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-rw-r--r--src/gl.c260
1 files changed, 175 insertions, 85 deletions
diff --git a/src/gl.c b/src/gl.c
index 5bcc68e..bb2e90b 100644
--- a/src/gl.c
+++ b/src/gl.c
@@ -1,6 +1,7 @@
#include "../include/mgl/gl.h"
#include <dlfcn.h>
#include <stdio.h>
+#include <string.h>
typedef struct {
void **func;
@@ -18,110 +19,199 @@ static void* dlsym_print_fail(void *handle, const char *name, int required) {
return sym;
}
-int mgl_gl_load(mgl_gl *self) {
- const char *glx_path = "libGL.so.1";
- self->handle = dlopen(glx_path, RTLD_LAZY);
- if(!self->handle) {
- fprintf(stderr, "mgl error:dlopen(\"%s\", RTLD_LAZY) failed\n", glx_path);
- return -1;
- }
-
- dlsym_assign required_dlsym[] = {
- { &self->glXCreateNewContext, "glXCreateNewContext" },
- { &self->glXMakeContextCurrent, "glXMakeContextCurrent" },
- { &self->glXDestroyContext, "glXDestroyContext" },
- { &self->glXSwapBuffers, "glXSwapBuffers" },
- { &self->glXChooseFBConfig, "glXChooseFBConfig" },
- { &self->glXGetVisualFromFBConfig, "glXGetVisualFromFBConfig" },
-
- { &self->glViewport, "glViewport" },
- { &self->glScissor, "glScissor" },
- { &self->glClearColor, "glClearColor" },
- { &self->glClear, "glClear" },
- { &self->glEnable, "glEnable" },
- { &self->glBlendFunc, "glBlendFunc" },
- { &self->glGenTextures, "glGenTextures" },
- { &self->glDeleteTextures, "glDeleteTextures" },
- { &self->glTexImage2D, "glTexImage2D" },
- { &self->glTexSubImage2D, "glTexSubImage2D" },
- { &self->glBindTexture, "glBindTexture" },
- { &self->glTexParameteri, "glTexParameteri" },
- { &self->glHint, "glHint" },
- { &self->glBegin, "glBegin" },
- { &self->glEnd, "glEnd" },
- { &self->glVertex3f, "glVertex3f" },
- { &self->glColor4ub, "glColor4ub" },
- { &self->glTexCoord2f, "glTexCoord2f" },
- { &self->glOrtho, "glOrtho" },
- { &self->glMatrixMode, "glMatrixMode" },
- { &self->glPushMatrix, "glPushMatrix" },
- { &self->glPopMatrix, "glPopMatrix" },
- { &self->glLoadIdentity, "glLoadIdentity" },
- { &self->glLoadMatrixf, "glLoadMatrixf" },
- { &self->glTranslatef, "glTranslatef" },
- { &self->glRotatef, "glRotatef" },
- { &self->glGenBuffers, "glGenBuffers" },
- { &self->glBindBuffer, "glBindBuffer" },
- { &self->glDeleteBuffers, "glDeleteBuffers" },
- { &self->glBufferData, "glBufferData" },
- { &self->glBufferSubData, "glBufferSubData" },
- { &self->glDrawArrays, "glDrawArrays" },
- { &self->glEnableClientState, "glEnableClientState" },
- { &self->glVertexPointer, "glVertexPointer" },
- { &self->glColorPointer, "glColorPointer" },
- { &self->glTexCoordPointer, "glTexCoordPointer" },
- { &self->glCompileShader, "glCompileShader" },
- { &self->glCreateProgram, "glCreateProgram" },
- { &self->glCreateShader, "glCreateShader" },
- { &self->glDeleteProgram, "glDeleteProgram" },
