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-rw-r--r--src/graphics/sprite.c25
1 files changed, 19 insertions, 6 deletions
diff --git a/src/graphics/sprite.c b/src/graphics/sprite.c
index 2aecdd1..df3e902 100644
--- a/src/graphics/sprite.c
+++ b/src/graphics/sprite.c
@@ -2,11 +2,13 @@
#include "../../include/mgl/graphics/texture.h"
#include "../../include/mgl/mgl.h"
-void mgl_sprite_init(mgl_sprite *self, mgl_texture *texture, float x, float y) {
+void mgl_sprite_init(mgl_sprite *self, mgl_texture *texture) {
self->texture = texture;
self->color = (mgl_color){ 255, 255, 255, 255 };
- self->position = (mgl_vec2f){ x, y };
+ self->position = (mgl_vec2f){ 0.0f, 0.0f };
self->scale = (mgl_vec2f){ 1.0f, 1.0f };
+ self->origin = (mgl_vec2f){ 0.0f, 0.0f };
+ self->rotation = 0.0f;
}
void mgl_sprite_set_texture(mgl_sprite *self, mgl_texture *texture) {
@@ -21,6 +23,14 @@ void mgl_sprite_set_color(mgl_sprite *self, mgl_color color) {
self->color = color;
}
+void mgl_sprite_set_rotation(mgl_sprite *self, float degrees) {
+ self->rotation = degrees;
+}
+
+void mgl_sprite_set_origin(mgl_sprite *self, mgl_vec2f origin) {
+ self->origin = origin;
+}
+
/* TODO: Cache texture bind to not bind texture if its already bound and do not bind texture 0 */
void mgl_sprite_draw(mgl_context *context, mgl_sprite *sprite) {
if(!sprite->texture)
@@ -35,18 +45,21 @@ void mgl_sprite_draw(mgl_context *context, mgl_sprite *sprite) {
context->gl.glColor4ub(sprite->color.r, sprite->color.g, sprite->color.b, sprite->color.a);
mgl_texture_use(sprite->texture);
+ context->gl.glTranslatef(sprite->position.x, sprite->position.y, 0.0f);
+ context->gl.glRotatef(sprite->rotation, 0.0f, 0.0f, 1.0f);
context->gl.glBegin(GL_QUADS);
context->gl.glTexCoord2f(0.0f, 0.0f);
- context->gl.glVertex3f(sprite->position.x, sprite->position.y, 0.0f);
+ context->gl.glVertex3f(-sprite->origin.x * sprite->scale.x, -sprite->origin.y * sprite->scale.y, 0.0f);
context->gl.glTexCoord2f(texture_right, 0.0f);
- context->gl.glVertex3f(sprite->position.x + sprite->texture->width * sprite->scale.x, sprite->position.y, 0.0f);
+ context->gl.glVertex3f((sprite->texture->width - sprite->origin.x) * sprite->scale.x, -sprite->origin.y * sprite->scale.y, 0.0f);
context->gl.glTexCoord2f(texture_right, texture_bottom);
- context->gl.glVertex3f(sprite->position.x + sprite->texture->width * sprite->scale.x, sprite->position.y + sprite->texture->height * sprite->scale.y, 0.0f);
+ context->gl.glVertex3f((sprite->texture->width - sprite->origin.x) * sprite->scale.x, (sprite->texture->height - sprite->origin.y) * sprite->scale.y, 0.0f);
context->gl.glTexCoord2f(0.0f, texture_bottom);
- context->gl.glVertex3f(sprite->position.x, sprite->position.y + sprite->texture->height * sprite->scale.y, 0.0f);
+ context->gl.glVertex3f(-sprite->origin.x * sprite->scale.x, (sprite->texture->height - sprite->origin.y) * sprite->scale.y, 0.0f);
context->gl.glEnd();
mgl_texture_use(NULL);
+ context->gl.glLoadIdentity(); /* TODO: Remove, but what about glRotatef above */
}