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path: root/src/graphics/font.c
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#include "../../include/mgl/graphics/font.h"
#include <stdio.h>

#define STB_TRUETYPE_IMPLEMENTATION
#include "../../external/stb_truetype.h"

/* TODO: Show a rectangle for unsupported glyphs or if |self| is NULL */
/* TODO: Pack fonts tighter */

/* Need padding so filtering doesn't touch pixels in another glyphs area */
#define GLYPH_PADDING 2
#define GLYPH_UPSAMPLE 1
#define GLYPH_SHIFT 0.5f

static int round_float(float value) {
    return value + 0.5f;
}

static int max_int(int a, int b) {
    return a >= b ? a : b;
}

int mgl_font_load_from_file(mgl_font *self, const mgl_memory_mapped_file *mapped_file, unsigned int character_size) {
    self->texture.id = 0;

    self->font_atlas.width = 0;
    self->font_atlas.height = 0;
    self->font_atlas.prev_width = 0;
    self->font_atlas.prev_height = 0;
    self->font_atlas.pointer_position = (mgl_vec2i){ GLYPH_PADDING, GLYPH_PADDING };
    self->font_atlas.render_section = MGL_ATLAS_SECTION_INITIAL;
    self->font_atlas.initial_section_height = 0;
    self->font_atlas.right_section_height = 0;

    self->character_size = character_size;
    mgl_font_char_map_init(&self->char_map);
    self->current_line_max_height = 0;
    self->font_info = NULL;

    self->font_info = malloc(sizeof(stbtt_fontinfo));
    if(!self->font_info) {
        fprintf(stderr, "Error: failed to load font, error: out of memory\n");
        return -1;
    }

    /* TODO: Handle font offset with ttc */
    if(!stbtt_InitFont(self->font_info, mapped_file->data, stbtt_GetFontOffsetForIndex(mapped_file->data, 0))) {
        fprintf(stderr, "Error: failed to load font, error: stbtt_InitFont failed\n");
        mgl_font_unload(self);
        return -1;
    }

    int ascent = 0;
    int descent = 0;
    int linegap = 0;
    stbtt_GetFontVMetrics(self->font_info, &ascent, &descent, &linegap);

    const float font_scale = stbtt_ScaleForPixelHeight(self->font_info, self->character_size*GLYPH_UPSAMPLE);
    self->ascent = round_float(font_scale * ascent);
    self->descent = round_float(font_scale * descent);
    self->linegap = round_float(font_scale * linegap);
    self->max_glyph_height = self->character_size - self->descent;

    /* TODO: Use stbtt_GetCodepointSDF */
    return 0;
}

void mgl_font_unload(mgl_font *self) {
    mgl_texture_unload(&self->texture);

    mgl_font_char_map_deinit(&self->char_map);
    self->current_line_max_height = 0;
    self->ascent = 0;
    self->descent = 0;
    self->linegap = 0;
    self->max_glyph_height = 0;

    free(self->font_info);
    self->font_info = NULL;
}

static int align_up_to_next_value_of(int value, int alignment) {
    int offset_to_next_alignment = value % alignment;
    if(offset_to_next_alignment == 0)
        return value;
    else
        return value + (alignment - offset_to_next_alignment);
}

static void mgl_font_handle_new_render_position(mgl_font *self, int glyph_width) {
    if(self->font_atlas.pointer_position.x + glyph_width + GLYPH_PADDING >= self->font_atlas.width) {
        if(self->font_atlas.pointer_position.y + self->current_line_max_height + (int)self->character_size + GLYPH_PADDING >= self->font_atlas.height && self->font_atlas.render_section != MGL_ATLAS_SECTION_RIGHT) {
            /*
                Texture atlas looks like this with glyphs filling the texture:
                |----|
                |ABCD|
                |EFGH|
                |----|

                And then texture atlas gets resized:
                |----|----|    |
                |ABCD|    |  <-| 1. The right side gets filled in with new glyphs.
                |EDFG|    |  <-|
                |----|----|    |
                |    |    |    |
                |    |    |    |
                |    |    |    |
                |----|----|    |
                               |
                ^^^^^^^^^^^    |
                ---------------|
                2. The bottom side gets filled in with new glyphs after the right side is filled with glyphs.
            */

