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authordec05eba <dec05eba@protonmail.com>2021-10-28 17:10:41 +0200
committerdec05eba <dec05eba@protonmail.com>2021-10-28 17:32:34 +0200
commit14e3617736c63bd22b0785ad418acef825db221f (patch)
treedc18c593a1e74c4218657136772e4409094414af /TODO
parent1e3df56a5c91bce2ef7b03e31156721e2f76a063 (diff)
Use a separate glx context for every window
Fix vertex buffer causing crash on render if update is called with an empty list.
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+Handle window close (window destroyed event, disconnected from server and socket becomes invalid (check select return?)).\
+Bind texture and cache the bound texture to reduce calls to opengl.
+Use gl triangle instead of quad.
+Fix crash on exit.
+Support using multiple textures in shaders by using glActiveTexture for each one and set the uniform sampler2D value for each as as the index.
+Make sure clock is monotonic (there has been some issues with CLOCK\_MONOTONIC not being monotonic on linux).
+Verify if using a separate glx context for every window is the correct approach. \ No newline at end of file