diff options
author | dec05eba <dec05eba@protonmail.com> | 2021-12-02 17:51:53 +0100 |
---|---|---|
committer | dec05eba <dec05eba@protonmail.com> | 2021-12-02 17:52:40 +0100 |
commit | a77da0acc88c7fb861043fd0dcb9cc6536e591f1 (patch) | |
tree | 1711f4c5fd4f0474a080caf872ccb144f5d028dd /include | |
parent | 8792ee2cc5b501f0611e6304f529226a495825db (diff) |
Window: add scissor
Diffstat (limited to 'include')
-rw-r--r-- | include/mgl/gl.h | 1 | ||||
-rw-r--r-- | include/mgl/window/window.h | 17 |
2 files changed, 18 insertions, 0 deletions
diff --git a/include/mgl/gl.h b/include/mgl/gl.h index 894e57b..2546a68 100644 --- a/include/mgl/gl.h +++ b/include/mgl/gl.h @@ -20,6 +20,7 @@ typedef struct { void (*glXSwapBuffers)(Display *dpy, GLXDrawable drawable); void (*glViewport)(int x, int y, int width, int height); + void (*glScissor)(int x, int y, int width, int height); void (*glClearColor)(float red, float green, float blue, float alpha); void (*glClear)(unsigned int mask); void (*glEnable)(unsigned int cap); diff --git a/include/mgl/window/window.h b/include/mgl/window/window.h index 2d1a774..a948932 100644 --- a/include/mgl/window/window.h +++ b/include/mgl/window/window.h @@ -22,6 +22,11 @@ typedef struct { mgl_vec2i size; } mgl_view; +typedef struct { + mgl_vec2i position; + mgl_vec2i size; +} mgl_scissor; + struct mgl_window { mgl_window_handle window; void *context; @@ -29,6 +34,7 @@ struct mgl_window { /* relative to the top left of the window. only updates when the cursor is inside the window */ mgl_vec2i cursor_position; mgl_view view; + mgl_scissor scissor; bool open; bool focused; bool key_repeat_enabled; @@ -59,10 +65,21 @@ void mgl_window_display(mgl_window *self); Make sure to set the view back to the previous view after rendering items by saving the previous view with |mgl_window_get_view| and then call |mgl_window_set_view| with that saved view. + The view is set to the window size when the window is resized (window resize event). */ void mgl_window_set_view(mgl_window *self, mgl_view *new_view); void mgl_window_get_view(mgl_window *self, mgl_view *view); +/* + This should be called every frame to retain the scissor. + Make sure to set the scissor back to the previous view after rendering items + by saving the previous scissor with |mgl_window_get_scissor| and then call + |mgl_window_set_scissor| with that saved scissor. + The scissor is set to the window size when the window is resized (window resize event). +*/ +void mgl_window_set_scissor(mgl_window *self, mgl_scissor *new_scissor); +void mgl_window_get_scissor(mgl_window *self, mgl_scissor *scissor); + bool mgl_window_is_open(const mgl_window *self); bool mgl_window_has_focus(const mgl_window *self); bool mgl_window_is_key_pressed(const mgl_window *self, mgl_key key); |