            /* Texture overflow, enlargen the font atlas! */
            /* TODO: Create a new texture and copy the texture content instead of rendering all glyphs again */
            const int new_width = align_up_to_next_value_of(self->font_atlas.width * 2, self->character_size + GLYPH_PADDING);
            const int new_height = align_up_to_next_value_of(self->font_atlas.height * 2, self->character_size + GLYPH_PADDING);
            if(mgl_texture_resize(&self->texture, new_width, new_height, NULL) == 0) {
                self->font_atlas.initial_section_height = self->font_atlas.pointer_position.y + self->current_line_max_height;
                self->font_atlas.prev_width = self->font_atlas.width;
                self->font_atlas.prev_height = self->font_atlas.height;
                self->font_atlas.width = new_width;
                self->font_atlas.height = new_height;

                self->font_atlas.render_section = MGL_ATLAS_SECTION_RIGHT;
                self->font_atlas.pointer_position.x = self->font_atlas.prev_width;
                self->font_atlas.pointer_position.y = GLYPH_PADDING;

                mgl_font_char_map_clear_rendered(&self->char_map);

                mgl_font_glyph glyph_dummy;
                mgl_font_char_iterator font_char_it = mgl_font_char_map_begin(&self->char_map);
                while(font_char_it.value) {
                    /* TODO: Update glyph without calling this, since this needs to get glyph from hash map again */
                    mgl_font_get_glyph(self, font_char_it.value->key, &glyph_dummy);
                    mgl_font_char_iterator_next(&font_char_it);
                }
            } else {
                fprintf(stderr, "Error: failed to resize font atlas\n");
            }
        } else if(self->font_atlas.render_section == MGL_ATLAS_SECTION_RIGHT && self->font_atlas.pointer_position.y + self->current_line_max_height + (int)self->character_size + GLYPH_PADDING >= self->font_atlas.prev_height) {
            self->font_atlas.right_section_height = self->font_atlas.pointer_position.y + self->current_line_max_height;
            self->font_atlas.render_section = MGL_ATLAS_SECTION_BOTTOM;
            self->font_atlas.pointer_position.x = GLYPH_PADDING;
            self->font_atlas.pointer_position.y = max_int(self->font_atlas.initial_section_height, self->font_atlas.right_section_height) + GLYPH_PADDING;
        } else {
            if(self->font_atlas.render_section != MGL_ATLAS_SECTION_RIGHT) {
                self->font_atlas.pointer_position.x = GLYPH_PADDING;
            } else {
                self->font_atlas.pointer_position.x = self->font_atlas.prev_width;
            }
            self->font_atlas.pointer_position.y += self->current_line_max_height + GLYPH_PADDING;
        }
        self->current_line_max_height = 0;
    }
}

int mgl_font_get_glyph(mgl_font *self, uint32_t codepoint, mgl_font_glyph *glyph) {
    if(!self)
        return -1;

    if(self->font_atlas.width == 0) {
        if(self->texture.id == 0 && mgl_texture_init(&self->texture) != 0)
            return -1;

        const int initial_atlas_size = align_up_to_next_value_of(128, self->character_size + GLYPH_PADDING);
        /* TODO: Scale by character size */
        mgl_texture_load_options load_options = {
            .compressed = false,
            .pixel_coordinates = true
        };

        if(mgl_texture_load_from_memory(&self->texture, NULL, initial_atlas_size, initial_atlas_size, MGL_IMAGE_FORMAT_ALPHA, &load_options) != 0) {
            return -1;
        } else {
            /*fprintf(stderr, "Error: failed to create font atlas texture, error: mgl_texture_load_from_memory failed\n");*/
            self->font_atlas.width = initial_atlas_size;
            self->font_atlas.height = initial_atlas_size;
        }
    }

    mgl_font_char_entry *existing_char_entry = mgl_font_char_map_get(&self->char_map, codepoint);
    if(existing_char_entry) {
        *glyph = existing_char_entry->value;
        if(existing_char_entry->rendered)
            return 0;
    }

