Age | Commit message (Expand) | Author |
2021-10-30 | Add option to make mgl_file_load result null terminated | dec05eba |
2021-10-29 | Use gl*Pointer and glDrawArrays to render vertices (in mgl_vertices_draw) ins... | dec05eba |
2021-10-29 | Fix multiple vertex buffers using the same data | dec05eba |
2021-10-28 | Use a separate glx context for every window | dec05eba |
2021-10-28 | Move vertex buffer generation from init to first update, making init void | dec05eba |
2021-10-26 | Add clock | dec05eba |
2021-10-24 | Add function to load image from memory, initialize window from an existing wi... | dec05eba |
2021-10-23 | Allow rendering vertices directly | dec05eba |
2021-10-22 | Use const where possible in function params | dec05eba |
2021-10-22 | Add shader | dec05eba |
2021-10-21 | Add vertex buffer | dec05eba |
2021-10-19 | Change from callback to window poll | dec05eba |
2021-10-19 | Use uint8_t for color instead of float | dec05eba |
2021-10-18 | Add set_position and set_color to rectangle,sprite and text | dec05eba |
2021-10-17 | Reset texture size on deinit | dec05eba |
2021-10-16 | Create font atlas with optimal size | dec05eba |
2021-10-16 | Add font rendering | dec05eba |
2021-10-16 | Fix resize event sometimes not triggered (set window gravity) | dec05eba |
2021-10-16 | Add rectangle and sprite, use pixel coordinates, remote opengl dependency fro... | dec05eba |
2021-10-12 | compressed texture | dec05eba |
2021-10-10 | Add texture loading (and render in test) | dec05eba |