Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-03-08 | Refactor kms_vaapi and kms_cuda | dec05eba | |
Also fixes color metadata, color range and hdr on nvidia wayland. | |||
2024-02-11 | nvidia wayland: add hdr metadata | dec05eba | |
2024-02-11 | Remove dependency on egl in nvfbc | dec05eba | |
2024-02-11 | Fix nvfbc capture crash on start | dec05eba | |
2024-02-09 | Move card path to egl struct, use egl struct for monitor enumeration | dec05eba | |
2024-02-06 | Add support for hdr capture on amd/intel | dec05eba | |
Nvidia support will be added in the future. Note that hdr metadata is missing from the output file as amd and intel both have bugged drivers that dont add hdr metadata to the output file. Need to find a workaround for this (patching the video bitstream?). Add -cr limited|full, to set color range | |||
2023-10-22 | Fix vram leak for reals | dec05eba | |
2023-10-21 | Attempt to fix amd/intel driver bug vram leak, force cfr when livestreaming, ↵ | dec05eba | |
replace std::filesystem with posix create replay directory automatically, recursively | |||
2023-07-22 | AMD/Intel capture cursor | dec05eba | |
2023-07-21 | Fix window capture | dec05eba | |
2023-07-21 | Fix capture not working on intel + wayland | dec05eba | |
Ignore nouveau cards. Fix lag on start of recording on amd/intel by only loading egl once, on startup. | |||
2023-07-18 | Experimental wayland support, test 1 | dec05eba | |
2023-04-22 | kms_vaapi: add cursor capture for amd/intel monitor capture | dec05eba | |
Always find largest drm buf, to fix some cases when there are multiple planes and we accidentally capture a drm buf that isn't the target buf. We always want the full SCREEN drm buf. | |||
2023-04-16 | Find /dev/dri/card path that exists (the first one) | dec05eba | |
2023-04-15 | Fix AMD single monitor rotated display being rotated in recording | dec05eba | |
If there is only one monitor connected and it's rotated then the drm buf will also be rotated. This only the case with AMD and only when using one monitor! To fix this, we perform color conversion with an opengl shader which allows us to also rotate the texture. VAAPI supports rotation but it's not implemented by AMD at least. Performance seems to be the same as when using VAAPI, even when GPU usage is 100%. | |||
2023-04-09 | Use /usr/bin/gsr-kms-server constant path for pkexec | dec05eba | |
2023-04-07 | Implement kms vaapi capture | dec05eba | |
2023-04-01 | Rename drm to vaapi | Steam Deck User | |
2023-03-17 | Add overclocking option -oc to workaround a NVIDIA driver bug (forcefully ↵ | dec05eba | |
set to p2 state when using cuda) | |||
2022-12-20 | follow focused | dec05eba | |
2022-11-30 | wip intel | dec05eba | |
2022-10-16 | Refactor xcomposite into abstract capture api | dec05eba | |
Refactor c++ files into c files, more usable | |||
2022-10-14 | Refactor nvfbc into abstract capture api | dec05eba | |