diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/capture/kms_vaapi.c | 101 | ||||
-rw-r--r-- | src/capture/xcomposite_cuda.c | 6 | ||||
-rw-r--r-- | src/capture/xcomposite_vaapi.c | 6 | ||||
-rw-r--r-- | src/color_conversion.c | 197 | ||||
-rw-r--r-- | src/cursor.c | 22 | ||||
-rw-r--r-- | src/egl.c | 9 | ||||
-rw-r--r-- | src/main.cpp | 1 |
7 files changed, 211 insertions, 131 deletions
diff --git a/src/capture/kms_vaapi.c b/src/capture/kms_vaapi.c index dc27d6b..bee24b8 100644 --- a/src/capture/kms_vaapi.c +++ b/src/capture/kms_vaapi.c @@ -3,6 +3,7 @@ #include "../../include/egl.h" #include "../../include/utils.h" #include "../../include/color_conversion.h" +#include "../../include/cursor.h" #include <stdlib.h> #include <stdio.h> #include <unistd.h> @@ -24,6 +25,9 @@ typedef enum { typedef struct { gsr_capture_kms_vaapi_params params; + Display *dpy; + XEvent xev; + bool should_stop; bool stop_is_error; bool created_hw_frame; @@ -54,7 +58,8 @@ typedef struct { unsigned int target_textures[2]; gsr_color_conversion color_conversion; - unsigned int vao; + + gsr_cursor cursor; } gsr_capture_kms_vaapi; static int max_int(int a, int b) { @@ -127,17 +132,17 @@ static int gsr_capture_kms_vaapi_start(gsr_capture *cap, AVCodecContext *video_c return -1; } - MonitorCallbackUserdata monitor_callback_userdata = {0}; - for_each_active_monitor_output(cap_kms->params.dpy, monitor_callback, &monitor_callback_userdata); + MonitorCallbackUserdata monitor_callback_userdata = {0, X11_ROT_0}; + for_each_active_monitor_output(cap_kms->dpy, monitor_callback, &monitor_callback_userdata); gsr_monitor monitor; if(strcmp(cap_kms->params.display_to_capture, "screen") == 0) { monitor.pos.x = 0; monitor.pos.y = 0; - monitor.size.x = XWidthOfScreen(DefaultScreenOfDisplay(cap_kms->params.dpy)); - monitor.size.y = XHeightOfScreen(DefaultScreenOfDisplay(cap_kms->params.dpy)); + monitor.size.x = WidthOfScreen(DefaultScreenOfDisplay(cap_kms->dpy)); + monitor.size.y = HeightOfScreen(DefaultScreenOfDisplay(cap_kms->dpy)); cap_kms->screen_capture = true; - } else if(!get_monitor_by_name(cap_kms->params.dpy, cap_kms->params.display_to_capture, &monitor)) { + } else if(!get_monitor_by_name(cap_kms->dpy, cap_kms->params.display_to_capture, &monitor)) { fprintf(stderr, "gsr error: gsr_capture_kms_vaapi_start: failed to find monitor by name \"%s\"\n", cap_kms->params.display_to_capture); gsr_capture_kms_vaapi_stop(cap, video_codec_context); return -1; @@ -157,7 +162,7 @@ static int gsr_capture_kms_vaapi_start(gsr_capture *cap, AVCodecContext *video_c cap_kms->capture_pos = monitor.pos; cap_kms->capture_size = monitor.size; - if(!gsr_egl_load(&cap_kms->egl, cap_kms->params.dpy)) { + if(!gsr_egl_load(&cap_kms->egl, cap_kms->dpy)) { fprintf(stderr, "gsr error: gsr_capture_kms_vaapi_start: failed to load opengl\n"); gsr_capture_kms_vaapi_stop(cap, video_codec_context); return -1; @@ -174,6 +179,14 @@ static int gsr_capture_kms_vaapi_start(gsr_capture *cap, AVCodecContext *video_c return -1; } + if(gsr_cursor_init(&cap_kms->cursor, &cap_kms->egl, cap_kms->dpy) != 0) { + gsr_capture_kms_vaapi_stop(cap, video_codec_context); + return -1; + } + + gsr_cursor_change_window_target(&cap_kms->cursor, DefaultRootWindow(cap_kms->dpy)); + gsr_cursor_update(&cap_kms->cursor, &cap_kms->xev); + return 0; } @@ -189,6 +202,11 @@ static void gsr_capture_kms_vaapi_tick(gsr_capture *cap, AVCodecContext *video_c // TODO: cap_kms->egl.glClear(GL_COLOR_BUFFER_BIT); + while(XPending(cap_kms->dpy)) { + XNextEvent(cap_kms->dpy, &cap_kms->xev); + gsr_cursor_update(&cap_kms->cursor, &cap_kms->xev); + } + if(!cap_kms->created_hw_frame) { cap_kms->created_hw_frame = true; @@ -286,46 +304,15 @@ static void gsr_capture_kms_vaapi_tick(gsr_capture *cap, AVCodecContext *video_c cap_kms->egl.glBindTexture(GL_TEXTURE_2D, 0); } - float texture_rotation = 0.0f; - if(cap_kms->requires_rotation) { - switch(cap_kms->x11_rot) { - case X11_ROT_90: - texture_rotation = M_PI*0.5f; - break; - case X11_ROT_180: - texture_rotation = M_PI; - break; - case X11_ROT_270: - texture_rotation = M_PI*1.5f; - break; - default: - texture_rotation = 0.0f; - break; - } - } - - const double combined_monitor_width = (double)XWidthOfScreen(DefaultScreenOfDisplay(cap_kms->params.dpy)); - const double combined_monitor_height = (double)XHeightOfScreen(DefaultScreenOfDisplay(cap_kms->params.dpy)); - gsr_color_conversion_params color_conversion_params = {0}; color_conversion_params.egl = &cap_kms->egl; color_conversion_params.source_color = GSR_SOURCE_COLOR_RGB; color_conversion_params.destination_color = GSR_DESTINATION_COLOR_NV12; - color_conversion_params.source_textures[0] = cap_kms->input_texture; - color_conversion_params.num_source_textures = 1; - color_conversion_params.destination_textures[0] = cap_kms->target_textures[0]; color_conversion_params.destination_textures[1] = cap_kms->target_textures[1]; color_conversion_params.num_destination_textures = 2; - color_conversion_params.rotation = texture_rotation; - - color_conversion_params.position.x = (double)cap_kms->capture_pos.x / combined_monitor_width; - color_conversion_params.position.y = (double)cap_kms->capture_pos.y / combined_monitor_height; - color_conversion_params.size.x = (double)cap_kms->capture_size.x / combined_monitor_width; - color_conversion_params.size.y = (double)cap_kms->capture_size.y / combined_monitor_height; - if(gsr_color_conversion_init(&cap_kms->color_conversion, &color_conversion_params) != 0) { fprintf(stderr, "gsr error: gsr_capture_kms_vaapi_tick: failed to create color conversion\n"); cap_kms->should_stop = true; @@ -410,7 +397,35 @@ static int gsr_capture_kms_vaapi_capture(gsr_capture *cap, AVFrame *frame) { cap_kms->egl.eglDestroyImage(cap_kms->egl.egl_display, image); cap_kms->egl.glBindTexture(GL_TEXTURE_2D, 0); - gsr_color_conversion_update(&cap_kms->color_conversion, frame->width, frame->height); + float texture_rotation = 0.0f; + if(cap_kms->requires_rotation) { + switch(cap_kms->x11_rot) { + case X11_ROT_90: + texture_rotation = M_PI*0.5f; + break; + case X11_ROT_180: + texture_rotation = M_PI; + break; + case X11_ROT_270: + texture_rotation = M_PI*1.5f; + break; + default: + texture_rotation = 0.0f; + break; + } + } + + gsr_cursor_tick(&cap_kms->cursor); + + gsr_color_conversion_draw(&cap_kms->color_conversion, cap_kms->input_texture, + (vec2i){0, 0}, (vec2i){cap_kms->capture_size.x, cap_kms->capture_size.y}, + (vec2i){cap_kms->capture_pos.x, cap_kms->capture_pos.y}, (vec2i){cap_kms->capture_size.x, cap_kms->capture_size.y}, + texture_rotation); + + gsr_color_conversion_draw(&cap_kms->color_conversion, cap_kms->cursor.texture_id, + (vec2i){cap_kms->cursor.position.x - cap_kms->cursor.hotspot.x - cap_kms->capture_pos.x, cap_kms->cursor.position.y - cap_kms->cursor.hotspot.y - cap_kms->capture_pos.y}, (vec2i){cap_kms->cursor.size.x, cap_kms->cursor.size.y}, + (vec2i){0, 0}, (vec2i){cap_kms->cursor.size.x, cap_kms->cursor.size.y}, + 0.0f); cap_kms->egl.eglSwapBuffers(cap_kms->egl.egl_display, cap_kms->egl.egl_surface); @@ -425,6 +440,7 @@ static int gsr_capture_kms_vaapi_capture(gsr_capture *cap, AVFrame *frame) { static void gsr_capture_kms_vaapi_stop(gsr_capture *cap, AVCodecContext *video_codec_context) { gsr_capture_kms_vaapi *cap_kms = cap->priv; + gsr_cursor_deinit(&cap_kms->cursor); gsr_color_conversion_deinit(&cap_kms->color_conversion); for(uint32_t i = 0; i < cap_kms->prime.num_objects; ++i) { @@ -455,6 +471,11 @@ static void gsr_capture_kms_vaapi_stop(gsr_capture *cap, AVCodecContext *video_c gsr_egl_unload(&cap_kms->egl); gsr_kms_client_deinit(&cap_kms->kms_client); + if(cap_kms->dpy) { + // TODO: This causes a crash, why? maybe some other library dlclose xlib and that also happened to unload this??? + //XCloseDisplay(cap_kms->dpy); + cap_kms->dpy = NULL; + } } static void gsr_capture_kms_vaapi_destroy(gsr_capture *cap, AVCodecContext *video_codec_context) { @@ -496,11 +517,13 @@ gsr_capture* gsr_capture_kms_vaapi_create(const gsr_capture_kms_vaapi_params *pa const char *display_to_capture = strdup(params->display_to_capture); if(!display_to_capture) { + /* TODO XCloseDisplay */ free(cap); free(cap_kms); return NULL; } + cap_kms->dpy = display; cap_kms->params = *params; cap_kms->params.display_to_capture = display_to_capture; diff --git a/src/capture/xcomposite_cuda.c b/src/capture/xcomposite_cuda.c index 698338c..f40f9d2 100644 --- a/src/capture/xcomposite_cuda.c +++ b/src/capture/xcomposite_cuda.c @@ -12,6 +12,7 @@ typedef struct { gsr_capture_xcomposite_cuda_params params; Display *dpy; XEvent xev; + bool should_stop; bool stop_is_error; bool window_resized; @@ -482,11 +483,6 @@ static void gsr_capture_xcomposite_cuda_destroy(gsr_capture *cap, AVCodecContext free(cap->priv); cap->priv = NULL; } - if(cap_xcomp->dpy) { - // TODO: This causes a crash, why? maybe some other library dlclose xlib and that also happened to unload this??? - //XCloseDisplay(cap_xcomp->dpy); - cap_xcomp->dpy = NULL; - } free(cap); } diff --git a/src/capture/xcomposite_vaapi.c b/src/capture/xcomposite_vaapi.c index ab4154c..5a39820 100644 --- a/src/capture/xcomposite_vaapi.c +++ b/src/capture/xcomposite_vaapi.c @@ -16,6 +16,7 @@ typedef struct { gsr_capture_xcomposite_vaapi_params params; Display *dpy; XEvent xev; + bool should_stop; bool stop_is_error; bool window_resized; @@ -611,11 +612,6 @@ static void gsr_capture_xcomposite_vaapi_destroy(gsr_capture *cap, AVCodecContex free(cap->priv); cap->priv = NULL; } - if(cap_xcomp->dpy) { - // TODO: This causes a crash, why? maybe some other library dlclose xlib and that also happened to unload this??? - //XCloseDisplay(cap_xcomp->dpy); - cap_xcomp->dpy = NULL; - } free(cap); } diff --git a/src/color_conversion.c b/src/color_conversion.c index 2752e2e..e78d97d 100644 --- a/src/color_conversion.c +++ b/src/color_conversion.c @@ -1,11 +1,16 @@ #include "../include/color_conversion.h" #include <stdio.h> #include <string.h> +#include <math.h> #include <assert.h> #define MAX_SHADERS 2 #define MAX_FRAMEBUFFERS 2 +static float abs_f(float v) { + return v >= 0.0f ? v : -v; +} + #define ROTATE_Z "mat4 rotate_z(in float angle) {\n" \ " return mat4(cos(angle), -sin(angle), 0.0, 0.0,\n" \ " sin(angle), cos(angle), 0.0, 0.0,\n" \ @@ -18,19 +23,20 @@ " 0.098, -0.071, 0.439, 0.0,\n" \ " 0.0625, 0.500, 0.500, 1.0);" -static int load_shader_y(gsr_shader *shader, gsr_egl *egl, float rotation) { +static int load_shader_y(gsr_shader *shader, gsr_egl *egl, int *rotation_uniform) { char vertex_shader[2048]; snprintf(vertex_shader, sizeof(vertex_shader), "#version 300 es \n" "in vec2 pos; \n" "in vec2 texcoords; \n" "out vec2 texcoords_out; \n" + "uniform float rotation; \n" ROTATE_Z "void main() \n" "{ \n" " texcoords_out = texcoords; \n" - " gl_Position = vec4(pos.x, pos.y, 0.0, 1.0) * rotate_z(%f); \n" - "} \n", rotation); + " gl_Position = vec4(pos.x, pos.y, 0.0, 1.0) * rotate_z(rotation); \n" + "} \n"); char fragment_shader[] = "#version 300 es \n" @@ -41,7 +47,9 @@ static int load_shader_y(gsr_shader *shader, gsr_egl *egl, float rotation) { RGB_TO_YUV "void main() \n" "{ \n" - " FragColor.x = (RGBtoYUV * vec4(texture(tex1, texcoords_out).rgb, 1.0)).x; \n" + " vec4 pixel = texture(tex1, texcoords_out); \n" + " FragColor.x = (RGBtoYUV * vec4(pixel.rgb, 1.0)).x; \n" + " FragColor.w = pixel.a; \n" "} \n"; if(gsr_shader_init(shader, egl, vertex_shader, fragment_shader) != 0) @@ -49,22 +57,24 @@ static int load_shader_y(gsr_shader *shader, gsr_egl *egl, float rotation) { gsr_shader_bind_attribute_location(shader, "pos", 0); gsr_shader_bind_attribute_location(shader, "texcoords", 1); + *rotation_uniform = egl->glGetUniformLocation(shader->program_id, "rotation"); return 0; } -static unsigned int load_shader_uv(gsr_shader *shader, gsr_egl *egl, float rotation) { +static unsigned int load_shader_uv(gsr_shader *shader, gsr_egl *egl, int *rotation_uniform) { char vertex_shader[2048]; snprintf(vertex_shader, sizeof(vertex_shader), "#version 300 es \n" "in vec2 pos; \n" "in vec2 texcoords; \n" "out vec2 texcoords_out; \n" + "uniform float rotation; \n" ROTATE_Z "void main() \n" "{ \n" " texcoords_out = texcoords; \n" - " gl_Position = vec4(pos.x, pos.y, 0.0, 1.0) * rotate_z(%f) * vec4(0.5, 0.5, 1.0, 1.0) - vec4(0.5, 0.5, 0.0, 0.0); \n" - "} \n", rotation); + " gl_Position = vec4(pos.x, pos.y, 0.0, 1.0) * rotate_z(rotation) * vec4(0.5, 0.5, 1.0, 1.0) - vec4(0.5, 0.5, 0.0, 0.0); \n" + "} \n"); char fragment_shader[] = "#version 300 es \n" @@ -75,7 +85,9 @@ static unsigned int load_shader_uv(gsr_shader *shader, gsr_egl *egl, float rotat RGB_TO_YUV "void main() \n" "{ \n" - " FragColor.xy = (RGBtoYUV * vec4(texture(tex1, texcoords_out).rgb, 1.0)).zy; \n" + " vec4 pixel = texture(tex1, texcoords_out); \n" + " FragColor.xy = (RGBtoYUV * vec4(pixel.rgb, 1.0)).zy; \n" + " FragColor.w = pixel.a; \n" "} \n"; if(gsr_shader_init(shader, egl, vertex_shader, fragment_shader) != 0) @@ -83,61 +95,53 @@ static unsigned int load_shader_uv(gsr_shader *shader, gsr_egl *egl, float rotat gsr_shader_bind_attribute_location(shader, "pos", 0); gsr_shader_bind_attribute_location(shader, "texcoords", 1); + *rotation_uniform = egl->glGetUniformLocation(shader->program_id, "rotation"); return 0; } static int loader_framebuffers(gsr_color_conversion *self) { const unsigned int draw_buffer = GL_COLOR_ATTACHMENT0; - self->egl->glGenFramebuffers(MAX_FRAMEBUFFERS, self->framebuffers); + self->params.egl->glGenFramebuffers(MAX_FRAMEBUFFERS, self->framebuffers); - self->egl->glBindFramebuffer(GL_FRAMEBUFFER, self->framebuffers[0]); - self->egl->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, self->destination_textures[0], 0); - self->egl->glDrawBuffers(1, &draw_buffer); - if(self->egl->glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { + self->params.egl->glBindFramebuffer(GL_FRAMEBUFFER, self->framebuffers[0]); + self->params.egl->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, self->params.destination_textures[0], 0); + self->params.egl->glDrawBuffers(1, &draw_buffer); + if(self->params.egl->glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { fprintf(stderr, "gsr error: gsr_color_conversion_init: failed to create framebuffer for Y\n"); goto err; } - self->egl->glBindFramebuffer(GL_FRAMEBUFFER, self->framebuffers[1]); - self->egl->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, self->destination_textures[1], 0); - self->egl->glDrawBuffers(1, &draw_buffer); - if(self->egl->glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { + self->params.egl->glBindFramebuffer(GL_FRAMEBUFFER, self->framebuffers[1]); + self->params.egl->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, self->params.destination_textures[1], 0); + self->params.egl->glDrawBuffers(1, &draw_buffer); + if(self->params.egl->glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { fprintf(stderr, "gsr error: gsr_color_conversion_init: failed to create framebuffer for UV\n"); goto err; } - self->egl->glBindFramebuffer(GL_FRAMEBUFFER, 0); + self->params.egl->glBindFramebuffer(GL_FRAMEBUFFER, 0); return 