_erased, write_output_mutex); + std::lock_guard<std::mutex> lock(receive_packet_mutex); + receive_packet_list.push_back({ audio_track.codec_context, audio_track.stream_index, audio_track.stream, audio_track.frame->pts }); + receive_packet_cv.notify_one(); } else { fprintf(stderr, "Failed to encode audio!\n"); } @@ -1865,79 +1878,44 @@ int main(int argc, char **argv) { if(swr) swr_free(&swr); - }, av_format_context); + }); } } - // Set update_fps to 24 to test if duplicate/delayed frames cause video/audio desync or too fast/slow video. - const double update_fps = fps + 190; - bool should_stop_error = false; - - AVFrame *aframe = av_frame_alloc(); - - // Separate video encoding from frame capture because on amd/intel the frame capture can be very very slow - // if we are hitting the graphical processing limit, in which case all applications will run at the same framerate - // as the game framerate. This performance seems to be artificially limited. - // This garbage is needed because we want to produce constant frame rate videos instead of variable frame rate - // videos because bad software such as video editing software and VLC do not support variable frame rate software, - // despite nvidia shadowplay and xbox game bar producing variable frame rate videos. - // So we have to encode a frame multiple times (duplicate) if we dont produce exactly 1000/fps frames a second. - AVFrame *latest_video_frame = nullptr; - std::condition_variable video_frame_cv; - std::mutex video_frame_mutex; - std::thread video_send_encode_thread([&]() { - int64_t video_pts_counter = 0; - int64_t video_prev_pts = 0; - AVFrame *video_frame = nullptr; - + std::thread receive_packet_thread([&]() mutable { + std::vector<ReceivePacketData> receive_packet_list_current; while(running) { { - std::unique_lock<std::mutex> lock(video_frame_mutex); - video_frame_cv.wait(lock, [&]{ return latest_video_frame || !running; }); + std::unique_lock<std::mutex> lock(receive_packet_mutex); + receive_packet_cv.wait(lock, [&]{ return !receive_packet_list.empty() || !running; }); if(!running) break; - if(!latest_video_frame) + if(receive_packet_list.empty()) continue; - video_frame = latest_video_frame; - latest_video_frame = nullptr; + receive_packet_list_current = std::move(receive_packet_list); + receive_packet_list.clear(); } - const double this_video_frame_time = clock_get_monotonic_seconds(); - const int64_t expected_frames = std::round((this_video_frame_time - start_time_pts) / target_fps); - - const int num_frames = framerate_mode == FramerateMode::CONSTANT ? std::max(0L, expected_frames - video_pts_counter) : 1; - - // TODO: Check if duplicate frame can be saved just by writing it with a different pts instead of sending it again - for(int i = 0; i < num_frames; ++i) { - if(framerate_mode == FramerateMode::CONSTANT) { - video_frame->pts = video_pts_counter + i; - } else { - video_frame->pts = (this_video_frame_time - record_start_time) * (double)AV_TIME_BASE; - const bool same_pts = video_frame->pts == video_prev_pts; - video_prev_pts = video_frame->pts; - if(same_pts) - continue; - } - - int ret = avcodec_send_frame(video_codec_context, video_frame); - if(ret == 0) { - // TODO: Move to separate thread because this could write to network (for example when livestreaming) - receive_frames(video_codec_context, VIDEO_STREAM_INDEX, video_stream, video_frame->pts, av_format_context, - record_start_time, frame_data_queue, replay_buffer_size_secs, frames_erased, write_output_mutex); - } else { - fprintf(stderr, "Error: avcodec_send_frame failed, error: %s\n", av_error_to_string(ret)); - } + for(ReceivePacketData &receive_packet_data : receive_packet_list_current) { + receive_frames(receive_packet_data.codec_context, receive_packet_data.stream_index, receive_packet_data.stream, receive_packet_data.pts, + av_format_context, record_start_time, frame_data_queue, replay_buffer_size_secs, frames_erased, write_output_mutex); } - video_pts_counter += num_frames; - - av_frame_free(&video_frame); - video_frame = nullptr; + receive_packet_list_current.clear(); } }); + // Set update_fps to 24 to test if duplicate/delayed frames cause video/audio desync or too fast/slow video. + const double update_fps = fps + 190; + bool should_stop_error = false; + + AVFrame *aframe = av_frame_alloc(); + + int64_t video_pts_counter = 0; + int64_t video_prev_pts = 0; int64_t audio_prev_pts = 0; + while(running) { double frame_start = clock_get_monotonic_seconds(); @@ -1973,8 +1951,9 @@ int main(int argc, char **argv) { err = avcodec_send_frame(audio_track.codec_context, aframe); if(err >= 0){ - // TODO: Move to separate thread because this could write to network (for example when livestreaming) - receive_frames(audio_track.codec_context, audio_track.stream_index, audio_track.stream, aframe->pts, av_format_context, record_start_time, frame_data_queue, replay_buffer_size_secs, frames_erased, write_output_mutex); + std::lock_guard<std::mutex> lock(receive_packet_mutex); + receive_packet_list.push_back({ audio_track.codec_context, audio_track.stream_index, audio_track.stream, aframe->pts }); + receive_packet_cv.notify_one(); } else { fprintf(stderr, "Failed to encode audio!\n"); } @@ -1998,13 +1977,33 @@ int main(int argc, char **argv) { frame_timer_start = time_now - frame_time_overflow; gsr_capture_capture(capture, frame); - std::lock_guard<std::mutex> lock(video_frame_mutex); - if(latest_video_frame) { - av_frame_free(&latest_video_frame); - latest_video_frame = nullptr; + const double this_video_frame_time = clock_get_monotonic_seconds(); + const int64_t expected_frames = std::round((this_video_frame_time - start_time_pts) / target_fps); + + const int num_frames = framerate_mode == FramerateMode::CONSTANT ? std::max(0L, expected_frames - video_pts_counter) : 1; + + // TODO: Check if duplicate frame can be saved just by writing it with a different pts instead of sending it again + for(int i = 0; i < num_frames; ++i) { + if(framerate_mode == FramerateMode::CONSTANT) { + frame->pts = video_pts_counter + i; + } else { + frame->pts = (this_video_frame_time - record_start_time) * (double)AV_TIME_BASE; + const bool same_pts = frame->pts == video_prev_pts; + video_prev_pts = frame->pts; + if(same_pts) + continue; + } + + int ret = avcodec_send_frame(video_codec_context, frame); + if(ret == 0) { + std::lock_guard<std::mutex> lock(receive_packet_mutex); + receive_packet_list.push_back({ video_codec_context, VIDEO_STREAM_INDEX, video_stream, frame->pts }); + receive_packet_cv.notify_one(); + } else { + fprintf(stderr, "Error: avcodec_send_frame failed, error: %s\n", av_error_to_string(ret)); + } } - latest_video_frame = av_frame_clone(frame); - video_frame_cv.notify_one(); + video_pts_counter += num_frames; } if(save_replay_thread.valid() && save_replay_thread.wait_for(std::chrono::seconds(0)) == std::future_status::ready) { @@ -2049,18 +2048,13 @@ int main(int argc, char **argv) { } { - std::lock_guard<std::mutex> lock(video_frame_mutex); - video_frame_cv.notify_one(); + std::lock_guard<std::mutex> lock(receive_packet_mutex); + receive_packet_cv.notify_one(); } - video_send_encode_thread.join(); + receive_packet_thread.join(); av_frame_free(&aframe); - if(latest_video_frame) { - av_frame_free(&latest_video_frame); - latest_video_frame = nullptr; - } - if (replay_buffer_size_secs == -1 && av_write_trailer(av_format_context) != 0) { fprintf(stderr, "Failed to write trailer\n"); } |