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authordec05eba <dec05eba@protonmail.com>2021-10-18 01:39:47 +0200
committerdec05eba <dec05eba@protonmail.com>2021-10-18 01:39:47 +0200
commitfc98ecc0fb9461688a5f82515248f56f507080f2 (patch)
tree9b4f43cc75a4a3c2577f7fd23054d38f819bec9f /src/window
parent6083534cd846eda51cc8664447ba1490837fd5e3 (diff)
Add set_position and set_color to rectangle,sprite and text
Diffstat (limited to 'src/window')
-rw-r--r--src/window/window.c167
1 files changed, 167 insertions, 0 deletions
diff --git a/src/window/window.c b/src/window/window.c
new file mode 100644
index 0000000..3c5ce56
--- /dev/null
+++ b/src/window/window.c
@@ -0,0 +1,167 @@
+#include "../../include/mgl/window/window.h"
+#include "../../include/mgl/mgl.h"
+#include <X11/Xutil.h>
+#include <errno.h>
+#include <stdio.h>
+
+/* TODO: check for glx swap control extension string (GLX_EXT_swap_control, etc) */
+static void set_vertical_sync_enabled(Window window, int enabled) {
+ int result = 0;
+ mgl_context *context = mgl_get_context();
+
+ if(context->gl.glXSwapIntervalEXT) {
+ context->gl.glXSwapIntervalEXT(context->connection, window, enabled ? 1 : 0);
+ } else if(context->gl.glXSwapIntervalMESA) {
+ result = context->gl.glXSwapIntervalMESA(enabled ? 1 : 0);
+ } else if(context->gl.glXSwapIntervalSGI) {
+ result = context->gl.glXSwapIntervalSGI(enabled ? 1 : 0);
+ } else {
+ static int warned = 0;
+ if (!warned) {
+ warned = 1;
+ fprintf(stderr, "Warning: setting vertical sync not supported\n");
+ }
+ }
+
+ if(result != 0)
+ fprintf(stderr, "Warning: setting vertical sync failed\n");
+}
+
+static void mgl_window_on_resize(mgl_window *self, int width, int height) {
+ mgl_context *context = mgl_get_context();
+ self->size.x = width;
+ self->size.y = height;
+ context->gl.glViewport(0, 0, self->size.x, self->size.y);
+ context->gl.glMatrixMode(GL_PROJECTION);
+ context->gl.glLoadIdentity();
+ context->gl.glOrtho(0.0, width, height, 0.0, -1.0, 1.0);
+}
+
+int mgl_window_create(mgl_window *self, const char *title, int width, int height, mgl_window_callback *callback) {
+ return mgl_window_create_with_params(self, title, width, height, 0, callback);
+}
+
+int mgl_window_create_with_params(mgl_window *self, const char *title, int width, int height, unsigned long parent_window, mgl_window_callback *callback) {
+ self->window = 0;
+ self->callback = *callback;
+
+ mgl_context *context = mgl_get_context();
+
+ if(parent_window == 0)
+ parent_window = DefaultRootWindow(context->connection);
+
+ Colormap color_map = XCreateColormap(context->connection, DefaultRootWindow(context->connection), ((XVisualInfo*)context->visual_info)->visual, AllocNone);
+ if(!color_map) {
+ fprintf(stderr, "XCreateColormap failed\n");
+ return -1;
+ }
+
+ XSetWindowAttributes window_attr;
+ window_attr.colormap = color_map;
+ window_attr.event_mask =
+ KeyPressMask | KeyReleaseMask |
+ ButtonPressMask | ButtonReleaseMask |
+ PointerMotionMask | Button1MotionMask | Button2MotionMask | Button3MotionMask | Button4MotionMask | Button5MotionMask | ButtonMotionMask |
+ StructureNotifyMask;
+ window_attr.bit_gravity = NorthWestGravity;
+
+ self->window = XCreateWindow(context->connection, parent_window, 0, 0, width, height, 0,
