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#ifndef MGL_FONT_H
#define MGL_FONT_H
#include "../system/vec.h"
#include "texture.h"
#include <stdint.h>
typedef struct mgl_font mgl_font;
typedef struct {
mgl_vec2f position;
mgl_vec2f size;
mgl_vec2f texture_position;
mgl_vec2f texture_size;
float advance;
} mgl_font_glyph;
typedef struct {
unsigned char *atlas;
int width;
int height;
} mgl_font_atlas;
struct mgl_font {
mgl_texture texture;
mgl_font_atlas font_atlas;
unsigned int character_size;
void *packed_chars;
uint32_t num_packed_chars;
};
int mgl_font_load_from_file(mgl_font *self, const char *filepath, unsigned int character_size);
void mgl_font_unload(mgl_font *self);
int mgl_font_get_glyph(mgl_font *self, uint32_t codepoint, mgl_font_glyph *glyph);
#endif /* MGL_FONT_H */
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