0; err: - self->egl->glBindFramebuffer(GL_FRAMEBUFFER, 0); + self->params.egl->glBindFramebuffer(GL_FRAMEBUFFER, 0); return -1; } -static int create_vertices(gsr_color_conversion *self, vec2f position, vec2f size) { - const float vertices[] = { - -1.0f, 1.0f, position.x, position.y + size.y, - -1.0f, -1.0f, position.x, position.y, - 1.0f, -1.0f, position.x + size.x, position.y, - - -1.0f, 1.0f, position.x, position.y + size.y, - 1.0f, -1.0f, position.x + size.x, position.y, - 1.0f, 1.0f, position.x + size.x, position.y + size.y - }; +static int create_vertices(gsr_color_conversion *self) { + self->params.egl->glGenVertexArrays(1, &self->vertex_array_object_id); + self->params.egl->glBindVertexArray(self->vertex_array_object_id); - self->egl->glGenVertexArrays(1, &self->vertex_array_object_id); - self->egl->glGenBuffers(1, &self->vertex_buffer_object_id); - self->egl->glBindVertexArray(self->vertex_array_object_id); - self->egl->glBindBuffer(GL_ARRAY_BUFFER, self->vertex_buffer_object_id); - self->egl->glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), &vertices, GL_STATIC_DRAW); + self->params.egl->glGenBuffers(1, &self->vertex_buffer_object_id); + self->params.egl->glBindBuffer(GL_ARRAY_BUFFER, self->vertex_buffer_object_id); + self->params.egl->glBufferData(GL_ARRAY_BUFFER, 24 * sizeof(float), NULL, GL_STREAM_DRAW); - self->egl->glEnableVertexAttribArray(0); - self->egl->glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (void*)0); + self->params.egl->glEnableVertexAttribArray(0); + self->params.egl->glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (void*)0); - self->egl->glEnableVertexAttribArray(1); - self->egl->glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (void*)(2 * sizeof(float))); + self->params.egl->glEnableVertexAttribArray(1); + self->params.egl->glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (void*)(2 * sizeof(float))); - self->egl->glBindVertexArray(0); + self->params.egl->glBindVertexArray(0); return 0; } @@ -145,61 +149,53 @@ int gsr_color_conversion_init(gsr_color_conversion *self, const gsr_color_conver assert(params); assert(params->egl); memset(self, 0, sizeof(*self)); - self->egl = params->egl; - - if(params->num_source_textures != 1) { - fprintf(stderr, "gsr error: gsr_color_conversion_init: expected 1 source texture for source color RGB, got %d source texture(s)\n", params->num_source_textures); - return -1; - } + self->params.egl = params->egl; + self->params = *params; - if(params->num_destination_textures != 2) { - fprintf(stderr, "gsr error: gsr_color_conversion_init: expected 2 destination textures for destination color NV12, got %d destination texture(s)\n", params->num_destination_textures); + if(self->params.num_destination_textures != 2) { + fprintf(stderr, "gsr error: gsr_color_conversion_init: expected 2 destination textures for destination color NV12, got %d destination texture(s)\n", self->params.num_destination_textures); return -1; } - if(load_shader_y(&self->shaders[0], self->egl, params->rotation) != 0) { - fprintf(stderr, "gsr error: gsr_color_conversion_init: failed to loader Y shader\n"); + if(load_shader_y(&self->shaders[0], self->params.egl, &self->rotation_uniforms[0]) != 0) { + fprintf(stderr, "gsr error: gsr_color_conversion_init: failed to load Y shader\n"); goto err; } - if(load_shader_uv(&self->shaders[1], self->egl, params->rotation) != 0) { - fprintf(stderr, "gsr error: gsr_color_conversion_init: failed to loader UV shader\n"); + if(load_shader_uv(&self->shaders[1], self->params.egl, &self->rotation_uniforms[1]) != 0) { + fprintf(stderr, "gsr error: gsr_color_conversion_init: failed to load UV shader\n"); goto