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authordec05eba <dec05eba@protonmail.com>2021-10-29 13:58:14 +0200
committerdec05eba <dec05eba@protonmail.com>2021-10-29 13:58:14 +0200
commit5476dd7d21875d68a4d957f441d34eee2a9e2b37 (patch)
tree87036daac6884287108535fed77f2cd100928d18 /src/window
parent14e3617736c63bd22b0785ad418acef825db221f (diff)
Fix multiple vertex buffers using the same data
Need to call glVertexPointer/glTexCoordPointer/glColorPointer every time we render.
Diffstat (limited to 'src/window')
-rw-r--r--src/window/window.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/window/window.c b/src/window/window.c
index f29b920..94756cd 100644
--- a/src/window/window.c
+++ b/src/window/window.c
@@ -103,8 +103,8 @@ static int mgl_window_init(mgl_window *self, const char *title, int width, int h
context->gl.glEnable(GL_BLEND);
context->gl.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
context->gl.glEnableClientState(GL_VERTEX_ARRAY);
- context->gl.glEnableClientState(GL_COLOR_ARRAY);
context->gl.glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ context->gl.glEnableClientState(GL_COLOR_ARRAY);
XWindowAttributes gwa;
gwa.width = 0;