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## Runtime
`libglvnd (libGL.so)`
## TODO
-Handle window close (window destroyed event, disconnected from server and socket becomes invalid (check select return?)) \ No newline at end of file
+Handle window close (window destroyed event, disconnected from server and socket becomes invalid (check select return?)).\
+Bind texture and cache the bound texture to reduce calls to opengl. \ No newline at end of file