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gl.c
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Author
2023-08-25
Add monitor events, limit fps to monitor the window is in, reduce latency (gl...
dec05eba
2022-10-02
Do not use __GL_THREADED_OPTIMIZATIONS as mgl might be used in an application...
dec05eba
2022-09-28
Dont use const, wtf
dec05eba
2022-09-27
Properly detect failed dlsym for gl.c
dec05eba
2022-09-23
Make window rgba and set background transparent to allow window clear to work...
dec05eba
2022-04-07
Force disable threaded gl optimization to reduce cpu usage (thread optimizati...
dec05eba
2021-12-02
Window: add scissor
dec05eba
2021-11-16
Texture: only do one glTexSubImage2D in mgl_texture_update instead of |height...
dec05eba
2021-11-16
Sprite: add rotation and origin
dec05eba
2021-11-15
Add dynamic font atlas creation (not finished)
dec05eba
2021-11-06
Fix exit being called when closing window, respond to wm ping, add is_open fu...
dec05eba
2021-11-05
Add bounds calculation to text
dec05eba
2021-11-05
Fix font being corrupt with certain sizes, fix image being corrupt if its rgb...
dec05eba
2021-10-29
Fix multiple vertex buffers using the same data
dec05eba
2021-10-22
Add shader
dec05eba
2021-10-21
Add vertex buffer
dec05eba
2021-10-19
Use uint8_t for color instead of float
dec05eba
2021-10-16
Add rectangle and sprite, use pixel coordinates, remote opengl dependency fro...
dec05eba
2021-10-10
Add texture loading (and render in test)
dec05eba
2021-10-10
Enable alpha blending
dec05eba
2021-10-10
Draw every frame instead of x11 expose, enable vsync (if available)
dec05eba
2021-10-10
add event and test graphics
dec05eba