Age | Commit message (Collapse) | Author |
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uniform for color
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texture and then a sprite from an existing opengl texture
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create window
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work with transparency
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when using a shader)
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function to make it visible (map, unmap)
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texture coordinate reset because it breaks quickmedia
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clear font glyph background before rendering the text
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next character size
Add function to get the start of a utf8 codepoint (backwards), test utf8
functions
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|height| number of times
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loop everywhere
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Mmap fonts instead of loading the whole font
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function to window
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