diff options
Diffstat (limited to 'src/graphics/shader.c')
-rw-r--r-- | src/graphics/shader.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/graphics/shader.c b/src/graphics/shader.c index 8f44f0f..83c8407 100644 --- a/src/graphics/shader.c +++ b/src/graphics/shader.c @@ -25,7 +25,7 @@ static void print_compile_log(mgl_context *context, unsigned int shader_id, cons if(log_length > 0) { char *log_str = malloc(log_length + 1); if(!log_str) { - fprintf(stderr, "Error: failed to allocate memory for shader compile log\n"); + fprintf(stderr, "mgl error: failed to allocate memory for shader compile log\n"); return; } @@ -47,7 +47,7 @@ static int mgl_shader_load_from_memory(mgl_shader *self, const unsigned char *sh mgl_context *context = mgl_get_context(); self->id = context->gl.glCreateShader(mgl_shader_type_to_gl_shader_type(shader_type)); if(self->id == 0) { - fprintf(stderr, "Error: failed to load shader, error: glCreateShader failed\n"); + fprintf(stderr, "mgl error: failed to load shader, error: glCreateShader failed\n"); return -1; } @@ -57,12 +57,12 @@ static int mgl_shader_load_from_memory(mgl_shader *self, const unsigned char *sh int compiled_successfully = GL_FALSE; context->gl.glGetShaderiv(self->id, GL_COMPILE_STATUS, &compiled_successfully); if(compiled_successfully == GL_FALSE) { - print_compile_log(context, self->id, "Error"); + print_compile_log(context, self->id, "mgl error"); mgl_shader_unload(self); return -1; } - print_compile_log(context, self->id, "Warning"); + print_compile_log(context, self->id, "mgl warning"); return 0; } @@ -72,12 +72,12 @@ static int mgl_shader_load_from_file(mgl_shader *self, const char *filepath, mgl mgl_filedata filedata; if(mgl_load_file(filepath, &filedata, NULL) != 0) { - fprintf(stderr, "Error: failed to load shader %s, error: mgl_load_file failed\n", filepath); + fprintf(stderr, "mgl error: failed to load shader %s, error: mgl_load_file failed\n", filepath); return -1; } if(filedata.size > INT32_MAX) { - fprintf(stderr, "Error: failed to load shader %s, error: shader size is too large\n", filepath); + fprintf(stderr, "mgl error: failed to load shader %s, error: shader size is too large\n", filepath); return -1; } @@ -100,7 +100,7 @@ int mgl_shader_program_init(mgl_shader_program *self) { mgl_context *context = mgl_get_context(); self->id = context->gl.glCreateProgram(); if(self->id == 0) { - fprintf(stderr, "Error: failed to create shader program: error glCreateProgram failed\n"); + fprintf(stderr, "mgl error: failed to create shader program: error glCreateProgram failed\n"); return -1; } @@ -143,7 +143,7 @@ static void print_link_log(mgl_context *context, unsigned int shader_id, const c if(log_length > 0) { char *log_str = malloc(log_length + 1); if(!log_str) { - fprintf(stderr, "Error: failed to allocate memory for shader link log\n"); + fprintf(stderr, "mgl error: failed to allocate memory for shader link log\n"); return; } @@ -163,11 +163,11 @@ int mgl_shader_program_finalize(mgl_shader_program *self) { int is_linked = GL_TRUE; context->gl.glGetProgramiv(self->id, GL_LINK_STATUS, &is_linked); if(is_linked == GL_FALSE) { - print_link_log(context, self->id, "Error"); + print_link_log(context, self->id, "mgl error"); return -1; } - print_link_log(context, self->id, "Warning"); + print_link_log(context, self->id, "mgl warning"); return 0; } @@ -179,7 +179,7 @@ int mgl_shader_program_set_uniform_float(mgl_shader_program *self, const char *u mgl_context *context = mgl_get_context(); int uniform_location = context->gl.glGetUniformLocation(self->id, uniform_name); if(uniform_location == -1) { - fprintf(stderr, "Error: no uniform by the name %s was found in the shader\n", uniform_name); + fprintf(stderr, "mgl error: no uniform by the name %s was found in the shader\n", uniform_name); return -1; } @@ -193,7 +193,7 @@ int mgl_shader_program_set_uniform_vec2f(mgl_shader_program *self, const char *u mgl_context *context = mgl_get_context(); int uniform_location = context->gl.glGetUniformLocation(self->id, uniform_name); if(uniform_location == -1) { - fprintf(stderr, "Error: no uniform by the name %s was found in the shader\n", uniform_name); + fprintf(stderr, "mgl error: no uniform by the name %s was found in the shader\n", uniform_name); return -1; } |