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authordec05eba <dec05eba@protonmail.com>2021-10-28 17:10:41 +0200
committerdec05eba <dec05eba@protonmail.com>2021-10-28 17:32:34 +0200
commit14e3617736c63bd22b0785ad418acef825db221f (patch)
treedc18c593a1e74c4218657136772e4409094414af /README.md
parent1e3df56a5c91bce2ef7b03e31156721e2f76a063 (diff)
Use a separate glx context for every window
Fix vertex buffer causing crash on render if update is called with an empty list.
Diffstat (limited to 'README.md')
-rw-r--r--README.md9
1 files changed, 1 insertions, 8 deletions
diff --git a/README.md b/README.md
index ac7c82d..620699a 100644
--- a/README.md
+++ b/README.md
@@ -5,11 +5,4 @@ Right now mgl only supports x11.
## Build
`xlib`
## Runtime
-`libglvnd (libGL.so)`
-## TODO
-Handle window close (window destroyed event, disconnected from server and socket becomes invalid (check select return?)).\
-Bind texture and cache the bound texture to reduce calls to opengl.
-Use gl triangle instead of quad.
-Fix crash on exit.
-Support using multiple textures in shaders by using glActiveTexture for each one and set the uniform sampler2D value for each as as the index.
-Make sure clock is monotonic (there has been some issues with CLOCK\_MONOTONIC not being monotonic on linux).
+`libglvnd (libGL.so)` \ No newline at end of file