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2021-11-16Window: allow setting window minimum/max size and positiondec05eba
2021-11-16Sprite: add rotation and origindec05eba
2021-11-15Add dynamic font atlas creation (not finished)dec05eba
2021-11-07Use char array for text entered str, reset text fields on deinitdec05eba
2021-11-07Include utf8 string in text entered eventdec05eba
2021-11-07Implement text inputdec05eba
2021-11-06Fix exit being called when closing window, respond to wm ping, add is_open ↵dec05eba
function to window
2021-11-05Fix font being corrupt with certain sizes, fix image being corrupt if its ↵dec05eba
rgb, fix window resize incorrect size
2021-11-03Add mgl_window_get_view instead of giving prev view in set_viewdec05eba
2021-11-03Add viewportdec05eba
2021-11-03Fix crash when not using text options with textdec05eba
options.before_syntax_highlight is not set to NULL
2021-10-29Use gl*Pointer and glDrawArrays to render vertices (in mgl_vertices_draw) ↵dec05eba
instead of loop with glBegin/glEnd
2021-10-29Fix multiple vertex buffers using the same datadec05eba
Need to call glVertexPointer/glTexCoordPointer/glColorPointer every time we render.
2021-10-28Move vertex buffer generation from init to first update, making init voiddec05eba
2021-10-26Add clockdec05eba
2021-10-22Use const where possible in function paramsdec05eba
2021-10-22Add shaderdec05eba
2021-10-21Add vertex bufferdec05eba
2021-10-19poll event change namedec05eba
2021-10-19Change from callback to window polldec05eba
2021-10-19Use uint8_t for color instead of floatdec05eba
2021-10-18Add set_position and set_color to rectangle,sprite and textdec05eba
2021-10-17Fix testdec05eba
2021-10-16Move test image to test directorydec05eba
2021-10-16Add font renderingdec05eba
2021-10-16Cursor motiondec05eba
2021-10-16Fix resize event sometimes not triggered (set window gravity)dec05eba
2021-10-16Add rectangle and sprite, use pixel coordinates, remote opengl dependency ↵dec05eba
from test
2021-10-12compressed texturedec05eba
2021-10-10Add texture loading (and render in test)dec05eba
2021-10-10Enable alpha blendingdec05eba
2021-10-10Draw every frame instead of x11 expose, enable vsync (if available)dec05eba
2021-10-10add event and test graphicsdec05eba
2021-10-10Initial commit, skeletondec05eba