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#ifndef MGL_SHADER_H
#define MGL_SHADER_H
#include "../system/vec.h"
typedef struct mgl_texture mgl_texture;
typedef struct {
unsigned int id;
} mgl_shader_program;
typedef enum {
MGL_SHADER_VERTEX,
MGL_SHADER_FRAGMENT,
MGL_SHADER_GEOMETRY
} mgl_shader_type;
int mgl_shader_program_init(mgl_shader_program *self);
void mgl_shader_program_deinit(mgl_shader_program *self);
int mgl_shader_program_add_shader_from_file(mgl_shader_program *self, const char *filepath, mgl_shader_type shader_type);
int mgl_shader_program_add_shader_from_memory(mgl_shader_program *self, const unsigned char *shader_data, int shader_size, mgl_shader_type shader_type);
int mgl_shader_program_finalize(mgl_shader_program *self);
int mgl_shader_program_set_uniform_vec2f(mgl_shader_program *self, const char *uniform_name, mgl_vec2f value);
/* If |shader_program| is NULL then no shader is used */
void mgl_shader_program_use(mgl_shader_program *shader_program);
#endif /* MGL_SHADER_H */
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