- { &self->glDeleteShader, "glDeleteShader" },
- { &self->glGetShaderiv, "glGetShaderiv" },
- { &self->glGetShaderInfoLog, "glGetShaderInfoLog" },
- { &self->glGetProgramiv, "glGetProgramiv" },
- { &self->glGetProgramInfoLog, "glGetProgramInfoLog" },
- { &self->glLinkProgram, "glLinkProgram" },
- { &self->glShaderSource, "glShaderSource" },
- { &self->glUseProgram, "glUseProgram" },
- { &self->glAttachShader, "glAttachShader" },
- { &self->glGetUniformLocation, "glGetUniformLocation" },
- { &self->glUniform1f, "glUniform1f" },
- { &self->glUniform2f, "glUniform2f" },
- { &self->glGetError, "glGetError" },
- { &self->glGetString, "glGetString" },
- { &self->glGetIntegerv, "glGetIntegerv" },
- { &self->glPixelStorei, "glPixelStorei" },
- { &self->glFlush, "glFlush" },
- { &self->glFinish, "glFinish" },
+static int mgl_gl_load_gl(mgl_gl *self) {
+ const dlsym_assign required_dlsym[] = {
+ { (void**)&self->glViewport, "glViewport" },
+ { (void**)&self->glScissor, "glScissor" },
+ { (void**)&self->glClearColor, "glClearColor" },
+ { (void**)&self->glClear, "glClear" },
+ { (void**)&self->glEnable, "glEnable" },
+ { (void**)&self->glBlendFunc, "glBlendFunc" },
+ { (void**)&self->glGenTextures, "glGenTextures" },
+ { (void**)&self->glDeleteTextures, "glDeleteTextures" },
+ { (void**)&self->glGetTexLevelParameteriv, "glGetTexLevelParameteriv" },
+ { (void**)&self->glTexImage2D, "glTexImage2D" },
+ { (void**)&self->glTexSubImage2D, "glTexSubImage2D" },
+ { (void**)&self->glBindTexture, "glBindTexture" },
+ { (void**)&self->glTexParameteri, "glTexParameteri" },
+ { (void**)&self->glBegin, "glBegin" },
+ { (void**)&self->glEnd, "glEnd" },
+ { (void**)&self->glVertex3f, "glVertex3f" },
+ { (void**)&self->glColor4ub, "glColor4ub" },
+ { (void**)&self->glTexCoord2f, "glTexCoord2f" },
+ { (void**)&self->glOrtho, "glOrtho" },
+ { (void**)&self->glMatrixMode, "glMatrixMode" },
+ { (void**)&self->glPushMatrix, "glPushMatrix" },
+ { (void**)&self->glPopMatrix, "glPopMatrix" },
+ { (void**)&self->glLoadIdentity, "glLoadIdentity" },
+ { (void**)&self->glLoadMatrixf, "glLoadMatrixf" },
+ { (void**)&self->glTranslatef, "glTranslatef" },
+ { (void**)&self->glRotatef, "glRotatef" },
+ { (void**)&self->glGenBuffers, "glGenBuffers" },
+ { (void**)&self->glBindBuffer, "glBindBuffer" },
+ { (void**)&self->glDeleteBuffers, "glDeleteBuffers" },
+ { (void**)&self->glBufferData, "glBufferData" },
+ { (void**)&self->glBufferSubData, "glBufferSubData" },
+ { (void**)&self->glDrawArrays, "glDrawArrays" },
+ { (void**)&self->glEnableClientState, "glEnableClientState" },
+ { (void**)&self->glVertexPointer, "glVertexPointer" },
+ { (void**)&self->glColorPointer, "glColorPointer" },
+ { (void**)&self->glTexCoordPointer, "glTexCoordPointer" },
+ { (void**)&self->glCompileShader, "glCompileShader" },
+ { (void**)&self->glCreateProgram, "glCreateProgram" },
