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9 daysRevert "Alpha blend rectangle properly for transparent windows"HEADmasterdec05eba
This reverts commit 650be43cf1409a9086d006c918f3bcce43c3ca3e.
9 daysAlpha blend rectangle properly for transparent windowsdec05eba
9 daysFix text height (undefined variable use)dec05eba
9 daysFix multiline text heightdec05eba
2024-09-11Fix incorrect position for mgl_text_find_character_posdec05eba
2024-09-10Better mgl_text_set_max_widthdec05eba
2024-09-10fix mgl_text_set_max_widthdec05eba
2024-09-10Rows count from 1dec05eba
2024-09-10Add mgl_text_set_max_width and mgl_text_set_max_rowsdec05eba
2024-08-24Vertices: fix alpha blending when window background is transparent, add ↵dec05eba
uniform for color
2024-08-19Add mgl_texture_init_reference_existing_gl_texture to easily create a ↵dec05eba
texture and then a sprite from an existing opengl texture
2024-08-11fix incorrect sprite_set_height, add sprite_set_widthdec05eba
2024-08-09text always set dirty when setting string or fontdec05eba
2024-08-03text get bounds return character size if string is emptydec05eba
2024-08-02Ensure correct blending function for transparent windowdec05eba
2024-07-31Add mipmap optiondec05eba
2024-07-25Add sprite set size/height functions, option to hide window decorations in ↵dec05eba
create window
2024-07-25Use const pointerdec05eba
2024-07-24add vec3 and vec4 and shader uniform functions for thosedec05eba
2023-06-27Update stb imagedec05eba
2023-01-21fix: set prev codepoint in text renderdec05eba
2023-01-07Use const for argdec05eba
2022-09-23Make window rgba and set background transparent to allow window clear to ↵dec05eba
work with transparency
2022-08-21Attempt to fix vertex draw when using texcoords without a texture (such as ↵dec05eba
when using a shader)
2022-03-30Proper y offset for text, add option to create hidden window and add ↵dec05eba
function to make it visible (map, unmap)
2022-02-15Revert text offset y fix because it breaks quickmedia. Revert vertex draw ↵dec05eba
texture coordinate reset because it breaks quickmedia
2022-02-15Render missing glyphs as a crossed out boxdec05eba
2021-12-21Remove commentdec05eba
2021-12-08Optimize hash map % to &dec05eba
2021-12-08Vertex translation, fix vertex texture usedec05eba
2021-11-27Add max glyph height propertydec05eba
2021-11-27Use correct offset y for font position (ascent)dec05eba
2021-11-25Fix possible corrupt font atlasdec05eba
2021-11-24Fix glyphs overlapping, but adds unnecessary paddingdec05eba
2021-11-21Fix bug where window resize event is updated every framedec05eba
2021-11-19Slightly improve font rendering qualitydec05eba
2021-11-18Move glyph creation for text to render function instead of in set string, ↵dec05eba
clear font glyph background before rendering the text
2021-11-17Readd kerningdec05eba
2021-11-17Image: fix bug where images are forced to be in RGBA formatdec05eba
2021-11-17Increase glyph paddingdec05eba
2021-11-17Attempt to fix font glyph texture overlap by aligning texture size todec05eba
next character size Add function to get the start of a utf8 codepoint (backwards), test utf8 functions
2021-11-16Make unpack alignment byte-sized globallydec05eba
2021-11-16Texture: only do one glTexSubImage2D in mgl_texture_update instead of ↵dec05eba
|height| number of times
2021-11-16Sprite: add rotation and origindec05eba
2021-11-16Text: add function to get character position by index, use same character ↵dec05eba
loop everywhere
2021-11-15Add dynamic font atlas creation (not finished)dec05eba
2021-11-08Do not check for valid utf8 in set text, render the invalid utf8 instead. ↵dec05eba
Mmap fonts instead of loading the whole font
2021-11-08Add window function to get key state, allow invalid utf8dec05eba
2021-11-07Use char array for text entered str, reset text fields on deinitdec05eba
2021-11-06Fix exit being called when closing window, respond to wm ping, add is_open ↵dec05eba
function to window