diff options
author | dec05eba <dec05eba@protonmail.com> | 2021-10-22 03:35:27 +0200 |
---|---|---|
committer | dec05eba <dec05eba@protonmail.com> | 2021-10-22 03:35:27 +0200 |
commit | faa74e2c942102a9b1aa215a913fddf422714d7e (patch) | |
tree | ea037970d5fec74586f1a8a637d84f696b3c48be /include | |
parent | f02a283c06c51cb29f79e89754b31ffd6952d2e6 (diff) |
Add shader
Diffstat (limited to 'include')
-rw-r--r-- | include/mgl/gl.h | 15 | ||||
-rw-r--r-- | include/mgl/gl_macro.h | 15 | ||||
-rw-r--r-- | include/mgl/graphics/shader.h | 30 |
3 files changed, 58 insertions, 2 deletions
diff --git a/include/mgl/gl.h b/include/mgl/gl.h index 8a09e3e..a13406e 100644 --- a/include/mgl/gl.h +++ b/include/mgl/gl.h @@ -52,6 +52,21 @@ typedef struct { void (*glVertexPointer)(int size, unsigned int type, int stride, const void *ptr); void (*glColorPointer)(int size, unsigned int type, int stride, const void *ptr); void (*glTexCoordPointer)(int size, unsigned int type, int stride, const void *ptr); + void (*glCompileShader)(unsigned int shader); + unsigned int (*glCreateProgram)(void); + unsigned int (*glCreateShader)(unsigned int type); + void (*glDeleteProgram)(unsigned int program); + void (*glDeleteShader)(unsigned int shader); + void (*glGetShaderiv)(unsigned int shader, unsigned int pname, int *params); + void (*glGetShaderInfoLog)(unsigned int shader, int bufSize, int *length, char *infoLog); + void (*glGetProgramiv)(unsigned int program, unsigned int pname, int *params); + void (*glGetProgramInfoLog)(unsigned int program, int bufSize, int *length, char *infoLog); + void (*glLinkProgram)(unsigned int program); + void (*glShaderSource)(unsigned int shader, int count, const char *const*string, const int *length); + void (*glUseProgram)(unsigned int program); + void (*glAttachShader)(unsigned int program, unsigned int shader); + int (*glGetUniformLocation)(unsigned int program, const char *name); + void (*glUniform2fv)(int location, int count, const float *value); /* Optional*/ void (*glXSwapIntervalEXT)(Display * dpy, GLXDrawable drawable, int interval); diff --git a/include/mgl/gl_macro.h b/include/mgl/gl_macro.h index a3be960..c47c8fb 100644 --- a/include/mgl/gl_macro.h +++ b/include/mgl/gl_macro.h @@ -1,7 +1,6 @@ #ifndef MGL_GL_MACRO_H #define MGL_GL_MACRO_H -/* Copied from GL/glx.h */ #define GLX_USE_GL 1 #define GLX_BUFFER_SIZE 2 #define GLX_LEVEL 3 @@ -20,7 +19,6 @@ #define GLX_ACCUM_BLUE_SIZE 16 #define GLX_ACCUM_ALPHA_SIZE 17 -/* Copied from GL/gl.h */ #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_BLEND 0x0BE2 #define GL_SRC_ALPHA 0x0302 @@ -73,4 +71,17 @@ #define GL_COLOR_ARRAY 0x8076 #define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_GEOMETRY_SHADER 0x8DD9 + +#define GL_INFO_LOG_LENGTH 0x8B84 + +#define GL_LINK_STATUS 0x8B82 +#define GL_COMPILE_STATUS 0x8B81 + +#define GL_FALSE 0 +#define GL_TRUE 1 + + #endif /* MGL_GL_MACRO_H */ diff --git a/include/mgl/graphics/shader.h b/include/mgl/graphics/shader.h new file mode 100644 index 0000000..fb00066 --- /dev/null +++ b/include/mgl/graphics/shader.h @@ -0,0 +1,30 @@ +#ifndef MGL_SHADER_H +#define MGL_SHADER_H + +#include "../system/vec.h" + +typedef struct mgl_texture mgl_texture; + +typedef struct { + unsigned int id; +} mgl_shader_program; + +typedef enum { + MGL_SHADER_VERTEX, + MGL_SHADER_FRAGMENT, + MGL_SHADER_GEOMETRY +} mgl_shader_type; + +int mgl_shader_program_init(mgl_shader_program *self); +void mgl_shader_program_deinit(mgl_shader_program *self); + +int mgl_shader_program_add_shader_from_file(mgl_shader_program *self, const char *filepath, mgl_shader_type shader_type); +int mgl_shader_program_add_shader_from_memory(mgl_shader_program *self, unsigned char *shader_data, int shader_size, mgl_shader_type shader_type); +int mgl_shader_program_finalize(mgl_shader_program *self); + +int mgl_shader_program_set_uniform_vec2f(mgl_shader_program *self, const char *uniform_name, mgl_vec2f value); + +/* If |shader_program| is NULL then no shader is used */ +void mgl_shader_program_use(mgl_shader_program *shader_program); + +#endif /* MGL_SHADER_H */ |