diff options
author | dec05eba <dec05eba@protonmail.com> | 2021-10-12 21:09:53 +0200 |
---|---|---|
committer | dec05eba <dec05eba@protonmail.com> | 2021-10-12 21:09:53 +0200 |
commit | 08dcbfa7772149bcdcc0ab660a897853a30103a0 (patch) | |
tree | c3789dadef191e8942993d1e8fcafc266377ed8a /src | |
parent | 4aa7273eea642bff78477b0b220c7056628b13a8 (diff) |
compressed texture
Diffstat (limited to 'src')
-rw-r--r-- | src/graphics/texture.c | 13 | ||||
-rw-r--r-- | src/window.c | 12 |
2 files changed, 18 insertions, 7 deletions
diff --git a/src/graphics/texture.c b/src/graphics/texture.c index 3d3ea6f..ebc4e58 100644 --- a/src/graphics/texture.c +++ b/src/graphics/texture.c @@ -19,6 +19,16 @@ static int mgl_texture_format_to_opengl_format(mgl_texture_format format) { return 0; } +static int mgl_texture_format_to_compressed_opengl_format(mgl_texture_format format) { + switch(format) { + case MGL_TEXTURE_GRAY: return GL_LUMINANCE8; + case MGL_TEXTURE_GRAY_ALPHA: return GL_LUMINANCE8_ALPHA8; + case MGL_TEXTURE_RGB: return GL_COMPRESSED_RGB_S3TC_DXT1_EXT; + case MGL_TEXTURE_RGB_ALPHA: return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; + } + return 0; +} + static int mgl_texture_format_to_source_opengl_format(mgl_texture_format format) { switch(format) { case MGL_TEXTURE_GRAY: return GL_LUMINANCE8_ALPHA8; @@ -30,6 +40,7 @@ static int mgl_texture_format_to_source_opengl_format(mgl_texture_format format) } /* TODO: Ensure texture is power of 2 if the hardware doesn't support non power of two textures */ +/* TODO: Verify if source format should always be 4 components (RGBA) because apparently if its another format then opengl will internally convert it to RGBA */ int mgl_texture_load_from_file(mgl_texture *self, const char *filepath) { self->id = 0; @@ -48,7 +59,7 @@ int mgl_texture_load_from_file(mgl_texture *self, const char *filepath) { return -1; } - const int opengl_texture_format = mgl_texture_format_to_opengl_format(self->format); + const int opengl_texture_format = mgl_texture_format_to_compressed_opengl_format(self->format); context->gl.glBindTexture(GL_TEXTURE_2D, self->id); context->gl.glTexImage2D(GL_TEXTURE_2D, 0, opengl_texture_format, self->width, self->height, 0, mgl_texture_format_to_source_opengl_format(self->format), GL_UNSIGNED_BYTE, image_data); diff --git a/src/window.c b/src/window.c index 7d13ffe..ccfab93 100644 --- a/src/window.c +++ b/src/window.c @@ -1,6 +1,7 @@ #include "../include/mgl/window.h" #include "../include/mgl/mgl.h" #include <X11/Xutil.h> +#include <errno.h> #include <stdio.h> /* TODO: check for glx swap control extension string (GLX_EXT_swap_control, etc) */ @@ -26,14 +27,13 @@ static void set_vertical_sync_enabled(Window window, int enabled) { fprintf(stderr, "Warning: setting vertical sync failed\n"); } -int mgl_window_create(mgl_window *self, const char *title, int width, int height, mgl_window_callback *callback, void *userdata) { - return mgl_window_create_with_params(self, title, width, height, DefaultRootWindow(mgl_get_context()->connection), callback, userdata); +int mgl_window_create(mgl_window *self, const char *title, int width, int height, mgl_window_callback *callback) { + return mgl_window_create_with_params(self, title, width, height, DefaultRootWindow(mgl_get_context()->connection), callback); } -int mgl_window_create_with_params(mgl_window *self, const char *title, int width, int height, unsigned long parent_window, mgl_window_callback *callback, void *userdata) { +int mgl_window_create_with_params(mgl_window *self, const char *title, int width, int height, unsigned long parent_window, mgl_window_callback *callback) { self->window = 0; self->callback = *callback; - self->callback_userdata = userdata; mgl_context *context = mgl_get_context(); @@ -104,7 +104,7 @@ void mgl_window_events_poll(mgl_window *self) { XNextEvent(display, &xev); on_receive_x11_event(self, &xev); } - } else if(num_ready_fds == -1) { + } else if(num_ready_fds == -1 && errno != EINTR) { /* TODO: */ fprintf(stderr, "Disconnected!\n"); } @@ -121,6 +121,6 @@ void mgl_window_draw(mgl_window *self) { context->gl.glClear(GL_COLOR_BUFFER_BIT); context->gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); if(self->callback.draw) - self->callback.draw(self, self->callback_userdata); + self->callback.draw(self, self->callback.userdata); context->gl.glXSwapBuffers(context->connection, self->window); } |