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authordec05eba <dec05eba@protonmail.com>2022-08-21 21:57:31 +0200
committerdec05eba <dec05eba@protonmail.com>2022-08-21 21:57:31 +0200
commit7a80f0de04c3b07d88ba2ab3e51544d38fe924f6 (patch)
tree4e67621a944e3686ba724fa953a52eddc8610fe7 /src
parentffb6d86c557b2327b2a6363c0d805d717695dce4 (diff)
Attempt to fix vertex draw when using texcoords without a texture (such as when using a shader)
Diffstat (limited to 'src')
-rw-r--r--src/graphics/texture.c7
-rw-r--r--src/graphics/vertex.c10
2 files changed, 14 insertions, 3 deletions
diff --git a/src/graphics/texture.c b/src/graphics/texture.c
index 7d8fdcf..fb8c1e5 100644
--- a/src/graphics/texture.c
+++ b/src/graphics/texture.c
@@ -5,6 +5,8 @@
/* TODO: Check for glTexImage2D/glTexSubImage2D failure */
+static const mgl_texture *current_texture = NULL;
+
static int mgl_texture_format_to_opengl_format(mgl_texture_format format) {
switch(format) {
case MGL_TEXTURE_FORMAT_ALPHA: return GL_ALPHA8;
@@ -153,6 +155,7 @@ int mgl_texture_resize(mgl_texture *self, int new_width, int new_height, mgl_tex
void mgl_texture_use(const mgl_texture *texture) {
mgl_context *context = mgl_get_context();
+ current_texture = texture;
if(texture) {
float matrix[16] = {
1.0f, 0.0f, 0.0f, 0.0f,
@@ -176,6 +179,10 @@ void mgl_texture_use(const mgl_texture *texture) {
}
}
+const mgl_texture* mgl_texture_current_texture(void) {
+ return current_texture;
+}
+
void mgl_texture_unload(mgl_texture *self) {
mgl_context *context = mgl_get_context();
if(self->id) {
diff --git a/src/graphics/vertex.c b/src/graphics/vertex.c
index b45f38c..e55c180 100644
--- a/src/graphics/vertex.c
+++ b/src/graphics/vertex.c
@@ -1,4 +1,5 @@
#include "../../include/mgl/graphics/vertex.h"
+#include "../../include/mgl/graphics/texture.h"
#include "../../include/mgl/mgl.h"
void mgl_vertices_draw(mgl_context *context, const mgl_vertex *vertices, size_t vertex_count, mgl_primitive_type primitive_type, mgl_vec2f position) {
@@ -6,11 +7,14 @@ void mgl_vertices_draw(mgl_context *context, const mgl_vertex *vertices, size_t
return;
context->gl.glPushMatrix();
- context->gl.glTranslatef(position.x, position.y, 0.0f);
- context->gl.glMatrixMode(GL_TEXTURE);
- context->gl.glLoadIdentity();
+ if(!mgl_texture_current_texture()) {
+ context->gl.glMatrixMode(GL_TEXTURE);
+ context->gl.glLoadIdentity();
+ }
+
context->gl.glMatrixMode(GL_MODELVIEW);
+ context->gl.glTranslatef(position.x, position.y, 0.0f);
context->gl.glVertexPointer(2, GL_FLOAT, sizeof(mgl_vertex), (void*)&vertices[0].position);
context->gl.glTexCoordPointer(2, GL_FLOAT, sizeof(mgl_vertex), (void*)&vertices[0].texcoords);