+ { (void**)&self->glCreateShader, "glCreateShader" },
+ { (void**)&self->glDeleteProgram, "glDeleteProgram" },
+ { (void**)&self->glDeleteShader, "glDeleteShader" },
+ { (void**)&self->glGetShaderiv, "glGetShaderiv" },
+ { (void**)&self->glGetShaderInfoLog, "glGetShaderInfoLog" },
+ { (void**)&self->glGetProgramiv, "glGetProgramiv" },
+ { (void**)&self->glGetProgramInfoLog, "glGetProgramInfoLog" },
+ { (void**)&self->glLinkProgram, "glLinkProgram" },
+ { (void**)&self->glShaderSource, "glShaderSource" },
+ { (void**)&self->glUseProgram, "glUseProgram" },
+ { (void**)&self->glAttachShader, "glAttachShader" },
+ { (void**)&self->glGetUniformLocation, "glGetUniformLocation" },
+ { (void**)&self->glUniform1f, "glUniform1f" },
+ { (void**)&self->glUniform2f, "glUniform2f" },
+ { (void**)&self->glUniform3f, "glUniform3f" },
+ { (void**)&self->glUniform4f, "glUniform4f" },
+ { (void**)&self->glGetError, "glGetError" },
+ { (void**)&self->glGetString, "glGetString" },
+ { (void**)&self->glGetIntegerv, "glGetIntegerv" },
+ { (void**)&self->glPixelStorei, "glPixelStorei" },
+ { (void**)&self->glFlush, "glFlush" },
+ { (void**)&self->glFinish, "glFinish" },
{ NULL, NULL }
};
for(int i = 0; required_dlsym[i].func; ++i) {
- *required_dlsym[i].func = dlsym_print_fail(self->handle, required_dlsym[i].name, 1);
- if(!*required_dlsym[i].func) {
- mgl_gl_unload(self);
+ *required_dlsym[i].func = dlsym_print_fail(self->gl_library, required_dlsym[i].name, 1);
+ if(!*required_dlsym[i].func)
return -1;
- }
}
const dlsym_assign optional_dlsym[] = {
- { &self->glXSwapIntervalEXT, "glXSwapIntervalEXT" },
- { &self->glXSwapIntervalMESA, "glXGetSwapIntervalMESA" },
- { &self->glXSwapIntervalSGI, "glXSwapIntervalSGI" },
+ { (void**)&self->glGenerateMipmap, "glGenerateMipmap" },
{ NULL, NULL }
};
for(int i = 0; optional_dlsym[i].func; ++i) {
- *optional_dlsym[i].func = dlsym_print_fail(self->handle, optional_dlsym[i].name, 0);
+ *optional_dlsym[i].func = dlsym_print_fail(self->gl_library, optional_dlsym[i].name, 0);
+ }
+
+ return 0;
+}
+
+static int mgl_gl_load_glx(mgl_gl *self) {
+ const dlsym_assign required_dlsym[] = {
+ { (void**)&self->glXGetProcAddress, "glXGetProcAddress" },
+ { (void**)&self->glXCreateNewContext, "glXCreateNewContext" },
+ { (void**)&self->glXMakeContextCurrent, "glXMakeContextCurrent" },
+ { (void**)&self->glXDestroyContext, "glXDestroyContext" },
+ { (void**)&self->glXSwapBuffers, "glXSwapBuffers" },
+ { (void**)&self->glXChooseFBConfig, "glXChooseFBConfig" },
+ { (void**)&self->glXGetVisualFromFBConfig, "glXGetVisualFromFBConfig" },
+
+ { NULL, NULL }
+ };
+
+ /* In some distros (alpine for example libGLX doesn't exist, but libGL can be used instead) */
+ void *library = self->glx_library ? self->glx_library : self->gl_library;
+
