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const std = @import("std");

pub fn build(b: *std.Build) void {
    const target = b.standardTargetOptions(.{});
    const optimize = b.standardOptimizeOption(.{});

    const lib = b.addStaticLibrary(.{
        .name = "mgl-zig",
        .target = target,
        .optimize = optimize,
        .strip = optimize != std.builtin.OptimizeMode.Debug,
        .single_threaded = true,
    });

    lib.addCSourceFiles(.{
        .files = &.{
            "depends/mgl/src/graphics/texture.c",
            "depends/mgl/src/graphics/sprite.c",
            "depends/mgl/src/graphics/image.c",
            "depends/mgl/src/graphics/font_char_map.c",
            "depends/mgl/src/graphics/font.c",
            "depends/mgl/src/graphics/vertex.c",
            "depends/mgl/src/graphics/primitive_type.c",
            "depends/mgl/src/graphics/vertex_buffer.c",
            "depends/mgl/src/graphics/text.c",
            "depends/mgl/src/graphics/shader.c",
            "depends/mgl/src/graphics/rectangle.c",
            "depends/mgl/src/system/fileutils.c",
            "depends/mgl/src/system/utf8.c",
            "depends/mgl/src/system/clock.c",
            "depends/mgl/src/mgl.c",
            "depends/mgl/src/window/window.c",
            "depends/mgl/src/gl.c",
        },
        .flags = &.{
            "-Wall",
            "-Wextra",
        },
    });
    lib.addIncludePath(b.path("depends/mgl/include"));
    lib.linkSystemLibrary("x11");
    lib.linkSystemLibrary("xrender");
    lib.linkSystemLibrary("xrandr");
    lib.linkLibC();
    lib.installHeadersDirectory(b.path("depends/mgl/include"), ".", .{});
    lib.want_lto = optimize != std.builtin.OptimizeMode.Debug;

    b.installArtifact(lib);
}