Age | Commit message (Expand) | Author |
9 days | Revert "Alpha blend rectangle properly for transparent windows"HEADmaster | dec05eba |
9 days | Alpha blend rectangle properly for transparent windows | dec05eba |
9 days | Fix text height (undefined variable use) | dec05eba |
9 days | Fix multiline text height | dec05eba |
2024-09-11 | Fix incorrect position for mgl_text_find_character_pos | dec05eba |
2024-09-10 | Better mgl_text_set_max_width | dec05eba |
2024-09-10 | fix mgl_text_set_max_width | dec05eba |
2024-09-10 | Rows count from 1 | dec05eba |
2024-09-10 | Add mgl_text_set_max_width and mgl_text_set_max_rows | dec05eba |
2024-08-24 | Vertices: fix alpha blending when window background is transparent, add unifo... | dec05eba |
2024-08-19 | Add mgl_texture_init_reference_existing_gl_texture to easily create a texture... | dec05eba |
2024-08-11 | fix incorrect sprite_set_height, add sprite_set_width | dec05eba |
2024-08-09 | text always set dirty when setting string or font | dec05eba |
2024-08-03 | text get bounds return character size if string is empty | dec05eba |
2024-08-02 | Ensure correct blending function for transparent window | dec05eba |
2024-07-31 | Add mipmap option | dec05eba |
2024-07-25 | Add sprite set size/height functions, option to hide window decorations in cr... | dec05eba |
2024-07-25 | Use const pointer | dec05eba |
2024-07-24 | add vec3 and vec4 and shader uniform functions for those | dec05eba |
2023-06-27 | Update stb image | dec05eba |
2023-01-21 | fix: set prev codepoint in text render | dec05eba |
2023-01-07 | Use const for arg | dec05eba |
2022-09-23 | Make window rgba and set background transparent to allow window clear to work... | dec05eba |
2022-08-21 | Attempt to fix vertex draw when using texcoords without a texture (such as wh... | dec05eba |
2022-03-30 | Proper y offset for text, add option to create hidden window and add function... | dec05eba |
2022-02-15 | Revert text offset y fix because it breaks quickmedia. Revert vertex draw tex... | dec05eba |
2022-02-15 | Render missing glyphs as a crossed out box | dec05eba |
2021-12-21 | Remove comment | dec05eba |
2021-12-08 | Optimize hash map % to & | dec05eba |
2021-12-08 | Vertex translation, fix vertex texture use | dec05eba |
2021-11-27 | Add max glyph height property | dec05eba |
2021-11-27 | Use correct offset y for font position (ascent) | dec05eba |
2021-11-25 | Fix possible corrupt font atlas | dec05eba |
2021-11-24 | Fix glyphs overlapping, but adds unnecessary padding | dec05eba |
2021-11-21 | Fix bug where window resize event is updated every frame | dec05eba |
2021-11-19 | Slightly improve font rendering quality | dec05eba |
2021-11-18 | Move glyph creation for text to render function instead of in set string, cle... | dec05eba |
2021-11-17 | Readd kerning | dec05eba |
2021-11-17 | Image: fix bug where images are forced to be in RGBA format | dec05eba |
2021-11-17 | Increase glyph padding | dec05eba |
2021-11-17 | Attempt to fix font glyph texture overlap by aligning texture size to | dec05eba |
2021-11-16 | Make unpack alignment byte-sized globally | dec05eba |
2021-11-16 | Texture: only do one glTexSubImage2D in mgl_texture_update instead of |height... | dec05eba |
2021-11-16 | Sprite: add rotation and origin | dec05eba |
2021-11-16 | Text: add function to get character position by index, use same character loo... | dec05eba |
2021-11-15 | Add dynamic font atlas creation (not finished) | dec05eba |
2021-11-08 | Do not check for valid utf8 in set text, render the invalid utf8 instead. Mma... | dec05eba |
2021-11-08 | Add window function to get key state, allow invalid utf8 | dec05eba |
2021-11-07 | Use char array for text entered str, reset text fields on deinit | dec05eba |
2021-11-06 | Fix exit being called when closing window, respond to wm ping, add is_open fu... | dec05eba |