err; } - self->source_textures[0] = params->source_textures[0]; - self->destination_textures[0] = params->destination_textures[0]; - self->destination_textures[1] = params->destination_textures[1]; - if(loader_framebuffers(self) != 0) goto err; - if(create_vertices(self, params->position, params->size) != 0) + if(create_vertices(self) != 0) goto err; return 0; err: - self->egl->glBindFramebuffer(GL_FRAMEBUFFER, 0); + self->params.egl->glBindFramebuffer(GL_FRAMEBUFFER, 0); gsr_color_conversion_deinit(self); return -1; } void gsr_color_conversion_deinit(gsr_color_conversion *self) { - if(!self->egl) + if(!self->params.egl) return; if(self->vertex_buffer_object_id) { - self->egl->glDeleteBuffers(1, &self->vertex_buffer_object_id); + self->params.egl->glDeleteBuffers(1, &self->vertex_buffer_object_id); self->vertex_buffer_object_id = 0; } if(self->vertex_array_object_id) { - self->egl->glDeleteVertexArrays(1, &self->vertex_array_object_id); + self->params.egl->glDeleteVertexArrays(1, &self->vertex_array_object_id); self->vertex_array_object_id = 0; } - self->egl->glDeleteFramebuffers(MAX_FRAMEBUFFERS, self->framebuffers); + self->params.egl->glDeleteFramebuffers(MAX_FRAMEBUFFERS, self->framebuffers); for(int i = 0; i < MAX_FRAMEBUFFERS; ++i) { self->framebuffers[i] = 0; } @@ -208,33 +204,88 @@ void gsr_color_conversion_deinit(gsr_color_conversion *self) { gsr_shader_deinit(&self->shaders[i]); } - self->egl = NULL; + self->params.egl = NULL; } -int gsr_color_conversion_update(gsr_color_conversion *self, int width, int height) { - self->egl->glBindVertexArray(self->vertex_array_object_id); - self->egl->glViewport(0, 0, width, height); - self->egl->glBindTexture(GL_TEXTURE_2D, self->source_textures[0]); +/* |source_pos| is in pixel coordinates and |source_size| */ +int gsr_color_conversion_draw(gsr_color_conversion *self, unsigned int texture_id, vec2i source_pos, vec2i source_size, vec2i texture_pos, vec2i texture_size, float rotation) { + /* TODO: Do not call this every frame? */ + vec2i dest_texture_size = {0, 0}; + self->params.egl->glBindTexture(GL_TEXTURE_2D, self->params.destination_textures[0]); + self->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &dest_texture_size.x); + self->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &dest_texture_size.y); + + /* TODO: Do not call this every frame? */ + vec2i source_texture_size = {0, 0}; + self->params.egl->glBindTexture(GL_TEXTURE_2D, texture_id); + self->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &source_texture_size.x); + self->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &source_texture_size.y); + + if(abs_f(M_PI * 0.5f - rotation) <= 0.001f || abs_f(M_PI * 1.5f - rotation) <= 0.001f) { + float tmp = source_texture_size.x; + source_texture_size.x = source_texture_size.y; + source_texture_size.y = tmp; + } + + const vec2f pos_norm = { + ((float)source_pos.x / (dest_texture_size.x == 0 ? 1.0f : (float)dest_texture_size.x)) * 2.0f, + ((float)source_pos.y / (dest_texture_size.y == 0 ? 1.0f : (float)dest_texture_size.y)) * 2.0f, + }; + + const vec2f size_norm = { + ((float)source_size.x / (dest_texture_size.x == 0 ? 1.0f : (float)dest_texture_size.x)) * 2.0f, + ((float)source_size.y / (dest_texture_size.y == 0 ? 1.0f : (float)dest_texture_size.y)) * 2.0f, + }; + + const vec2f texture_pos_norm = { + (float)texture_pos.x / (source_texture_size.x == 0 ? 1.0f : (float)source_texture_size.x), + (float)texture_pos.y / (source_texture_size.y == 0 ? 1.0f : (float)source_texture_size.y), + }; + + const vec2f texture_size_norm = { + (float)texture_size.x / (source_texture_size.x == 0 ? 1.0f : (float)source_texture_size.x), + (float)texture_size.y / (source_texture_size.y == 0 ? 