    /*
        TODO: Maybe somehow use multiple textures? that would be needed when using a lot of glyphs (such as when using chinese fonts).
        TODO: Map texture buffer and rasterize the glyph directly into the texture.
    */

    const int glyph_index = stbtt_FindGlyphIndex(self->font_info, codepoint);
    const float font_scale = stbtt_ScaleForPixelHeight(self->font_info, self->character_size*GLYPH_UPSAMPLE);

    int advance = 0;
    int lsb;
    stbtt_GetGlyphHMetrics(self->font_info, glyph_index, &advance, &lsb);
    const float glyph_advance = font_scale * advance;

    int x0, y0, x1, y1;
    stbtt_GetGlyphBitmapBoxSubpixel(self->font_info, glyph_index, font_scale, font_scale, GLYPH_SHIFT, GLYPH_SHIFT, &x0, &y0, &x1, &y1);

    int width = x1 - x0;
    int height = y1 - y0;
    int xoff = x0;
    int yoff = y0;

    /* TODO: Use stbtt_MakeGlyphBitmapSubpixelPrefilter instead for better text quality */
    const size_t pixels_width = (width + GLYPH_PADDING * 2);
    const size_t pixels_height = (height + GLYPH_PADDING * 2);
    const size_t pixels_size = pixels_width * pixels_height;
    unsigned char *pixels = calloc(pixels_size, 1);
    if(pixels) {
        const int top_padding = GLYPH_PADDING;
        stbtt_MakeGlyphBitmapSubpixel(self->font_info, pixels + pixels_width * top_padding + GLYPH_PADDING, width, height, pixels_width, font_scale, font_scale, GLYPH_SHIFT, GLYPH_SHIFT, glyph_index);
    }

    mgl_vec2i render_offset;
    if(existing_char_entry) {
        render_offset = existing_char_entry->render_offset;
    } else {
        mgl_font_handle_new_render_position(self, width);
        render_offset.x = self->font_atlas.pointer_position.x;
        render_offset.y = self->font_atlas.pointer_position.y;

        mgl_font_glyph new_glyph;
        new_glyph.position = (mgl_vec2i){ xoff/GLYPH_UPSAMPLE, self->ascent + yoff/GLYPH_UPSAMPLE };
        new_glyph.size = (mgl_vec2i){ width/GLYPH_UPSAMPLE, height/GLYPH_UPSAMPLE };
        new_glyph.texture_position = (mgl_vec2i){ render_offset.x, render_offset.y };
        new_glyph.texture_size = (mgl_vec2i){ width, height };
        new_glyph.advance = round_float(glyph_advance/GLYPH_UPSAMPLE);
        *glyph = new_glyph;

        if(mgl_font_char_map_insert(&self->char_map, codepoint, &new_glyph, &existing_char_entry) != 0) {
            free(pixels);
            memset(glyph, 0, sizeof(mgl_font_glyph));
            return 0;
        }
        existing_char_entry->render_offset = render_offset;

        if(height > self->current_line_max_height)
            self->current_line_max_height = height;

        self->font_atlas.pointer_position.x += width + GLYPH_PADDING;
    }

    existing_char_entry->rendered = true;
    if(!pixels) {
        if(codepoint == ' ' || codepoint == '\t') {
            return 0;
        } else {
            memset(glyph, 0, sizeof(mgl_font_glyph));
            return -1;
        }
    }

    const int res = mgl_texture_update(&self->texture, pixels, render_offset.x - GLYPH_PADDING, render_offset.y - GLYPH_PADDING, pixels_width, pixels_height, MGL_IMAGE_FORMAT_ALPHA);
    free(pixels);
    return res;
}

float mgl_font_get_kerning(const mgl_font *self, uint32_t prev_codepoint, uint32_t codepoint) {
    if(!self || self->texture.id == 0)
        return 0.0f;
    return round_float(stbtt_GetCodepointKernAdvance(self->font_info, prev_codepoint, codepoint) * stbtt_ScaleForPixelHeight(self->font_info, self->character_size));
}