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-rw-r--r--X11.pngbin107373 -> 8173 bytes
-rw-r--r--include/mgl/graphics/texture.h9
-rw-r--r--src/graphics/texture.c4
-rw-r--r--src/window.c3
-rw-r--r--tests/main.c5
5 files changed, 14 insertions, 7 deletions
diff --git a/X11.png b/X11.png
index 8b9ea96..05aad82 100644
--- a/X11.png
+++ b/X11.png
Binary files differ
diff --git a/include/mgl/graphics/texture.h b/include/mgl/graphics/texture.h
index 7048c20..f859554 100644
--- a/include/mgl/graphics/texture.h
+++ b/include/mgl/graphics/texture.h
@@ -1,6 +1,8 @@
#ifndef MGL_TEXTURE_H
#define MGL_TEXTURE_H
+#include <stdbool.h>
+
typedef struct mgl_texture mgl_texture;
typedef enum {
@@ -17,7 +19,12 @@ struct mgl_texture {
mgl_texture_format format;
};
-int mgl_texture_load_from_file(mgl_texture *self, const char *filepath);
+typedef struct {
+ bool compressed;
+} mgl_texture_load_options;
+
+/* |load_options| can be null, in which case default options are used */
+int mgl_texture_load_from_file(mgl_texture *self, const char *filepath, mgl_texture_load_options *load_options);
void mgl_texture_unload(mgl_texture *self);
#endif /* MGL_TEXTURE_H */
diff --git a/src/graphics/texture.c b/src/graphics/texture.c
index ebc4e58..b3a1fab 100644
--- a/src/graphics/texture.c
+++ b/src/graphics/texture.c
@@ -41,7 +41,7 @@ static int mgl_texture_format_to_source_opengl_format(mgl_texture_format format)
/* TODO: Ensure texture is power of 2 if the hardware doesn't support non power of two textures */
/* TODO: Verify if source format should always be 4 components (RGBA) because apparently if its another format then opengl will internally convert it to RGBA */
-int mgl_texture_load_from_file(mgl_texture *self, const char *filepath) {
+int mgl_texture_load_from_file(mgl_texture *self, const char *filepath, mgl_texture_load_options *load_options) {
self->id = 0;
int format;
@@ -59,7 +59,7 @@ int mgl_texture_load_from_file(mgl_texture *self, const char *filepath) {
return -1;
}
- const int opengl_texture_format = mgl_texture_format_to_compressed_opengl_format(self->format);
+ const int opengl_texture_format = load_options && load_options->compressed ? mgl_texture_format_to_compressed_opengl_format(self->format) : mgl_texture_format_to_opengl_format(self->format);
context->gl.glBindTexture(GL_TEXTURE_2D, self->id);
context->gl.glTexImage2D(GL_TEXTURE_2D, 0, opengl_texture_format, self->width, self->height, 0, mgl_texture_format_to_source_opengl_format(self->format), GL_UNSIGNED_BYTE, image_data);
diff --git a/src/window.c b/src/window.c
index 818805d..62f7e88 100644
--- a/src/window.c
+++ b/src/window.c
@@ -56,8 +56,9 @@ int mgl_window_create_with_params(mgl_window *self, const char *title, int width
XSetWindowAttributes window_attr;
window_attr.colormap = color_map;
window_attr.event_mask = KeyPressMask | StructureNotifyMask;
+ window_attr.bit_gravity = NorthWestGravity;
- self->window = XCreateWindow(context->connection, parent_window, 0, 0, width, height, 0, ((XVisualInfo*)context->visual_info)->depth, InputOutput, ((XVisualInfo*)context->visual_info)->visual, CWColormap | CWEventMask, &window_attr);
+ self->window = XCreateWindow(context->connection, parent_window, 0, 0, width, height, 0, ((XVisualInfo*)context->visual_info)->depth, InputOutput, ((XVisualInfo*)context->visual_info)->visual, CWColormap | CWEventMask | CWBitGravity, &window_attr);
XFreeColormap(context->connection, color_map);
if(!self->window) {
fprintf(stderr, "XCreateWindow failed\n");
diff --git a/tests/main.c b/tests/main.c
index 0b4c559..2154b2b 100644
--- a/tests/main.c
+++ b/tests/main.c
@@ -18,11 +18,10 @@ static void draw(mgl_window *window, void *userdata) {
.position = { 0.0f, 0.0f },
.size = { 100.0f, 500.0f }
};
-
mgl_rectangle_draw(context, &rect);
mgl_sprite sprite;
- mgl_sprite_init(&sprite, u->texture, 10.0f, 0.0f);
+ mgl_sprite_init(&sprite, u->texture, 100.0f - 10.0f, 0.0f);
mgl_sprite_set_color(&sprite, 1.0f, 1.0f, 1.0f, 0.5f);
mgl_sprite_draw(context, &sprite);
}
@@ -44,7 +43,7 @@ int main(int argc, char **argv) {
if(mgl_window_create(&window, "mgl", 1280, 720, &window_callback) != 0)
return 1;
- if(mgl_texture_load_from_file(&texture, "X11.png") != 0)
+ if(mgl_texture_load_from_file(&texture, "X11.png", NULL) != 0)
return 1;
for(;;) {