1.0f : (float)source_texture_size.y), + }; + + const float vertices[] = { + -1.0f + pos_norm.x, -1.0f + pos_norm.y + size_norm.y, texture_pos_norm.x, texture_pos_norm.y + texture_size_norm.y, + -1.0f + pos_norm.x, -1.0f + pos_norm.y, texture_pos_norm.x, texture_pos_norm.y, + -1.0f + pos_norm.x + size_norm.x, -1.0f + pos_norm.y, texture_pos_norm.x + texture_size_norm.x, texture_pos_norm.y, + + -1.0f + pos_norm.x, -1.0f + pos_norm.y + size_norm.y, texture_pos_norm.x, texture_pos_norm.y + texture_size_norm.y, + -1.0f + pos_norm.x + size_norm.x, -1.0f + pos_norm.y, texture_pos_norm.x + texture_size_norm.x, texture_pos_norm.y, + -1.0f + pos_norm.x + size_norm.x, -1.0f + pos_norm.y + size_norm.y, texture_pos_norm.x + texture_size_norm.x, texture_pos_norm.y + texture_size_norm.y + }; + + self->params.egl->glBindVertexArray(self->vertex_array_object_id); + self->params.egl->glViewport(0, 0, dest_texture_size.x, dest_texture_size.y); + self->params.egl->glBindTexture(GL_TEXTURE_2D, texture_id); + + /* TODO: this, also cleanup */ + //self->params.egl->glBindBuffer(GL_ARRAY_BUFFER, self->vertex_buffer_object_id); + self->params.egl->glBufferSubData(GL_ARRAY_BUFFER, 0, 24 * sizeof(float), vertices); { - self->egl->glBindFramebuffer(GL_FRAMEBUFFER, self->framebuffers[0]); + self->params.egl->glBindFramebuffer(GL_FRAMEBUFFER, self->framebuffers[0]); //cap_xcomp->egl.glClear(GL_COLOR_BUFFER_BIT); gsr_shader_use(&self->shaders[0]); - self->egl->glDrawArrays(GL_TRIANGLES, 0, 6); + self->params.egl->glUniform1f(self->rotation_uniforms[0], rotation); + self->params.egl->glDrawArrays(GL_TRIANGLES, 0, 6); } { - self->egl->glBindFramebuffer(GL_FRAMEBUFFER, self->framebuffers[1]); + self->params.egl->glBindFramebuffer(GL_FRAMEBUFFER, self->framebuffers[1]); //cap_xcomp->egl.glClear(GL_COLOR_BUFFER_BIT); gsr_shader_use(&self->shaders[1]); - self->egl->glDrawArrays(GL_TRIANGLES, 0, 6); + self->params.egl->glUniform1f(self->rotation_uniforms[1], rotation); + self->params.egl->glDrawArrays(GL_TRIANGLES, 0, 6); } - self->egl->glBindVertexArray(0); + self->params.egl->glBindVertexArray(0); gsr_shader_use_none(&self->shaders[0]); - self->egl->glBindTexture(GL_TEXTURE_2D, 0); - self->egl->glBindFramebuffer(GL_FRAMEBUFFER, 0); + self->params.egl->glBindTexture(GL_TEXTURE_2D, 0); + self->params.egl->glBindFramebuffer(GL_FRAMEBUFFER, 0); return 0; } diff --git a/src/cursor.c b/src/cursor.c index 29a95d8..9212b55 100644 --- a/src/cursor.c +++ b/src/cursor.c @@ -46,12 +46,11 @@ static bool gsr_cursor_set_from_x11_cursor_image(gsr_cursor *self, XFixesCursorI self->egl->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, self->size.x, self->size.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, cursor_data); free(cursor_data); - self->egl->glGenerateMipmap(GL_TEXTURE_2D); self->egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); self->egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); self->egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - self->egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); + self->egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); self->egl->glBindTexture(GL_TEXTURE_2D, 0); XFree(x11_cursor_image); @@ -65,6 +64,8 @@ static bool gsr_cursor_set_from_x11_cursor_image(gsr_cursor *self, XFixesCursorI } int gsr_cursor_init(gsr_cursor *self, gsr_egl *egl, Display *display) { + int x_fixes_error_base = 0; + assert(egl); assert(display); memset(self, 0, sizeof(*self)); @@ -72,9 +73,8 @@ int gsr_cursor_init(gsr_cursor *self, gsr_egl *egl, Display *display) { self->display = display; self->x_fixes_event_base = 0; - int x_fixes_error_base = 0; - if(!XFixesQueryExtension(display, &self->x_fixes_event_base, &x_fixes_error_base)) { - fprintf(stderr, "gsr error: gsr_cursor_init: your x11 server is missing the xfixes extension. no cursor will be visible in the video\n"); + if(!XFixesQueryExtension(self->display, &self->x_fixes_event_base, &x_fixes_error_base)) { + fprintf(stderr, "gsr