+ ((XVisualInfo*)context->visual_info)->depth, InputOutput, ((XVisualInfo*)context->visual_info)->visual,
+ CWColormap | CWEventMask | CWBitGravity, &window_attr);
+ XFreeColormap(context->connection, color_map);
+ if(!self->window) {
+ fprintf(stderr, "XCreateWindow failed\n");
+ mgl_window_deinit(self);
+ return -1;
+ }
+
+ XStoreName(context->connection, self->window, title);
+ XMapWindow(context->connection, self->window);
+ XFlush(context->connection);
+
+ /* TODO: Switch current when rendering to another window, and set current to NULL when destroying the currently selected context */
+ context->gl.glXMakeCurrent(context->connection, self->window, context->glx_context);
+ set_vertical_sync_enabled(self->window, 1);
+ context->gl.glEnable(GL_TEXTURE_2D);
+ context->gl.glEnable(GL_BLEND);
+ context->gl.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ XWindowAttributes gwa;
+ gwa.width = 0;
+ gwa.height = 0;
+ XGetWindowAttributes(context->connection, self->window, &gwa);
+
+ Window dummy_w;
+ int dummy_i;
+ unsigned int dummy_u;
+ XQueryPointer(context->connection, self->window, &dummy_w, &dummy_w, &dummy_i, &dummy_i, &self->cursor_position.x, &self->cursor_position.y, &dummy_u);
+
+ mgl_window_on_resize(self, gwa.width, gwa.height);
+ mgl_window_draw(self);
+ return 0;
+}
+
+void mgl_window_deinit(mgl_window *self) {
+ mgl_context *context = mgl_get_context();
+ if(self->window) {
+ XDestroyWindow(context->connection, self->window);
+ self->window = 0;
+ }
+}
+
+static void mgl_window_on_receive_event(mgl_window *self, XEvent *xev) {
+ switch(xev->type) {
+ case ConfigureNotify: {
+ while(XCheckTypedWindowEvent(mgl_get_context()->connection, self->window, ConfigureNotify, xev)) {}
+ if(xev->xconfigure.width != self->size.x || xev->xconfigure.height != self->size.x) {
+ mgl_window_on_resize(self, xev->xconfigure.width, xev->xconfigure.height);
+ /*fprintf(stderr, "resize!\n");*/
+ }
+ break;
+ }
+ case MotionNotify: {
+ while(XCheckTypedWindowEvent(mgl_get_context()->connection, self->window, MotionNotify, xev)) {}
+ self->cursor_position.x = xev->xmotion.x;
+ self->cursor_position.y = xev->xmotion.y;
+ break;
+ }
+ }
+}
+
+void mgl_window_events_poll(mgl_window *self) {
+ Display *display = mgl_get_context()->connection;
+ const int x11_fd = ConnectionNumber(display);
+
+ fd_set in_fds;
+ FD_ZERO(&in_fds); /* TODO: Optimize */
+ FD_SET(x11_fd, &in_fds);
+
+ struct timeval tv;
+ tv.tv_sec = 0;
+ tv.tv_usec = 0;
+ /*tv.tv_sec = timeout_ms / 1000;
+ tv.tv_usec = (timeout_ms * 1000) - (tv.tv_sec * 1000 * 1000);*/
+
+ /* TODO: Is this needed when using XPending? */
+ /*const int num_ready_fds = select(1 + x11_fd, &in_fds, NULL, NULL, &tv);*/
+ const int num_ready_fds = 1;
+ if(num_ready_fds > 0) {
+ XEvent xev;
+ while(self->window && XPending(display)) {
+ XNextEvent(display, &xev);
+ mgl_window_on_receive_event(self, &xev);
+ }
+ } else if(num_ready_fds == -1 && errno != EINTR) {
+ /* TODO: */
+ fprintf(stderr, "Disconnected!\n");
+ }
+}
+
+void mgl_window_draw(mgl_window *self) {
+ mgl_context *context = mgl_get_context();
+ context->gl.glClear(GL_COLOR_BUFFER_BIT);
+ context->gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+ if(self->callback.draw)
+ self->callback.draw(self, self->callback.userdata);
+ context->gl.glXSwapBuffers(context->connection, self->window);
+}