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-rw-r--r--src/graphics/texture.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/graphics/texture.c b/src/graphics/texture.c
index ebc4e58..b3a1fab 100644
--- a/src/graphics/texture.c
+++ b/src/graphics/texture.c
@@ -41,7 +41,7 @@ static int mgl_texture_format_to_source_opengl_format(mgl_texture_format format)
/* TODO: Ensure texture is power of 2 if the hardware doesn't support non power of two textures */
/* TODO: Verify if source format should always be 4 components (RGBA) because apparently if its another format then opengl will internally convert it to RGBA */
-int mgl_texture_load_from_file(mgl_texture *self, const char *filepath) {
+int mgl_texture_load_from_file(mgl_texture *self, const char *filepath, mgl_texture_load_options *load_options) {
self->id = 0;
int format;
@@ -59,7 +59,7 @@ int mgl_texture_load_from_file(mgl_texture *self, const char *filepath) {
return -1;
}
- const int opengl_texture_format = mgl_texture_format_to_compressed_opengl_format(self->format);
+ const int opengl_texture_format = load_options && load_options->compressed ? mgl_texture_format_to_compressed_opengl_format(self->format) : mgl_texture_format_to_opengl_format(self->format);
context->gl.glBindTexture(GL_TEXTURE_2D, self->id);
context->gl.glTexImage2D(GL_TEXTURE_2D, 0, opengl_texture_format, self->width, self->height, 0, mgl_texture_format_to_source_opengl_format(self->format), GL_UNSIGNED_BYTE, image_data);