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authordec05eba <dec05eba@protonmail.com>2021-10-21 07:14:46 +0200
committerdec05eba <dec05eba@protonmail.com>2021-10-21 07:14:46 +0200
commitf02a283c06c51cb29f79e89754b31ffd6952d2e6 (patch)
tree2eb691e105b65d3ca0464ed00628dd0b0974955a /include/mgl/graphics
parent2d4457a5ee926eca221102ee70f118b305ea2670 (diff)
Add vertex buffer
Diffstat (limited to 'include/mgl/graphics')
-rw-r--r--include/mgl/graphics/vertex.h13
-rw-r--r--include/mgl/graphics/vertex_buffer.h44
2 files changed, 57 insertions, 0 deletions
diff --git a/include/mgl/graphics/vertex.h b/include/mgl/graphics/vertex.h
new file mode 100644
index 0000000..b4a5830
--- /dev/null
+++ b/include/mgl/graphics/vertex.h
@@ -0,0 +1,13 @@
+#ifndef MGL_VERTEX_H
+#define MGL_VERTEX_H
+
+#include "color.h"
+#include "../system/vec.h"
+
+typedef struct {
+ mgl_vec2f position;
+ mgl_color color;
+ mgl_vec2f texcoords;
+} mgl_vertex;
+
+#endif /* MGL_VERTEX_H */
diff --git a/include/mgl/graphics/vertex_buffer.h b/include/mgl/graphics/vertex_buffer.h
new file mode 100644
index 0000000..c1e4af1
--- /dev/null
+++ b/include/mgl/graphics/vertex_buffer.h
@@ -0,0 +1,44 @@
+#ifndef MGL_VERTEX_BUFFER_H
+#define MGL_VERTEX_BUFFER_H
+
+#include "vertex.h"
+#include <stddef.h>
+
+typedef struct mgl_context mgl_context;
+typedef struct mgl_texture mgl_texture;
+
+typedef enum {
+ MGL_PRIMITIVE_POINTS,
+ MGL_PRIMITIVE_LINES,
+ MGL_PRIMITIVE_LINE_STRIP,
+ MGL_PRIMITIVE_TRIANGLES,
+ MGL_PRIMITIVE_TRIANGLE_STRIP,
+ MGL_PRIMITIVE_TRIANGLE_FAN,
+ MGL_PRIMITIVE_QUADS,
+ MGL_PRIMITIVE_QUAD_STRIP,
+ MGL_PRIMITIVE_POLYGON,
+} mgl_primitive_type;
+
+typedef enum {
+ MGL_USAGE_STREAM,
+ MGL_USAGE_DYNAMIC,
+ MGL_USAGE_STATIC
+} mgl_vertex_buffer_usage;
+
+typedef struct {
+ unsigned int id;
+ size_t vertex_count;
+ mgl_primitive_type primitive_type;
+ mgl_vertex_buffer_usage usage;
+ mgl_vec2f position;
+} mgl_vertex_buffer;
+
+int mgl_vertex_buffer_init(mgl_vertex_buffer *self, mgl_primitive_type primitive_type, mgl_vertex_buffer_usage usage);
+void mgl_vertex_buffer_deinit(mgl_vertex_buffer *self);
+
+void mgl_vertex_buffer_set_position(mgl_vertex_buffer *self, mgl_vec2f position);
+int mgl_vertex_buffer_update(mgl_vertex_buffer *self, mgl_vertex *vertices, size_t vertex_count);
+/* |texture| can be NULL to not use any texture */
+void mgl_vertex_buffer_draw(mgl_context *context, mgl_vertex_buffer *self, mgl_texture *texture);
+
+#endif /* MGL_VERTEX_BUFFER_H */