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const std = @import("std");
pub fn build(b: *std.Build) void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const exe = b.addExecutable(.{
.name = "mgl-zig-example",
.root_source_file = .{ .path = "src/main.zig" },
.target = target,
.optimize = optimize,
});
exe.addCSourceFiles(&[_][]const u8{
"depends/mgl/src/graphics/texture.c",
"depends/mgl/src/graphics/sprite.c",
"depends/mgl/src/graphics/image.c",
"depends/mgl/src/graphics/font_char_map.c",
"depends/mgl/src/graphics/font.c",
"depends/mgl/src/graphics/vertex.c",
"depends/mgl/src/graphics/primitive_type.c",
"depends/mgl/src/graphics/vertex_buffer.c",
"depends/mgl/src/graphics/text.c",
"depends/mgl/src/graphics/shader.c",
"depends/mgl/src/graphics/rectangle.c",
"depends/mgl/src/system/fileutils.c",
"depends/mgl/src/system/utf8.c",
"depends/mgl/src/system/clock.c",
"depends/mgl/src/mgl.c",
"depends/mgl/src/window/window.c",
"depends/mgl/src/gl.c",
}, &[_][]const u8{
"-Wall",
"-Wextra",
});
exe.addIncludePath(.{ .path = "depends/mgl/include" });
exe.linkSystemLibrary("x11");
exe.linkSystemLibrary("xrender");
exe.linkLibC();
exe.strip = optimize != std.builtin.OptimizeMode.Debug;
exe.single_threaded = true;
exe.want_lto = optimize != std.builtin.OptimizeMode.Debug;
b.installArtifact(exe);
const run_cmd = b.addRunArtifact(exe);
run_cmd.step.dependOn(b.getInstallStep());
if (b.args) |args| {
run_cmd.addArgs(args);
}
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
}
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