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Diffstat (limited to 'src/shader.c')
-rw-r--r--src/shader.c18
1 files changed, 12 insertions, 6 deletions
diff --git a/src/shader.c b/src/shader.c
index b9fbb62..9b6de6b 100644
--- a/src/shader.c
+++ b/src/shader.c
@@ -3,14 +3,16 @@
#include <stdio.h>
#include <assert.h>
+static bool print_compile_errors = false;
+
static int min_int(int a, int b) {
return a < b ? a : b;
}
-static unsigned int loader_shader(gsr_egl *egl, unsigned int type, const char *source) {
+static unsigned int load_shader(gsr_egl *egl, unsigned int type, const char *source) {
unsigned int shader_id = egl->glCreateShader(type);
if(shader_id == 0) {
- fprintf(stderr, "gsr error: loader_shader: failed to create shader, error: %d\n", egl->glGetError());
+ fprintf(stderr, "gsr error: load_shader: failed to create shader, error: %d\n", egl->glGetError());
return 0;
}
@@ -23,7 +25,7 @@ static unsigned int loader_shader(gsr_egl *egl, unsigned int type, const char *s
int info_length = 0;
egl->glGetShaderiv(shader_id, GL_INFO_LOG_LENGTH, &info_length);
- if(info_length > 1) {
+ if(info_length > 1 && print_compile_errors) {
char info_log[4096];
egl->glGetShaderInfoLog(shader_id, min_int(4096, info_length), NULL, info_log);
fprintf(stderr, "gsr error: loader shader: failed to compile shader, error:\n%s\nshader source:\n%s\n", info_log, source);
@@ -45,19 +47,19 @@ static unsigned int load_program(gsr_egl *egl, const char *vertex_shader, const
bool success = false;
if(vertex_shader) {
- vertex_shader_id = loader_shader(egl, GL_VERTEX_SHADER, vertex_shader);
+ vertex_shader_id = load_shader(egl, GL_VERTEX_SHADER, vertex_shader);
if(vertex_shader_id == 0)
goto done;
}
if(fragment_shader) {
- fragment_shader_id = loader_shader(egl, GL_FRAGMENT_SHADER, fragment_shader);
+ fragment_shader_id = load_shader(egl, GL_FRAGMENT_SHADER, fragment_shader);
if(fragment_shader_id == 0)
goto done;
}
if(compute_shader) {
- compute_shader_id = loader_shader(egl, GL_COMPUTE_SHADER, compute_shader);
+ compute_shader_id = load_shader(egl, GL_COMPUTE_SHADER, compute_shader);
if(compute_shader_id == 0)
goto done;
}
@@ -151,3 +153,7 @@ void gsr_shader_use(gsr_shader *self) {
void gsr_shader_use_none(gsr_shader *self) {
self->egl->glUseProgram(0);
}
+
+void gsr_shader_enable_debug_output(bool enable) {
+ print_compile_errors = enable;
+}