error: gsr_cursor_init: your X11 server is missing the XFixes extension\n"); gsr_cursor_deinit(self); return -1; } @@ -104,7 +104,7 @@ void gsr_cursor_deinit(gsr_cursor *self) { int gsr_cursor_change_window_target(gsr_cursor *self, Window window) { if(self->window) XFixesSelectCursorInput(self->display, self->window, 0); - + XFixesSelectCursorInput(self->display, window, XFixesDisplayCursorNotifyMask); self->window = window; self->cursor_image_set = false; @@ -113,7 +113,7 @@ int gsr_cursor_change_window_target(gsr_cursor *self, Window window) { void gsr_cursor_update(gsr_cursor *self, XEvent *xev) { if(xev->type == self->x_fixes_event_base + XFixesCursorNotify) { - XFixesCursorNotifyEvent *cursor_notify_event = (XFixesCursorNotifyEvent*)&xev; + XFixesCursorNotifyEvent *cursor_notify_event = (XFixesCursorNotifyEvent*)xev; if(cursor_notify_event->subtype == XFixesDisplayCursorNotify && cursor_notify_event->window == self->window) { self->cursor_image_set = true; gsr_cursor_set_from_x11_cursor_image(self, XFixesGetCursorImage(self->display)); @@ -125,3 +125,11 @@ void gsr_cursor_update(gsr_cursor *self, XEvent *xev) { gsr_cursor_set_from_x11_cursor_image(self, XFixesGetCursorImage(self->display)); } } + +void gsr_cursor_tick(gsr_cursor *self) { + /* TODO: Use XInput2 instead. However that doesn't work when the pointer is grabbed. Maybe check for focused window change and XSelectInput PointerMask */ + Window dummy_window; + int dummy_i; + unsigned int dummy_u; + XQueryPointer(self->display, DefaultRootWindow(self->display), &dummy_window, &dummy_window, &dummy_i, &dummy_i, &self->position.x, &self->position.y, &dummy_u); +} @@ -138,7 +138,6 @@ static bool gsr_egl_load_gl(gsr_egl *self, void *library) { { (void**)&self->glTexImage2D, "glTexImage2D" }, { (void**)&self->glCopyImageSubData, "glCopyImageSubData" }, { (void**)&self->glClearTexImage, "glClearTexImage" }, - { (void**)&self->glGenerateMipmap, "glGenerateMipmap" }, { (void**)&self->glGenFramebuffers, "glGenFramebuffers" }, { (void**)&self->glBindFramebuffer, "glBindFramebuffer" }, { (void**)&self->glDeleteFramebuffers, "glDeleteFramebuffers" }, @@ -149,6 +148,7 @@ static bool gsr_egl_load_gl(gsr_egl *self, void *library) { { (void**)&self->glBindBuffer, "glBindBuffer" }, { (void**)&self->glGenBuffers, "glGenBuffers" }, { (void**)&self->glBufferData, "glBufferData" }, + { (void**)&self->glBufferSubData, "glBufferSubData" }, { (void**)&self->glDeleteBuffers, "glDeleteBuffers" }, { (void**)&self->glGenVertexArrays, "glGenVertexArrays" }, { (void**)&self->glBindVertexArray, "glBindVertexArray" }, @@ -170,6 +170,10 @@ static bool gsr_egl_load_gl(gsr_egl *self, void *library) { { (void**)&self->glVertexAttribPointer, "glVertexAttribPointer" }, { (void**)&self->glEnableVertexAttribArray, "glEnableVertexAttribArray" }, { (void**)&self->glDrawArrays, "glDrawArrays" }, + { (void**)&self->glEnable, "glEnable" }, + { (void**)&self->glBlendFunc, "glBlendFunc" }, + { (void**)&self->glGetUniformLocation, "glGetUniformLocation" }, + { (void**)&self->glUniform1f, "glUniform1f" }, { NULL, NULL } }; @@ -214,6 +218,9 @@ bool gsr_egl_load(gsr_egl *self, Display *dpy) { if(!gsr_egl_create_window(self)) goto fail; + self->glEnable(GL_BLEND); + self->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + self->egl_library = egl_lib; self->gl_library = gl_lib; return true; diff --git a/src/main.cpp b/src/main.cpp index 45bc77e..6f10a26 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1384,7 +1384,6 @@ int main(int argc, char **argv) { } gsr_capture_kms_vaapi_params kms_params; - kms_params.dpy = dpy; kms_params.display_to_capture = capture_target; kms_params.gpu_inf = gpu_inf; kms_params.card_path = card_path; |