Age | Commit message (Collapse) | Author |
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work with transparency
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when using a shader)
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function to make it visible (map, unmap)
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texture coordinate reset because it breaks quickmedia
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clear font glyph background before rendering the text
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next character size
Add function to get the start of a utf8 codepoint (backwards), test utf8
functions
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|height| number of times
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loop everywhere
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Mmap fonts instead of loading the whole font
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function to window
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rgb, fix window resize incorrect size
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options.before_syntax_highlight is not set to NULL
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instead of loop with glBegin/glEnd
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Need to call glVertexPointer/glTexCoordPointer/glColorPointer every time
we render.
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Fix vertex buffer causing crash on render if update is called with an
empty list.
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window, allow creating text without font/string
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