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-rw-r--r--include/mgl/window/window.h2
-rw-r--r--src/window/window.c2
2 files changed, 2 insertions, 2 deletions
diff --git a/include/mgl/window/window.h b/include/mgl/window/window.h
index 2ce9a4b..2d1a774 100644
--- a/include/mgl/window/window.h
+++ b/include/mgl/window/window.h
@@ -71,7 +71,7 @@ bool mgl_window_is_mouse_button_pressed(const mgl_window *self, mgl_mouse_button
void mgl_window_close(mgl_window *self);
void mgl_window_set_title(mgl_window *self, const char *title);
void mgl_window_set_cursor_visible(mgl_window *self, bool visible);
-/* 0 = no fps limit */
+/* 0 = no fps limit, or limit fps to vsync if vsync is enabled */
void mgl_window_set_framerate_limit(mgl_window *self, int fps);
void mgl_window_set_position(mgl_window *self, mgl_vec2i position);
diff --git a/src/window/window.c b/src/window/window.c
index 25e3ff2..8ed68e7 100644
--- a/src/window/window.c
+++ b/src/window/window.c
@@ -701,7 +701,7 @@ void mgl_window_display(mgl_window *self) {
if(self->frame_time_limit > 0.000001) {
double time_left_to_sleep = self->frame_time_limit - mgl_clock_get_elapsed_time_seconds(&self->frame_timer);
- if(time_left_to_sleep > 0.0)
+ if(time_left_to_sleep > 0.000001)
usleep(time_left_to_sleep * 1000000.0);
mgl_clock_restart(&self->frame_timer);
}