diff options
author | dec05eba <dec05eba@protonmail.com> | 2021-12-08 01:02:56 +0100 |
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committer | dec05eba <dec05eba@protonmail.com> | 2021-12-08 01:03:15 +0100 |
commit | b7e3507a82d93b470d89f5cdf838f480bd7e4ab4 (patch) | |
tree | ac689868c0b0e6caa8a13038e2dd7f9b02e2ef50 /src | |
parent | 1739930d6f4b16eb5f3118412cddd20277ac5639 (diff) |
Vertex translation, fix vertex texture use
Diffstat (limited to 'src')
-rw-r--r-- | src/graphics/texture.c | 1 | ||||
-rw-r--r-- | src/graphics/vertex.c | 9 |
2 files changed, 6 insertions, 4 deletions
diff --git a/src/graphics/texture.c b/src/graphics/texture.c index 9ea9b12..7d8fdcf 100644 --- a/src/graphics/texture.c +++ b/src/graphics/texture.c @@ -149,6 +149,7 @@ int mgl_texture_resize(mgl_texture *self, int new_width, int new_height, mgl_tex return 0; } +/* TODO: Optimize. Do not set matrix if the current coordinate type was the same as the previous one */ void mgl_texture_use(const mgl_texture *texture) { mgl_context *context = mgl_get_context(); diff --git a/src/graphics/vertex.c b/src/graphics/vertex.c index 110c86d..8e9b5b9 100644 --- a/src/graphics/vertex.c +++ b/src/graphics/vertex.c @@ -1,16 +1,17 @@ #include "../../include/mgl/graphics/vertex.h" #include "../../include/mgl/mgl.h" -void mgl_vertices_draw(mgl_context *context, const mgl_vertex *vertices, size_t vertex_count, mgl_primitive_type primitive_type) { +void mgl_vertices_draw(mgl_context *context, const mgl_vertex *vertices, size_t vertex_count, mgl_primitive_type primitive_type, mgl_vec2f position) { if(vertex_count == 0) return; - context->gl.glMatrixMode(GL_TEXTURE); - context->gl.glLoadIdentity(); - context->gl.glMatrixMode(GL_MODELVIEW); + context->gl.glPushMatrix(); + context->gl.glTranslatef(position.x, position.y, 0.0f); context->gl.glVertexPointer(2, GL_FLOAT, sizeof(mgl_vertex), (void*)&vertices[0].position); context->gl.glTexCoordPointer(2, GL_FLOAT, sizeof(mgl_vertex), (void*)&vertices[0].texcoords); context->gl.glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(mgl_vertex), (void*)&vertices[0].color); context->gl.glDrawArrays(mgl_primitive_type_to_gl_mode(primitive_type), 0, vertex_count); + + context->gl.glPopMatrix(); } |