+ for(int i = 0; required_dlsym[i].func; ++i) {
+ *required_dlsym[i].func = dlsym_print_fail(library, required_dlsym[i].name, 1);
+ if(!*required_dlsym[i].func)
+ return -1;
+ }
+
+ self->glXSwapIntervalEXT = (FUNC_glXSwapIntervalEXT)self->glXGetProcAddress((const unsigned char*)"glXSwapIntervalEXT");
+ self->glXSwapIntervalMESA = (FUNC_glXSwapIntervalMESA)self->glXGetProcAddress((const unsigned char*)"glXSwapIntervalMESA");
+ self->glXSwapIntervalSGI = (FUNC_glXSwapIntervalSGI)self->glXGetProcAddress((const unsigned char*)"glXSwapIntervalSGI");
+
+ return 0;
+}
+
+static int mgl_gl_load_egl(mgl_gl *self) {
+ const dlsym_assign required_dlsym[] = {
+ { (void**)&self->eglGetProcAddress, "eglGetProcAddress" },
+ { (void**)&self->eglGetDisplay, "eglGetDisplay" },
+ { (void**)&self->eglInitialize, "eglInitialize" },
+ { (void**)&self->eglTerminate, "eglTerminate" },
+ { (void**)&self->eglGetConfigs, "eglGetConfigs" },
+ { (void**)&self->eglCreateWindowSurface, "eglCreateWindowSurface" },
+ { (void**)&self->eglCreateContext, "eglCreateContext" },
+ { (void**)&self->eglMakeCurrent, "eglMakeCurrent" },
+ { (void**)&self->eglDestroyContext, "eglDestroyContext" },
+ { (void**)&self->eglDestroySurface, "eglDestroySurface" },
+ { (void**)&self->eglSwapInterval, "eglSwapInterval" },
+ { (void**)&self->eglSwapBuffers, "eglSwapBuffers" },
+ { (void**)&self->eglBindAPI, "eglBindAPI" },
+ { (void**)&self->eglGetConfigAttrib, "eglGetConfigAttrib" },
+
+ { NULL, NULL }
+ };
+
+ for(int i = 0; required_dlsym[i].func; ++i) {
+ *required_dlsym[i].func = dlsym_print_fail(self->egl_library, required_dlsym[i].name, 1);
+ if(!*required_dlsym[i].func)
+ return -1;
+ }
+
+ return 0;
+}
+
+int mgl_gl_load(mgl_gl *self) {
+ memset(self, 0, sizeof(*self));
+
+ self->gl_library = dlopen("libGL.so.1", RTLD_LAZY);
+ if(!self->gl_library) {
+ fprintf(stderr, "mgl error:dlopen(\"%s\", RTLD_LAZY) failed\n", "libGL.so.1");
+ mgl_gl_unload(self);
+ return -1;
+ }
+
+ self->glx_library = dlopen("libGLX.so.0", RTLD_LAZY);
+
+ self->egl_library = dlopen("libEGL.so.1", RTLD_LAZY);
+ if(!self->egl_library) {
+ fprintf(stderr, "mgl error:dlopen(\"%s\", RTLD_LAZY) failed\n", "libEGL.so.1");
+ mgl_gl_unload(self);
+ return -1;
+ }
+
+ if(mgl_gl_load_gl(self) != 0) {
+ mgl_gl_unload(self);
+ return -1;
+ }
+
+ if(mgl_gl_load_glx(self) != 0) {
+ mgl_gl_unload(self);
+ return -1;
+ }
+
+ if(mgl_gl_load_egl(self) != 0) {
+ mgl_gl_unload(self);
+ return -1;
}
return 0;
}
void mgl_gl_unload(mgl_gl *self) {
- if(self->handle) {
- dlclose(self->handle);
- self->handle = NULL;
+ if(self->egl_library) {
+ dlclose(self->egl_library);
+ self->egl_library = NULL;
+ }
+
+ if(self->glx_library) {
+ dlclose(self->glx_library);
+ self->glx_library = NULL;
+ }
+
+ if(self->gl_library) {
+ dlclose(self->gl_library);
+ self->gl_library = NULL;
}
}