diff options
author | dec05eba <dec05eba@protonmail.com> | 2021-10-28 17:10:41 +0200 |
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committer | dec05eba <dec05eba@protonmail.com> | 2021-10-28 17:32:34 +0200 |
commit | 14e3617736c63bd22b0785ad418acef825db221f (patch) | |
tree | dc18c593a1e74c4218657136772e4409094414af /TODO | |
parent | 1e3df56a5c91bce2ef7b03e31156721e2f76a063 (diff) |
Use a separate glx context for every window
Fix vertex buffer causing crash on render if update is called with an
empty list.
Diffstat (limited to 'TODO')
-rw-r--r-- | TODO | 7 |
1 files changed, 7 insertions, 0 deletions
@@ -0,0 +1,7 @@ +Handle window close (window destroyed event, disconnected from server and socket becomes invalid (check select return?)).\ +Bind texture and cache the bound texture to reduce calls to opengl. +Use gl triangle instead of quad. +Fix crash on exit. +Support using multiple textures in shaders by using glActiveTexture for each one and set the uniform sampler2D value for each as as the index. +Make sure clock is monotonic (there has been some issues with CLOCK\_MONOTONIC not being monotonic on linux). +Verify if using a separate glx context for every window is the correct approach.
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