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-rw-r--r--src/graphics/rectangle.c12
-rw-r--r--src/graphics/sprite.c37
2 files changed, 49 insertions, 0 deletions
diff --git a/src/graphics/rectangle.c b/src/graphics/rectangle.c
new file mode 100644
index 0000000..4f2e40b
--- /dev/null
+++ b/src/graphics/rectangle.c
@@ -0,0 +1,12 @@
+#include "../../include/mgl/graphics/rectangle.h"
+#include "../../include/mgl/mgl.h"
+
+void mgl_rectangle_draw(mgl_context *context, mgl_rectangle *rect) {
+ context->gl.glColor4f(rect->color.r, rect->color.g, rect->color.b, rect->color.a);
+ context->gl.glBegin(GL_QUADS);
+ context->gl.glVertex3f(rect->position.x, rect->position.y, 0.0f);
+ context->gl.glVertex3f(rect->position.x + rect->size.x, rect->position.y, 0.0f);
+ context->gl.glVertex3f(rect->position.x + rect->size.x, rect->position.y + rect->size.y, 0.0f);
+ context->gl.glVertex3f(rect->position.x, rect->position.y + rect->size.y, 0.0f);
+ context->gl.glEnd();
+}
diff --git a/src/graphics/sprite.c b/src/graphics/sprite.c
new file mode 100644
index 0000000..1ec942a
--- /dev/null
+++ b/src/graphics/sprite.c
@@ -0,0 +1,37 @@
+#include "../../include/mgl/graphics/sprite.h"
+#include "../../include/mgl/graphics/texture.h"
+#include "../../include/mgl/mgl.h"
+
+void mgl_sprite_init(mgl_sprite *self, mgl_texture *texture, float x, float y) {
+ self->texture = texture;
+ self->color = (mgl_color){ 1.0f, 1.0f, 1.0f, 1.0f };
+ self->position = (mgl_vec2f){ x, y };
+ self->scale = (mgl_vec2f){ 1.0f, 1.0f };
+}
+
+/* TODO: Cache texture bind to not bind texture if its already bound and do not bind texture 0 */
+void mgl_sprite_draw(mgl_context *context, mgl_sprite *sprite) {
+ context->gl.glColor4f(sprite->color.r, sprite->color.g, sprite->color.b, sprite->color.a);
+ context->gl.glBindTexture(GL_TEXTURE_2D, sprite->texture->id);
+ context->gl.glBegin(GL_QUADS);
+ context->gl.glTexCoord2f(0.0f, 0.0f);
+ context->gl.glVertex3f(sprite->position.x, sprite->position.y, 0.0f);
+
+ context->gl.glTexCoord2f(1.0f, 0.0f);
+ context->gl.glVertex3f(sprite->position.x + sprite->texture->width * sprite->scale.x, sprite->position.y, 0.0f);
+
+ context->gl.glTexCoord2f(1.0f, 1.0f);
+ context->gl.glVertex3f(sprite->position.x + sprite->texture->width * sprite->scale.x, sprite->position.y + sprite->texture->height * sprite->scale.y, 0.0f);
+
+ context->gl.glTexCoord2f(0.0f, 1.0f);
+ context->gl.glVertex3f(sprite->position.x, sprite->position.y + sprite->texture->height * sprite->scale.y, 0.0f);
+ context->gl.glEnd();
+ context->gl.glBindTexture(GL_TEXTURE_2D, 0);
+}
+
+void mgl_sprite_set_color(mgl_sprite *self, float r, float g, float b, float a) {
+ self->color.r = r;
+ self->color.g = g;
+ self->color.b = b;
+ self->color.a = a;
+}